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Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - C-Team Barrack - Yes, keep it simple, I read the time wrong on accident and showed up 2
  1. #121

    AntiVisual's Avatar

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    Re: C-Team Barrack

    Yes, keep it simple, I read the time wrong on accident and showed up 2 hours to late. Any plans for this evening?

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  3. #122

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    Re: C-Team Barrack

    Okay, to take saik0's idea a step further, what about this?


    Inside Battlefield 2, C-Team is comprised of four squads:

    - "C-Team Squad Leader"
    - "C-Team Alpha Team"
    - "C-Team Bravo Team"
    - "C-Team Air Support"

    In the "C-Team Alpha Team" squad are the three members of that fireteam plus the Alpha Fireteam Leader. The Alpha Fireteam Leader communicates on two channels -- one channel is for talking to the Squad Leader and other Fireteam Leaders (using Teamspeak), and the other channel is for talking to the members of his fireteam (using Teamspeak).

    In the "C-Team Bravo Team" squad are the three members of that fireteam plus the Bravo Fireteam leader. The Bravo Fireteam Leader communicates on two channels -- one channel is for talking to the Squad Leader and other Fireteam Leaders (using Teamspeak), and the other channel is for talking to the members of his fireteam (using Teamspeak).

    In the "C-Team Air Support" squad are the guys flying the chopper(s). The Air Support Fireteam Leader communicates on two channels -- one channel is for talking to the Squad Leader and other Fireteam Leaders (using Teamspeak), and the other channel is for talking to the members of his fireteam (using Teamspeak).

    And finally, in the "C-Team Squad Leader" squad, there is only one person, and he is the actual Squad Leader of the entire C-Team. He communicates on two channels -- one channel is for talking to the Fireteam Leaders (using Teamspeak), and the other channel is for talking to the in-game Commander (using VOIP).


    In this scheme, each player has at most two comm channels to manage, and the majority of players (the squad members) have only one. Thus, the amount of comm management is no different from using VOIP inside Battlefield 2.

    As saik0 mentioned, having the Fireteam Leaders show up with a number next to their names in-game will make it easier for them to be identified by the fireteam members as well as by the overall Squad Leader, and the Squad Leader will also be easily recognizable to the FireTeam Leaders by the number next to his name in-game.

    With this scheme, the Squad Leader should not have to micromanage. He can interact with the Commander and then implement the Commander's orders using the fireteams. He'll issue orders to his Fireteam Leaders, and then he can depend on the Fireteam Leaders to figure out how they should manage each of their teams to achieve the objective. This allows the Squad Leader to observe the Fireteams and help support them more effectively based on what threats he sees, and it also frees him up to coordinate close air support. Basically, the Squad Leader becomes a "mini-Commander" who acts as a coordinator between the Fireteams and the overall Commander.

    This scheme provides THREE different spawn points for the overall squad. Even if two entire ground fireteams were taken out, the overall Squad Leader could still put pressure on an objective by using the Air Support Fireteam while the two ground fireteams made their ways back to the fighting.




    In Teamspeak, the channels would be set up as follows:

    -- C-Team Squad (parent channel with the overall Squad Leader in it)
    - Alpha Team (child channel with Alpha Fireteam members in it)
    - Bravo Team (child channel with Bravo Fireteam members in it)
    - Air Support (child channel with Air Support Fireteam members in it)

    The Fireteam Leaders would make themselves Channel Commanders in their respective channels, and then they would bind a key to talk to the other Channel Commanders. The overall Squad Leader would make himself Channel Commander in his channel, and he would bind a key to talk to the Channel Commanders under his parent channel. The comm nets would then look like this:

    - The overall Squad Leader would be on a separate comm net with the Commander.
    - All of the Fireteam Leaders and the overall Squad Leader would be on one separate comm net together.
    - Each Fireteam Leader would be on a separate comm net with his fireteam members.


    The hardest part of doing all this would be setting it up. I think once we had it set up, and once each person knew his job in the overall scheme (and only worried about his job), the scheme would work. It would probably be a really good idea to figure out the fireteam setups for a given night here in the forums before we actually joined Teamspeak. That way, each Fireteam Leader could create his own fireteam channel under the main C-Team Squad channel, and everyone assigned to those fireteams would know which channel to join. Obviously, the Squad Leader and Air Support guys would know which channels to create and/or join.

    We would all need to be on the same team in Battlefield 2 (this will probably be the REAL hard part), and each of the Fireteam Leaders and the Squad Leader would need to create their squads in-game so that fireteam members could join them as appropriate. As such, it may be best to try this scheme on nights when the TG Battlefield 2 server is password protected.

