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06-28-2005, 01:27 PM #31
- Join Date
- Jun 2005
- Location
- Brooklyn, NY
- Age
- 40
- Posts
- 6
Re: Any combat tips?
HA! Yep, drop smoke and ninja your butt out of there.
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06-28-2005, 04:20 PM #32
Re: Any combat tips?
Ha Ha, it's called the Nike Tactical Retreat.
Originally Posted by Sativa71
Here is my #1 Tip: Don't venture in places where you have an engagement gap.
What that means is that your ability to hit targets with your rifle may end at 50m to 100m (depending on you, your rifle, and the threat). Don't run through areas where the distances exceed 100m (or whatever your limit is). This means prowling around the sides of the map where you can run from cover to cover and there is lots barriers to create dead space and limit the engagement distance. Running towards armor that is 200m away is a recipe for disaster.
Here is my #2 Tip: Don't start something you cannot finish.
Hear that tank coming? Don't have anything to kill armor? Then don't engage! See 4 enemy? Know that the moment you shoot at 1 the remaining 3 will open-up on you? Then don't engage! Be circumspect in your engagements...especially if they are discretionary engagement (flag defense is mandatory--not discretionary).
Here is my #3 Tip: Initiate or withdraw.
There are 3 types of encounters. 1. Ambush, which is you ambushing OpFor. 2. CounterAmbush which is OpFor ambushing you. And 3. "Bumps" which is you and OpFor bumping into each other. Whoever sees the other first is the ambusher. If you see them before they see you then engage, otherwise withdraw. Understand that this can happen virtually instantaneously. You get shot at from someone behind you. They "have the drop on you" (they are the ambusher) so you withdraw by running around a corner. You round the corner then spin around and back-up facing the direction from which you just came. Now you have the drop on them (you are the ambusher). Nail them as they pursue you around the corner...you just created a mini-ambush in 2 seconds.
Here is my # 4 Tip: Take what the enemy gives to you.
Usually players on both sides bunch-up at the front-lines in a big slaughter. There is no need to enter that. Prowl around the sides and capture the rear flags that the enemy defends lightly (or not at all). They are giving those flags to you so take them. If a bunch of enemy crash your flag and neutralize it, don't try to rescue it...just go to the other flag(s) that they deserted to attack your former flag.
Here is my # 5 Tip: The enemy is time and logistics, not other players.
Since the tickets bleed (usually 1 per second), time becomes the paramount issue (the time it takes to stop the bleed). Work towards situations where time is on your side like when the other side is bleeding tickets or you are behind cover and they are not. Efficiency in movement and purpose (flags and frags) means efficiency in time.
Also, any reasonable tank/apc pair can tear into a flag guarded by skilled infantry. The key is to get and keep your mass casualty weapons (like tanks and APCs) at the front killing enemy. This is a logistics issue. Always prioritize getting armor into the fight and keeping flags that spawn aircraft. If enemy abandon vehicles, use those vehicles and save yours for other people. You may get 5 minutes of use from it while your enemy are waiting 5 minutes longer for their tank back. Bring back a slightly used enemy tank for your commander to guard the RADAR and UAV trailer with.
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06-28-2005, 04:50 PM #33
- Join Date
- Aug 2004
- Age
- 40
- Posts
- 6,210
Re: Any combat tips?
I am a sniper, so let me answer that.
Originally Posted by Tranceviper
There is some bullet drop. It differs from weapon to weapon, by faction.
USMC:The M24 is almost a laser, up to about 500m range, then you need to aim just slightly above your target to hit. Since it's bolt action, this makes LR kills very difficult. Single headshot will do it.
MEC: The SVD has a more pronounced drop, but it's semi-auto, so you can get off several shots at range. Use the elevation lines in the center of the scope, and you are good to go. The "V" helps you track a moving target. Less powerful than the M24, may take several shots.
PLA: Seems like more power and accuracy with less range. The best of the three scopes, but I haven't played PLA enough to get the rest of the nuances.
Claymores: worthless against armored targets, but VERY effective at TKing.
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06-29-2005, 09:24 AM #34
Re: Any combat tips?
Originally Posted by Ski-Racer
This is the single most important combat tip I've read so far....Which (if any of my squad memebers are reading this) is why I'm always yelling at my guys to "Get up close to the buildings/village/walls/etc, etc"
.--JP
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06-29-2005, 11:51 AM #35
Re: Any combat tips?
Smoke if ya got em!
If you're in a firefight with a dug-in enemy but there's some cover and concealment in the area, then try smoking, flanking, and dropping a couple 203's *behind* their cover. I must have done it twenty times last night and it worked about 90% of the time.
* Have a couple guys on your squad keep the enemy squad busy and move off to one side.
