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09-08-2005, 01:16 PM #16
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
Re: Bodies on the flag...
The really important thing about NCman's point is that if you stop attacking an area for even 30 seconds it will be back up to full defensive capability if the squad is quick thinking and disciplined. And I am sure that there are plenty of us here that do this.
In order to cap flags by a sustained assault you must prevent these defences from being replaced. It is no good sending a guy in to sacrifice himself to clear the c4 if you cannot take advantage of a flag with no c4 on. In this case the forward spawn point is crucial in maintaining the momentum.
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09-08-2005, 01:51 PM #17
Re: Bodies on the flag...
LOL my thoughts exactly. Occassionally I'll say that prematurely and there's an ambush waiting for us, but that's definitely the exception to the rule. Usually we'll take out at least a couple guys, I'll see a relatively open flag, have my guys get the flag neutral/turned and then clean up. Even if there's one or two guys on the flag - 4 or 5 of us should have no problem clearing them out.
Originally Posted by |TG| B
Seriously you can't overstate the importance of having multiple guys take down a flag quickly. This is probably the single most significant example of where tight teamwork can turn the course of a game very quickly.
And spreaking to Wulf's point above, that's definitely an underlying assumption in the assault. Sometimes I'll charge in early and get killed, but the whole point of getting the flag at least neutral is taking away their ability to respawn while (hopefully) preserving your ability to respawn near the flag.Beatnik

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10-25-2005, 12:06 AM #18
Re: Bodies on the flag...
Old topic but important.
I've had several games of late where either as a SL or SM there was no one making the effort to turn the flag over. Even after several attempts to communicate the point it seems people react way too slow to the orders. If the flag isn't neutralized asap it's gonna be a short fight...so get on that flag!


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10-25-2005, 01:45 AM #19
Re: Bodies on the flag...
Generally, most members of a squad are slow to jump on the flag. When an SL says "bodies on the flag", that means EVERYONE. Bombers are sick in this game, and if the flag turns white with 1 or two guys on it, there's a real shot that arty or a bomber is gonna take you out. Once a flag is taken, MOVE MOVE MOVE.... or that bomber/arty is gonna get ya.
Then again, there is often a general lag to follow an order too. When I'm an SL and there isn't an urgent need for peeps to get there right away, I tell them "finish up what yer doing and then head there". If I don't say that, I need immediate action. There have been an amazing few times when I've had a squad that obeyed excatly and at once. When I have such a squad, I can give out complex orders, splitting up at times, and have amazing success. And to those who have made that happen; MUCH APPRECIATED!
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10-25-2005, 11:26 AM #20
Re: Bodies on the flag...
While I certainly show up with the SL tells me to, if there's already someone on the flag, I generally keep moving. Checking avenues of a approach, clearing areas of cover, spot checking for spawning armor/vehicles, scouring hte landscape for that enemy SL hunkered down behind a bush waiting for his boys to spawn back in.
I've watched far to many flags get flipped, just so that the enemy could take it back 15 seconds later to jsut drop onthe flag. Personally, in absence of other orders, I consider my primary job once the flag is halfway down the pole to be killing anything that threatens the bodies on the flag.
But hey, that's just me.Kornkob
I want to move to Theory. Everything works in Theory.
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10-25-2005, 02:29 PM #21
Re: Bodies on the flag...
SL's don't always give the "bodies on the flag" order. When they do, they have a reason. When you kill an enemy near their spawn, they will be back in 20 seconds. Also, you can bet that when that flag turns white, there will be arty and/or bombers on your ass any second. Once that flag is white, you gotta cap it.
If your SL isn't on the flag with you, then he is probably in a safe place watching you. He will warn of any incoming. Bottom line, when an SL says bodies on the flag, MOVE!
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03-25-2006, 12:30 PM #22
Re: Bodies on the flag...
Had to bump this as last night I ran up against a good squad, but had a group of guys who had to be coaxed to moving towards the flag. By the time they cleaned out half of the defending squad, the first guys down started to respawn again. Taking away the ability of the defending squad to spawn and forcing their SL to move away from the flag gives the attacking team a HUGE advantage. So while my requests to hit the flag went unanswered last night, the defenders respawned and cleared out my guys on the perimeter.
Lucky Shot
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03-29-2006, 10:15 AM #23
Re: Bodies on the flag...
I always try to get on the flag. If I'm SLing I do the, "Everyone on the flag!!" thing too and we usually end up being killed. I think its important to turn the flag quickly but also see no point in rushing the flag only to die. I'm going to have to work on maybe allocating a few guys to the flag while the rest clean up.
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03-30-2006, 01:19 PM #24
Re: Bodies on the flag...
I don't SL normal squads on a regular basis... but I have in the past and will in the future put 6 people on a flag without clearing the defenders first. Why? Because it works.
TG units have mastered the art of cover and covering fire, protecting each other's flanks as they slowly and cautiously advance onto a flag. It works fairly well, but it's also pretty expected these days. My #1 rule is to always try to do something unexpected. A mass charge onto a flag is not a common occurance on TG servers and that gives you a couple of seconds before the defenders start to react properly. A mass charge can cap that flag in those seconds, because 6 guys will turn it damn quick.
Is this the right way to capture a flag in all circumstances? Hell no. But if I need to assault a well defended flag, the mass charge is high on my list of tactics. Raw aggression can smash teamwork and coordination in the right circumstances.
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03-30-2006, 02:20 PM #25
Re: Bodies on the flag...
This for me is key, I've seen it too many times where an attacking squad is near a flag but not in the radius to change it and they all go prone and get into a fire fight. The defends respawn & respawn and the attack starts to feel squeezed, then the SL goes down and the attack is doomed.
Originally Posted by Lucky Shot
Its way better to just run onto the flag then defend out from the flag, then when it goes neutral, the original flag defenders turn into the poorly organised attackers...if you know what i mean
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03-30-2006, 02:41 PM #26
Re: Bodies on the flag...
I agree with being aggressive in taking the flag. One exception I might make is not getting on the flag myself as SL. Depending on the situation, I might just sit right outside the flag area (or move around a little bit) to watch for other things going on, and more importantly, to avoid getting fragged or c4'd. But I think 5 guys is almost as fast as 6 on turning the flag, so it's not too much of a difference. Plus, if all my guys go down, we still have the forward momentum (spawn point), which is a biggie in my book.
|TG-33rd|Gunrack
[squadl][defense][assault][unit]
[at][tg-c1]

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03-31-2006, 03:07 AM #27
Re: Bodies on the flag...
You nailed it on the head here. Get guys in there to flip the flag, and as SL, stay stealthy as the defense collapses towards the flag. Help defend your troops by shooting the defenders on the run. It's smart to keep the SL off the flag in case of Arty is directed onto the flag.
Originally Posted by Gunrack
Lucky Shot
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