    It would also be a good idea for everyone except for the overall Squad Leader to disable VOIP in Battlefield 2 before joining the TG BF2 server and trying this stuff out. Doing this should prevent anyone from having any conflicts between Teamspeak and Battlefield 2 VOIP. Obviously the Squad Leader would need to be someone who has no trouble running Teamspeak and Battlefield 2 VOIP at the same time.

    What do you guys think?
    Last edited by Strag; 07-19-2005 at 04:53 PM.

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  5. #123

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    Re: C-Team Barrack

    i think that this would be very hard to set up..we should try to mantain a reg. group for c-team so we dont have to tell someone what to do the next time we play. If we have a regular group as c-team, it makes life easier for everyone because everyone knows whats going on and no one will ask questions (expect for the first time obviously)

    another problem is that bf2 limits the number of squads. Having 3 squads for c-team might be hard to do and the commander might not know whats going on a send one c-team to attack while the other defends etc

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  7. #124

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    Re: C-Team Barrack

    in my opinion, to make things a lot easier I suggest we try the same concept again. But this is what we do different. Seperate into 2 mini squads alpha and bravo (like Can leads alpha and is squad leader, Strag is bravo leader). Set up teamspeak so only bravo leader can to talk to air squad. This reduces the work by the squad leader. The only problem to this is that the alpha and bravo leader must be on the same page.

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  9. #125

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    Re: C-Team Barrack

    Quote Originally Posted by DrunkenSoul
    i think that this would be very hard to set up..we should try to mantain a reg. group for c-team so we dont have to tell someone what to do the next time we play. If we have a regular group as c-team, it makes life easier for everyone because everyone knows whats going on and no one will ask questions (expect for the first time obviously)
    True, people who joined in would need to know what's going on. If we had an SOP written just for potential squad members, it wouldn't be a big deal. Something like, "As a squad member, join either "C-Team Alpha Team" or "C-Team Bravo Team" and do as your leader instructs."




    Quote Originally Posted by DrunkenSoul
    another problem is that bf2 limits the number of squads. Having 3 squads for c-team might be hard to do and the commander might not know whats going on a send one c-team to attack while the other defends etc
    The overall Squad Leader would need to tell the Commander that he should only command the squad called "C-Team Squad Leader". The other squads won't respond to orders.


    And yeah, it seems like a lot when you first look at it, but it takes more to explain it than to actually do it. Again, maybe this is something we could reserve just for those nights when the server is password protected. It sure would be fun!

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  11. #126

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    Re: C-Team Barrack

    Quote Originally Posted by DrunkenSoul
    in my opinion, to make things a lot easier I suggest we try the same concept again. But this is what we do different. Seperate into 2 mini squads alpha and bravo (like Can leads alpha and is squad leader, Strag is bravo leader). Set up teamspeak so only bravo leader can to talk to air squad. This reduces the work by the squad leader. The only problem to this is that the alpha and bravo leader must be on the same page.
    Does Bravo Leader then handle coordination of the air support, or does he just act as a comm liaison between the Squad Leader and the air support? Let's hash this stuff out.

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  13. #127

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    Re: C-Team Barrack

    Quote Originally Posted by Faultline
    Strag what program did you use to make that picture with the flag defense setup?
    I used both Advanced Tactical Center and Adobe Photoshop.

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  15. #128

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    Re: C-Team Barrack

    Can you listen to two channels at once in teamspeak? By that I mean can the fireteam leaders hear both their internal and squad net at the same time? If so, I think the TS has promise...I just don't understand it well yet. It appears to sound harder than it really is.

    Gotta get the commander by in on this, as mentioned.

    More to follow

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  17. #129

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    Re: C-Team Barrack

    Found this out there on the web...would love to give credit to the poster but this is the best I can do:

    http://www.logicsouth.com/~lcoble/dir9/commo.htm

    Rules for Radio Use.


    * Listen before transmitting and release the push-to-talk button immediately after speaking.
    * Make messages clear and concise. Know what you are going to say and, if possible, write messages out before transmitting.
    * Speak clearly, slowly, and in natural phrases, distinctly enunciating each word. If the receiving operator must transcribe, allow time for writing.
    * Always assume the enemy is listening.


    Procedure Words. Standard procedure words (prowords) are used in military communications to keep transmissions as short and clear as possible. For instance, you say WILCO instead of YOU GOT IT DUDE and you never say ROGER WILCO OVER AND OUT when you should say WILCO OUT. Some prowords have different meanings depending upon which band of the radio spectrum you are using. BREAK on the Citizens Band means you want to transmit on a particular channel (e.g. BREAK 35), while on the licensed amateur radio bands it means an emergency transmission which takes priority over routine traffic (e.g. BREAK - EMERGENCY - BREAK). The proword BREAK on military networks means separation of the message text from other parts of a message. The definitions of prowords commonly used in military communications are printed at the end of this paper.


