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Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - Maps of Battlefield 2 - Part Uno Part II Part three Part 4
  1. #1

    asch's Avatar

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    Maps of Battlefield 2

    Last edited by asch; 06-20-2005 at 04:07 PM.

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  3. #2

    Usarion's Avatar

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    Re: Maps of Battlefield 2

    This is fantastic! It's nice to see what we are all going to be enjoying next week and beyond. I'm pumped!



    A good man stands up for himself. A great man stands up for others.

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  5. #3

    asch's Avatar

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    Re: Maps of Battlefield 2

    added part 4

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  7. #4

    TG_Rizzo's Avatar

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    Re: Maps of Battlefield 2

    Oooo, bridges over chasms as chokepoints. Fun.

    OUt of curiousity, does TG rotate all of the maps?

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  9. #5


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    Re: Maps of Battlefield 2

    Of course. However, if we find a map that is grossly unbalanced or unplayable, we may remove it from the rotation.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  11. #6

    Karkianman101's Avatar

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    Re: Maps of Battlefield 2

    Like Oman *shudders* :P

    I'm just POed that they didnt show us what the 64 version looked like... though I have a feeling it would just be 2 extra beach bases, and maybe an old town base.

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