-
06-17-2005, 06:55 PM #1
Maps of Battlefield 2
Last edited by asch; 06-20-2005 at 04:07 PM.
-
06-17-2005, 07:32 PM #2
Re: Maps of Battlefield 2
This is fantastic! It's nice to see what we are all going to be enjoying next week and beyond. I'm pumped!

A good man stands up for himself. A great man stands up for others.
-
06-20-2005, 04:07 PM #3
Re: Maps of Battlefield 2
added part 4
-
06-20-2005, 04:14 PM #4
Re: Maps of Battlefield 2
Oooo, bridges over chasms as chokepoints. Fun.

OUt of curiousity, does TG rotate all of the maps?
-
06-20-2005, 04:19 PM #5
Re: Maps of Battlefield 2
Of course. However, if we find a map that is grossly unbalanced or unplayable, we may remove it from the rotation.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
-
06-20-2005, 04:54 PM #6
Re: Maps of Battlefield 2
Like Oman *shudders* :P
I'm just POed that they didnt show us what the 64 version looked like... though I have a feeling it would just be 2 extra beach bases, and maybe an old town base.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote


Bookmarks