    Pronunciation of Letters and Numerals. To prevent misunderstanding by the receiving station, spell difficult words using the phonetic alphabet (printed at the back of this paper). For example: PIDCOKE, I SPELL - PAPA INDIA DELTA CHARLIE OSCAR KILO ECHO - PIDCOKE. In military communications, the phonetic alphabet is also used to transmit five-letter code groups in encrypted messages. Numbers in radio messages, such as times, grid coordinates and call signs, are spoken digit by digit and are pronounced as shown at the back of this paper.

    Phonetic Alphabet:

    A Alpha (al'-fah)
    N November (no-vem'-ber)
    B Bravo (brah'-voh)
    O Oscar (oss'-cah)
    C Charlie (char'-lee)
    P Papa (pah-pah')
    D Delta (dell'-tah)
    Q Quebec (keh-beck')
    E Echo (eck'-oh)
    R Romeo (row'-me-oh)
    F Foxtrot (foks'-trot)
    S Sierra (see-air'-ah)
    G Golf (golf)
    T Tango (tang'-go)
    H Hotel (hoh-tell')
    U Uniform (you'-nee-form)
    I India (in'-dee-ah)
    V Victor (vic'-tah)
    J Juliett (jew'-lee-ett)
    W Whiskey (wiss'-key)
    K Kilo (key'-loh)
    X X-Ray (ecks'-ray)
    L Lima (lee'-mah)
    Y Yankee (yang'-key)
    M Mike (mike)
    Z Zulu (zoo'-loo)


    Phonetic Numbers:
    1 wun
    6 six
    2 too
    7 sev'-en
    3 tree
    8 ait
    4 fow'-er
    9 nin'-er
    5 fife
    0 ze'-ro
    44 fow'-er fow'-er
    90 nin'-er ze'-ro
    136 wun tree six
    500 fife ze'-ro ze'-ro
    1200 wun too ze'-ro ze'-ro
    1478 wun fow'-er sev'-en ait
    7000 sev'-en tou'-sand
    16000 wun six tou'-sand
    812681 ait wun too six ait wun

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  19. #130

    AntiVisual's Avatar

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    Re: C-Team Barrack

    You guys are analyzing a little to much, how about have some fun too heh.

    So, want to make a meetup time tonight?

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  21. #131

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    Re: C-Team Barrack

    Quote Originally Posted by Sabre_Six_4/64
    Can you listen to two channels at once in teamspeak? By that I mean can the fireteam leaders hear both their internal and squad net at the same time? If so, I think the TS has promise...I just don't understand it well yet. It appears to sound harder than it really is.
    Yes, you absolutely can, and it can actually get hard to understand everything sometimes with all the overlapping channel traffic (which is where your excellent radio comm procedures come in to keep everything disciplined).

    It DOES sound harder than it is. Really, only a few people would need to be involved in getting it set up (the Squad Leader and the Fireteam Leaders), both in Teamspeak and in Battlefield 2. Once the channels and squads were set up, all a typical C-Teamer would need to do is join one of the fireteam squads and play as normal. The only difference would be that he'd be using Teamspeak to communicate instead of VOIP, and since he could bind the same key in Teamspeak to talk as he had bound in VOIP, the difference there would not be noticable.

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  23. #132

    Strag's Avatar

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    Re: C-Team Barrack

    Quote Originally Posted by Hawtalta
    You guys are analyzing a little to much, how about have some fun too heh.
    Yeah, but analyzing this stuff IS fun for me!



    Quote Originally Posted by Hawtalta
    So, want to make a meetup time tonight?
    Sorry man, I won't be able to get back on until Thursday night. Whatever we end up doing on that night, I'm looking forward to it.

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  25. #133

    Strag's Avatar

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    Re: C-Team Barrack

    And just FYI to all, whether or not we try something complicated or of if we just run around shooting at the birds that randomly fly out of the grass on some maps, I enjoy it all. Playing BF2 is fun to me either way.

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  27. #134

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    Re: C-Team Barrack

    Quote Originally Posted by Strag
    Yes, you absolutely can, and it can actually get hard to understand everything sometimes with all the overlapping channel traffic
    Listening to two channels at a time is part of life. Practice and you will eventually get used to it. But its not impossible. I wish I had some pictures of a Tank Company XO rolling down the tank trail communicating on his CVC helmet to the company, trying to keep his driver from taking the tank off a cliff on the internal comm, and calling for supplies on the Battalion net. One hand mike would be shoved into his helmet near his ear when he wasn't throwing it at his loader and saying "Get Me Tusker 4, ASAP...Stop looking at me like that!"

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  29. #135

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    Re: C-Team Barrack

    Quote Originally Posted by Strag
    And just FYI to all, whether or not we try something complicated or of if we just run around shooting at the birds that randomly fly out of the grass on some maps, I enjoy it all. Playing BF2 is fun to me either way.
    Roger, over.

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