Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 2 FirstFirst 12
Results 16 to 27 of 27
Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - Up in smoke - Originally Posted by StrikeFear The very best use possible for vehicular smoke is ... dare
  1. #16

    ABPositive's Avatar

    Join Date
    Jun 2005
    Location
    San Francisco, CA
    Age
    38
    Posts
    112

    Re: Up in smoke

    Quote Originally Posted by StrikeFear
    The very best use possible for vehicular smoke is ... dare I say it? ... the other flyboys will kill me ... here goes ...

    It breaks the Bomber lock.

    --StrikeFear goes into the witness protection relocation program--
    When you hear the jet, it's too late. He's got you lined up, and the smoke won't help :-(

    That's unless you have infinite supplies of smoke in vehicles, and you can keep the cloud going?

  2.  
  3. #17

    ABPositive's Avatar

    Join Date
    Jun 2005
    Location
    San Francisco, CA
    Age
    38
    Posts
    112

    Re: Up in smoke

    Quote Originally Posted by ABPositive
    When you hear the jet, it's too late. He's got you lined up, and the smoke won't help :-(

    That's unless you have infinite supplies of smoke in vehicles, and you can keep the cloud going?
    Quoting myself, gotta love the forums :-)

    I just understood... You're referring to the bomber's gunner...

  4.  
  5. #18

    Thierry's Avatar

    Join Date
    Jul 2005
    Location
    The Netherlands
    Age
    24
    Posts
    870

    Re: Up in smoke

    I think EA might have lowered the amount of smoke grenades, since I think they were thinking the following:
    The smoke grenade takes a lot of CPU, especially on slower comps, have 5 or 6 of these could really cause trouble
    EA assumed assault would be the most used kit and thus, due to the CPU thing, they lowered it to 1.

    Anyone who uses Assault quickly finds that a medic has the same weapon AND a med pack and shock paddles, and thus Assault is not used a lot, maybe EA will fix it.
    Smoke can really help, if I get Assault kit I use it on flags or simply ON the enemy defending a flag, after which a normal grenade works miracles

  6.  

     
  7. #19


    Join Date
    Jul 2005
    Location
    Detroit, MI
    Posts
    96

    Re: Up in smoke

    Quote Originally Posted by Thierry
    Smoke can really help, if I get Assault kit I use it on flags or simply ON the enemy defending a flag, after which a normal grenade works miracles.
    I hadn't thought of that! Toss the smoke, have your buddy toss in a couple frags, and then the defenders are in a real pickle. I know when I hear that grenade land near me my first instinct is to run. You then become easy pickings coming out of the smoke.
    Quote Originally Posted by strikefear
    It breaks the Bomber lock.
    That I did not know either, see always new things to learn.

    I will agree that I am hesitant to use it sometimes since I only have one, but I think that will be mitigated greatly if you have a compotent supply guy in your unit. A similar thing happens with my nad launcher. I am constantly running out of ammo for it since I started practicing and learned how to aim with it.

  8.  
  9. #20

    SmokingTarpan's Avatar

    Join Date
    Jun 2005
    Posts
    2,546

    Re: Up in smoke

    Quote Originally Posted by Cantina_Fly
    A similar thing happens with my nad launcher.
    You would be popular with the Aussies. I hear they go wacko for Nads.

    [squadl]
    "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo

  10.  
  11. #21

    walrus's Avatar

    Join Date
    Jul 2005
    Posts
    164

    Re: Up in smoke

    bommando and his red herrings! gotta love it, great strat!

  12.  

     
  13. #22


    Join Date
    Aug 2005
    Location
    Atlanta, GA, US
    Age
    39
    Posts
    11

    Re: Up in smoke

    Has anyone tried using a smoke grenade to try and have a mate SpecOps plant c4 under cover? (on a tank for example)

  14.  
  15. #23

    Thierry's Avatar

    Join Date
    Jul 2005
    Location
    The Netherlands
    Age
    24
    Posts
    870

    Re: Up in smoke

    I like to use the smoke grenade on FuShe Pass or Kurba Dam at a flag with a sewer/well or something like that near it.
    I just throw the smoke grenade, crawl down, wait a few minutes and crawl back up and get the flag

  16.  
  17. #24

    Legato895's Avatar

    Join Date
    Aug 2005
    Location
    Omaha NE
    Age
    24
    Posts
    262

    Re: Up in smoke

    in real life, abrams tanks (and i assume all other us armor) can literally burn diesel to create a cloud of smoke billowing from behind it. its not a giant afro poof like it is in bf2, its just a huge cloud that travels behind the vehicle.

    while i assume the comment on cpu raping is probably correct, it would be cool to see the continual release method as is reality.

    but yeah, either more smokes, or a longer hang time and larger dispersal, maybe with a good wind drift (like the purple/orange target smokes)

  18.  

     
  19. #25

    Santa's Avatar

    Join Date
    Jul 2005
    Age
    22
    Posts
    3,353

    Re: Up in smoke

    Quote Originally Posted by Chimaeran13
    Has anyone tried using a smoke grenade to try and have a mate SpecOps plant c4 under cover? (on a tank for example)
    in karkand i was C4ing the bridge and i told a guy in my squad to smoke the bridge (a vodnik gunner was looking at the bridge). The smoke cleared everything, i set my 3 C4 quickly and BOOM.

    as for actually using smoke to get C4 on a tank, its particularly fun to use the tanks own smoke for that purpose

  20.  
  21. #26


    Join Date
    Jul 2005
    Location
    Los Angeles
    Posts
    57

    Re: Up in smoke

    Its a shame the medic class doesn't have a smoke grenade. I could see that being really useful in a lot of situations. Right now it would be pretty hard to coordinate with someone playing assault class to give you cover while trying to get to a downed squad leader. While I don't like the idea of giving up my regular 'nades, I think if the medics grenades were replaced with smoke grenades it would balance that class out better.

  22.  
  23. #27


    Join Date
    Jul 2005
    Age
    28
    Posts
    125

    Re: Up in smoke

    Quote Originally Posted by akawaka
    Its a shame the medic class doesn't have a smoke grenade. I could see that being really useful in a lot of situations. Right now it would be pretty hard to coordinate with someone playing assault class to give you cover while trying to get to a downed squad leader. While I don't like the idea of giving up my regular 'nades, I think if the medics grenades were replaced with smoke grenades it would balance that class out better.
    I think communicating with the Assualt guy over VOIP is exactly what you should be doing, the medic who can provide his own cover is a problem. I do think that at the very least the smoke should last a little longer though. Ideally the smoke should last 15 seconds or so and you should get 2 of them.

  24.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top