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09-20-2005, 04:30 PM #16
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Re: Should There Be A Greater Penalty For Dying?
Seems to me that messing with the server times is a bad way to go.
I already hate the respawn times, and try to play tactically no matter what: arty, airstrikes, and vehicular homicide just happen.
Now, upping the respawn time may sound great to the MIP, or the 531st, but it's hell on the ground troops. So you roll into a flag, mow everyone down, and get to cap the flag, free of charge.
Any solution which favors vehicles is not a solution.
Now, shift cap time, and then we might have some parity: the longer respawn penalizes people for running off all fragmonkey, but the armor grognards don't get a freebie.
But these are just half measures. If you want people to play tactically, and play their best, eliminate the respawn altogether. Sudden death!
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09-20-2005, 04:42 PM #17
Re: Should There Be A Greater Penalty For Dying?
All it takes is a fart in the wind to destroy a boat, if the j-10 came in on a good line he could kill both boats with one strafing run of machine guns. The turn around and drop his bombs on one of the turrets. Then hit a helicopter on the way out. If you say it's not possible, I say StrikeFear, Dark Viper, and a handful of other pilots here.
Blackhawks are bait pure and simple. The commander drops artillery on a base that one blackhawk is going for, and the other blckhawk will garaunteed to be shot down by the jet or the attack chopper.
By the time all this is over the PLA have their other jet and the construction site spawns another chopper. The only way around it would be to use the f-35s as taxis for two squad leaders. They get to their point and bail out to have their squad spawn at them. This assumes that squad leaders can fly to the shore before crashing. The only logical point to take would be the warehouse as that would be safe from arty and reasonably safe from choppers. Now your under attack by armor from both the east and west. You never had time to drop mines because you just spawned on the flag as fast as possible.
If you want to try it fine by me, but I'll wait untill I get some feedback.Last edited by Phelan Ward; 09-20-2005 at 04:46 PM. Reason: Readability
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09-20-2005, 04:51 PM #18
Re: Should There Be A Greater Penalty For Dying?
If we want more realism then make so when you shoot someone he goes down. With the guns we use if you are hit you will go down.
The Old Guy
kin3



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09-20-2005, 05:15 PM #19
Re: Should There Be A Greater Penalty For Dying?
I think we should try a 60 sec respawn as a trial just so we can put this whole thing to rest.
Here's how I think I would react to 60 sec respawn:
- die
- realize that I'm staring at the sky for the next minute
- disconnect and find something fun to doPeace through fear... since 1947!
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09-20-2005, 05:20 PM #20
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Re: Should There Be A Greater Penalty For Dying?
Exactly.
Originally Posted by icky
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09-20-2005, 05:51 PM #21
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Re: Should There Be A Greater Penalty For Dying?
I think few, if any, people think that is the only change that should be made in an effort to slow the game down and encourage/enable people to play more tactically and carefully. See my post #11 for a small expansion on that and another post for more information.
Originally Posted by icky
If it helps, once you're "killed" (either immediately or after you are "critically wounded") you can press the 'c' key to cycle through the 3rd person view of your teammates. I also intend to use that time to talk to my squad [leader] and discuss the plan on respawn or any possible changes in strategy so that the next attempt is more successful.
Originally Posted by icky
I hope that people aren't having a negative reaction to these proposed changes because they think if these changes are implemented then that will be the only way to play BF2 with TG. I would hope that there is always a "default" BF2 TG server running for the people who enjoy that style of play. The "modded" BF2 TG server would just be available for people who like a different style. It would just be an "alternative".
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09-20-2005, 05:56 PM #22
Re: Should There Be A Greater Penalty For Dying?
If there is a dedicated chopper squad when the map starts and they get in it immediately they can easily down any incoming blackhawks/boats before they reach shore. And that's why i love playing PLA on dalian plant. Basically if you have a pilot that can hover and a gunner who possesses enough skill to successfully click icons on a desktop, you have a helo squad that can quickly discourage the usmc blackhawk efforts.
Originally Posted by SgtDuke

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09-20-2005, 06:14 PM #23
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Re: Should There Be A Greater Penalty For Dying?
Good thing USMC has those two F-35Bs and a Cobra.
Originally Posted by Bodofooko

LOL, that's a great way of putting it.
Originally Posted by Bodofooko
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09-20-2005, 08:12 PM #24
Re: Should There Be A Greater Penalty For Dying?
I don't mean to appear to be thoughtlessly shooting the idea down. I think there is potential for a fun game to be made out of the "fear of death" aspect. You will see me there trying it out if it becomes a reality.
Originally Posted by SgtDuke
Peace through fear... since 1947!
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09-20-2005, 08:32 PM #25
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Re: Should There Be A Greater Penalty For Dying?
Cool. In the near future I'll probably make a post collecting all of the ideas that have been thrown around in many different threads about map/server setting changes for this different style of play. We'll see if there's any support and if anything comes of it. Based on the responses in various threads I don't have high hopes, but I gotta try.
Originally Posted by icky
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09-20-2005, 08:52 PM #26
Re: Should There Be A Greater Penalty For Dying?
Here is an idea I would actually like.
Survival:
- 64 players
- 16 player maps
- no respawn or limited respawn
- no vehicle respawn
- No Clean Sweep (Only 16 player map with a jet.)
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09-20-2005, 11:38 PM #27
Re: Should There Be A Greater Penalty For Dying?
basically Americas Army but on huge scale? i dont think it would work on a wide scale, everyone would be trying to save there own butt. yes TG and people will try to work as a team but it would take too long for all 64 players to die, even on 16 player map, its deathmatch, stay alive the longest wins... imagine a if it went down to a 1v1 between snipers.
i think it should take longer to respawn but not 15 minutes like AA could, it gets to boring waiting for everyone to die so you can play again (bloody drop nades killing you at spawn grrrr)
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09-21-2005, 12:10 AM #28
Re: Should There Be A Greater Penalty For Dying?
It could be a good idea but its a major double edged sword. If you are functioning as a squad and you die u might not ever get a chance to respawn on your SL before he gets made. Then there's the spawn campers and arty.
I beleive the arty is timed to 60 seconds so if you were down to one flag the commander could keep you all there by himself.....ouchWarcriminal
chillin n' killin wit authoritaaaaa!!
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09-21-2005, 02:30 AM #29
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09-21-2005, 08:59 AM #30
Re: Should There Be A Greater Penalty For Dying?
lol no its not, its all about over analyzing your favorite video game to death
Warcriminal
chillin n' killin wit authoritaaaaa!!
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