* Toss out a smoke grenade and then sprint to concealment. Choose an area that will allow you to stay completely out of sight such as hills, ridges, buildings, riverbeds, etc.
* Stay concealed and move to the enemy's flank, and DO NOT engage (unless detected) until you get into the best possible position. If there's some high ground, definitely go for that.
* Once on their flank, crawl out of concealment until the enemy is in view. Here's when you get to see greatly exposed enemies as they usually have whatever cover they're using in front, between them and your squad. Sometimes they're prone which makes them even easier to shoot! It's like shooting fish in a barrel.
* The enemy should be busy with your squadmates and not looking in your direction so take your time and choose the juiciest target(s). Try to identify the SL and/or Medics and hit em with your M203. Other juicy targets are guys all bunched up together that your 203 can take out with a single shot. BUt the priority is the SL and the Medic(s) so you can send them all packing!
* Use the 203 here and not bullets! It's critical that you kill your primary target instantly. If you don't, then he will be able to adjust his position and return fire while you reload and your gig is usually up. However, if you can kill him in one shot then you'll probably have some time to choose other targets before the others even realize there's a fox in the henhouse!
Hot damn, if you can coordinate this manuever with a squadmate on the opposite flank then you've all but guaranteed victory for the encounter. Anybody want to try it with me?
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06-29-2005, 01:24 PM #36
Re: Any combat tips?
Rizzo, that's exactly the sort of tactic that I had in mind. We should definitely practice it.
[TG]1stMIP-Manner
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06-29-2005, 02:32 PM #37
Re: Any combat tips?
I'm up for it. We could split into elements and assign these sorts of tasks so it's automatic. We shall rule the WORLD! We won't stop until we achieve TOTAL GLOBAL DOMINATION!
Originally Posted by KeithMann
I LOVE CAPS LOCK!
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06-30-2005, 05:10 PM #38
Re: Any combat tips?
OK, I'll try to hang out on the private server this weekend. Anybody who wants to try some of these tactics with Rizzo and me is welcome to join up.
[TG]1stMIP-Manner
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12-13-2006, 11:12 PM #39
- Join Date
- Oct 2006
- Posts
- 11
Re: Any combat tips?
basically i can say i have mastered the grenade launche, its all about phisics and the arch you ahve to shoot to hit a target with a little bit of help from splash damage. But to talk english you basically have to estimate the arch of your shot as well as your elevation and speed you are going at. You pretend that the middle of the aimer is a dot so thats your aimer. Now you have to estimate where your shot will land taking in all those thingys i said before. The further your opponent is away the higher you have to put your pretend dot above his head. And i guess in your case if you get lucky you will estimate it right and smack him fair in the.....foot
SpěkÉ
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12-13-2006, 11:20 PM #40
Re: Any combat tips?
Puzzling indeed...
a) very serious post lag
b) ghost
c) necromancer
d) none of the above
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12-13-2006, 11:28 PM #41
- Join Date
- Oct 2006
- Posts
- 11
Re: Any combat tips?
I have to say i am inlove with the smoke
We had a squad 2 lav-anti tank and 3 peopel in both we paraded into there fully armed base two lav-anti tanks 2 rocket soldiers and 2 spec ops comming out of them whilst pumping smoke and letting off support fire. We blew there arty call our own arty had a supply drop and snapped for about 5 mins before a artillery strike finished us off. Man we had it going good to until the spec ops forgot about the artillery and decided to come back as a medic and support thinking the job was done.
One thing i can say is the job is NEVER done itill the game is over.SpěkÉ
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12-14-2006, 12:14 AM #42
Re: Any combat tips?
Somebody who died in 2005 but is stuck in our world?
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12-14-2006, 12:24 AM #43
Re: Any combat tips?
Lots of BF2 tips here... http://www.secretsofbattlefield.com/
Finestyle
It matters not what letters or numbers come before my name, I'll always be 1stMIP.

"It is all about being a teamplayer. Give a kitchen sink to a teamplayer and he'll find a way to support his squad with it."
- John_CANavar (Founder of the 1st Mechanized Infantry Platoon)
Thanks for the memories
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12-14-2006, 02:43 PM #44
Re: Any combat tips?
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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01-19-2009, 04:29 PM #45
Re: Any combat tips?
Well, the Support guns are designed to do lots of damage to the targets you DO hit, and keep the heads of any enemies down, while your squad comes in and cleans up. One tip for support, if an enemy gets in really close, and goes prone, circle around them while turning them into a lead hot pocket. MmmMMmm! Yummeh. >
Yes yes yes, I have been gone.
But now.. I have returned for more bloody action.
Well, minus the blood..
But you can call me... CAMEL.
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