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09-11-2005, 05:02 PM #16
Re: Helo Evac Squad
I agree...I really like the idea of a gunship providing suppression fire with a medic in the back dropping packs...and switch between the support and the medic..dropping supplies..could prove highly effective in a 64 player game.
Originally Posted by TheMuncher
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09-11-2005, 05:37 PM #17
Re: Helo Evac Squad
ABRA's got it.
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09-11-2005, 07:43 PM #18
Re: Helo Evac Squad
Having the AH in the same squad and using it as an escort is an interesting idea, but again there's the basic problem of communication. I've tried using a transport squad before (that is to say, my squad was the ground squad that was getting a lift) and there was just no good way to tell the pilot where we wanted transporting to. In the end he got us approximately where we needed to be, but it wasn't anywhere near as effective as having the pilot be in the squad.
Maybe if you could set up a TS system similar to StrikeFear's air strike protocol it might work, but otherwise I still think it would be too tricky to work out the details. If you want an AH escort for a transport chopper I think the best thing to do is just ask the commander for one.
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09-12-2005, 11:48 AM #19
Re: Helo Evac Squad
I've actually flown a few maps as a locked 1-2 man squad using the Blackhawk as a transport helo. There are three problems with it: coordination, squad size, and attitude.
Coordination: You need a CO that understands your purpose, and can coordinate the moves between you and another squad. Don't even bother trying to be a transport without this.
Squad size: The squad should only be as large as can comfortably fit in the chopper. Leaving a man behind tends to cause problems.
Attitude: "Why let someone fly us when we can walk/drive ourselves?" or "It's a gunship, not a transport!" These present problems.
I'm a fair Blackhawk pilot, and I love the idea of moving a squad around for insertion/extraction. Unfortunately, the way the game is played doesn't lend a whole lot of success for that technique, as it tends to be too slow.
[squadl]
"I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo
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09-12-2005, 11:56 AM #20
Re: Helo Evac Squad
I have a simple solution.
Originally Posted by SmokingTarpan
You fly to the squad that needs a pick up. Then switch seats and sit in the back. Let the squad leader fly and once the squad is at its destination, switch to the driving position again.
If you don't get orders on where you're needed, just land at crowded areas at random.
As a commander i have noticed that troop mobility is extremely important. When I issue a squad to attack, it on average takes a minute before it arrives. By that time the situation could have changed already.Last edited by Ol'Smoke; 09-12-2005 at 12:13 PM.
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09-12-2005, 11:55 PM #21
Re: Helo Evac Squad
And when you crash into a tree and everyone dies because the SL can't fly?
Originally Posted by powersmoker

[squadl]
"I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo
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09-13-2005, 12:27 AM #22
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09-13-2005, 02:26 AM #23
Re: Helo Evac Squad
Give him directions, like in thos disaster movies:
"ok now gently lift your nose, geeently, geeently, wowowow stop!!!, ok you got it. (wipes some sweat away with napkin)Last edited by Ol'Smoke; 09-13-2005 at 01:54 PM.
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09-13-2005, 03:39 AM #24
Re: Helo Evac Squad
Personally, I always pray a little when an untested pilot takes to the air in a full helo, but unfortunately it doesn't seem to always work.
Maybe I need a basin of holy water and a bible near my computer..
[conduct][volun][drill][sg-c1][tpf-c1]
|TG-2nd|munchkin
Nec aspera terrent.
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10-07-2005, 11:54 AM #25
- Join Date
- Aug 2005
- Location
- Perth, Australia
- Posts
- 21
Re: Helo Evac Squad
a good thing to try would be a BH with 2 support & 2 medics & posibly an engineer. mobile supply drop!! fly in, drop ammo & med packs, fly away.
this could also be done with a buggy. just have dedicated re-supply squad with a medic, support & engineer driving a buggy around supporting squads that are in or out of a fire fight. this works well because of the area healing/resuply/repair effect that the classes have when in a vehicle.
only risk would be team kills if you have an inexperienced driver running over team mates.
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10-07-2005, 08:48 PM #26
Re: Helo Evac Squad
I havn't seen this used very much but it's a nice idea. I guess you would need a competant CO to be able to properly make use of it.
Originally Posted by ES_Destroyer
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10-08-2005, 05:19 AM #27
- Join Date
- Aug 2005
- Location
- Perth, Australia
- Posts
- 21
Re: Helo Evac Squad
i got the idea when playing a COOP single player game with a few mates over LAN. all the bots got in vehicles and i was in a tank. i caused a road block so i got repaired from all the engineers in vehicles around me.
(will soon create a thread on how to play a COOP-SP game over LAN)
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