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Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - Collection of in-game facts - Props to Ragged. Originally Posted by Ragged I investigated this "helicopter weak spot" theory pretty
  1. #16

    StrikeFear's Avatar

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    Re: Collection of in-game facts

    Props to Ragged.
    Quote Originally Posted by Ragged
    I investigated this "helicopter weak spot" theory pretty aggressively. Apparently people claim you can take out an attack helicopter with one "overheat" cycle of the SAW. I started a 64 player dedicated server and took the cobra from the deck of the carrier and put it up on land where it wouldn't autorepair when I got in to check the damage levels.

    I tried every inch of both sides, back intakes, front, main rotor and the tail rotor from a distance of 10 meters while prone. ( Dropped an ammo bag on the chopper so I could tell exactly ). Then I parked the Cobra below a building where I could fire on it from above at close range. After that I parked it hanging over a building top and fired from below at the tail and the underbelly.

    Two hours later and I simply cannot find this mystical, magical weakspot where the chopper blows after one SAW overheat cycle. It sure would be helpful if someone could provide more detailed account of how this was possible.
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  3. #17

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    Re: Collection of in-game facts

    Quote Originally Posted by TheMuncher
    -Falling from any distance into deep water (10 or so feet) will only result in a 9 or 10 health bar loss. I tried this out falling from 400 and 1450 feet, landing in the water around the carrier and in a river, and only lost 10 bars at 400 and 9 bars at 1450.
    Which reminds me of a test we did when the game came out:
    - you can jump off of the roof of the hotel (the diving board) and land in the pool without dying
    - if you first drive an APC into the pool, the same dive is fatal

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  5. #18

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    Re: Collection of in-game facts

    Quote Originally Posted by icky
    Which reminds me of a test we did when the game came out:
    - you can jump off of the roof of the hotel (the diving board) and land in the pool without dying
    - if you first drive an APC into the pool, the same dive is fatal
    Maybe I should rename this thread to "Collection of USEFUL in-game facts" !!!
    "You live and learn. Or you don't live long."
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  7. #19

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    Re: Collection of in-game facts

    about the chopper "weak points" topic. it seems from what i've seen, that a single AT round in the rear rotor will coax black smoke out of it. this was all seen from the ground, but everybody i've heard noobing on pubbies is that for black hawks at least, shooting towards the rear rotar is the thing to do.

    BF2 is a pretty locational damage heavy game (see the AT missiles vs. tanks) so its not that big of a stretch, but i have never seen an FAV take down a AH within one overheat cycle.

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    Re: Collection of in-game facts

    Those helis were damaged then. It takes atleast 3 AT missles to down an attack heli and more than that to kill a BH.

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    Re: Collection of in-game facts

    Quote Originally Posted by Phelan Ward
    Those helis were damaged then. It takes atleast 3 AT missles to down an attack heli and more than that to kill a BH.
    I just tested the AT's against the cobra and blackhawk. While 2 AT's didn't actually kill off the cobra they put it really deep in the red. Same with the BH. So unless there is an engineer on board ( when isn't there ) Two and three should pretty much do them in.

    Here is something interesting I just tested too. Throwing a grenade down the gunners hole on a tank does no damage... How bad does that suck?
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  13. #22


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    Re: Collection of in-game facts

    Yeah I'm not sure where the special ops invisibility myth came from, but I've been always able to see the enemy one when they try to invade my base. The AA gun can hit thing without a target, the other day I was getting tired of destryoing unaware tanks with a stationary AA.

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  15. #23
    Arf
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    Re: Collection of in-game facts

    The Helicopter weak points are the Pilot's windows. If you take a 50 cal to one of those windows you can blow up a Blackhawk before the gun overheats. That's probably what they meant when they said SAW unless the mounted versions do more damage.

    The Support kit does significant damage to helicopters. In my opinion it's a better strategy then using AT kits because multiple squads can hit the same helicopter from different flags (Mashtuur/Sharqi) and cause enough attrition to force the helicopter to retreat. Hitting the helicopter windows didn't give as much extra punch to the M249 as it did to the 50 cal so any hit is a good hit.

    On Sharqi the TV tower is best defended from the Stairs. Place a Support on the 3rd floor stair well guarding the second floor stair well entrance to the flag. Put C4 on the flag. Place a Claymore on the ladder leading to the balcony. Keep the SF safe at the higher levels to detonate the C4 if the flag goes neutral and everyone else patrols the stairs and flag. Leave ammo bags on the stair wells for lots of grenades when attacked.

    Some terrain that you can't walk up you can go prone on and crawl up.

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  17. #24
    JMJ
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    Re: Collection of in-game facts

    Quote Originally Posted by Arf
    Some terrain that you can't walk up you can go prone on and crawl up.
    Yes sir, this is an excellent tip...found this one out sniping

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  19. #25
    Arf
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    Re: Collection of in-game facts

    I was reading the clipping thread and remembered...

    SAWs/50 Cals can shoot through the solid metal fences and wooden dividers in the consructions sights. This includes the garage-sheds that vehicles are occasionaly stored in. Maybe even warehouse walls but I've never been in a position to pull off that kind of shot.

    Jets, BHs, and probably the Essex can shoot through anything you can clip through and damage APCs from the top. In fact if it's not a tank or a foot of concrete one of those things can probably shoot you through it.

    Grenade explosions can also penetrate the lightest concealment but the grenade launchers/AA missiles/AT rockets can shoot a pilot out of his seat.

    You can drive over landmines *sometimes* by keeping them in the middle of your vehicle.

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  21. #26

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    Re: Collection of in-game facts

    Quote Originally Posted by Arf
    SAWs/50 Cals can shoot through the solid metal fences and wooden dividers in the consructions sights. This includes the garage-sheds that vehicles are occasionaly stored in.
    The Assault class rifle (and probably the medic as well, since it's generally the same but without a GL) goes through all of the above. No need for a .50, though it's definitely better at it.

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  23. #27

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    Re: Collection of in-game facts

    Little known... You can cap the Mosque flag in Mashtuur from the roof. While TG disapproves of taking the flag with a fully manned chopper, there is nothing to say that parachuting a small Mosque Defense squad off on the roof (Supply, Medic, Medic) to hold that point throughout the game.

    Even though, it's the least useful for vehicles, every other flag sits close to it.

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  25. #28

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    Re: Collection of in-game facts

    FACT: there IS bullet drop. don't know if this has been discussed lately, but when your sniping snipers, try pixel increments above the target, and eventually you'll hit it.

    FACT: the MEC's sniper's crosshairs suck big time

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  27. #29

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    Re: Collection of in-game facts

    Quote Originally Posted by Legato895
    FACT: there IS bullet drop. don't know if this has been discussed lately, but when your sniping snipers, try pixel increments above the target, and eventually you'll hit it.

    FACT: the MEC's sniper's crosshairs suck big time
    i didnt know there was bullet drop, do you know after how many meteres it begins to have to drop? i would bet somewhere around 200 as thats usually as far as i can ever hit anything. Someone should test it.

    And yeah the mec crosshair does suck, and the chinese sniper rifle's scope seems like it barely scopes. They both are also weak and innacurate compared to the M24.

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  29. #30

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    Re: Collection of in-game facts

    Quote Originally Posted by TG_Santa
    i didnt know there was bullet drop, do you know after how many meteres it begins to have to drop? i would bet somewhere around 200 as thats usually as far as i can ever hit anything. Someone should test it.

    And yeah the mec crosshair does suck, and the chinese sniper rifle's scope seems like it barely scopes. They both are also weak and innacurate compared to the M24.
    i have no since of range in this game, but i seem to always be needing it when the other sniper is starting to lose detail in the draw distance (read: a helluva long ways)

    and while the m24 is superior, the chinese's sniper is a close second. it has the best cross hairs of any gun in the game, fires accurately in semi auto, and has a larger clip (so assuming headshots, you have a higher body count before re-supply)

    but yeah, its bull**** when your on the receiving end of a m24. if you get hurt AT ALL, you NEED to fill up 100% on health, or any shot will kill you instantly. im not sure why EA nerfed the other guns like that. its really the US sticking with the marginally improved accuracy and durability of the bolt action that even gives ea this dilemma.

    ****EDIT****

    Question: why does the mini map sometimes add in larger red dots under friendly dots? im guessing there is a simple answer that has alluded me, but right now im clueless!

    /****EDIT****
    Last edited by Legato895; 08-10-2005 at 02:05 AM. Reason: addition

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