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Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - Initiative in Squad Members - A good thing or bad? - A little initiative is what I expect; a lot of it and you'll see me
  1. #16

    Deveran's Avatar

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    Re: Initiative in Squad Members - A good thing or bad?

    A little initiative is what I expect; a lot of it and you'll see me yelling at you.

    As for kit-wise, I like to have the same five kits in my lineup because those five kits are able to take on anything. The sixth person I give some leeway on what they can choose as a kit. I tell them they can choose anything but a sniper, but, if they like Support, I'll take one. Only person I let be a sniper for a short while is Arf (mainly because he is a great player and I trust him to know when to switch back when need be and he is still aggressive as a sniper). If I get people running off switching kits back and forth from my original plan w/o my knowledge of it, I get gripey ESPECIALLY when we needed that kit. I'm hardcore micromanager when it comes to kits. =P

    Attacking is still slightly micromanaged. I like to be very aggressive, so I tell my squads to attack and follow me. Although you may think multiple angles of attack is better, I see it as weakening your force. Usually you'll only have, at most, three people guarding one side. A good flank procedure by me with half the sqaud taking the initative, or just natural reaction, and engaging them can easily overwhelm them. When we get closer to the flag, I usually let them play the game. Sweep around and hop on the flag is usually what most people do. I might tell them to hop on the flag faster, but I won't be yelling at them the same way if they switched their kits if they don't.

    Defensive is all micromanaged. I have a certain tactic and position and if you don't follow it, the tactic won't work. I have people in certain areas for a reason. I just don't place people there so it looks cool. Stay in your spot and you won't hear me raising my tone. I am sometimes general in my placing and, in that case, it usually means you can move out far, but not too far, to attack the SL or incoming troops. I'll usually state who I want to bring with me if we're attacking someone staying back though if someone hasn't already taken the initiative when I generalized where they were set up.

    As for continually getting stomped on attacks, I don't change my set-up unless people took the initiative with their kits. I'll just change how I attack and I'll start yelling a lot more and going a lot more crazy. Yes, I am insane. Since I'm yelling, I'm micromanaging a lot more too. If they can't do it themselves, I'm going to show them how to do it. I guess that's my arrogant self talking..oh well.

    All and all, I think initiative is only good for certain situations. If it's a well-oiled group playing together that know eachother flawless, then yes..initative is good, but that's only because of training. I take each night as a little training session for everyone in my group. I don't expect them to know how I play, so I'll tell them.

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  3. #17

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    Re: Initiative in Squad Members - A good thing or bad?

    remind me to never be in dev's squads....

    i dont manage at all. well i do and i dont...i usually have just 7th or TG men in my squads so they know how to play...if im in the thick of things i tell my squads to be their best kit that way i get the best out of all my squadmates. And when i do say that they ussually end up picking the kit that is needed or their best kits helps us all out.

    ask turbo how i manage...and if i have smart guys in the squad they ussually end up suggesting a plan and we chat while we are moving so we can be on the ball...i like to know my squad and how they work.
    that sounds like a good idea trooper.
    -Vulcan

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  5. #18


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    Re: Initiative in Squad Members - A good thing or bad?

    The more I play SL the more I vary how I SL. Some sqauds I micromanage more than others, if they show that they need to be micromanaged. I don't think you can have a hard or fast rule on this.

    Basically, I yell out which kits I must have, let them choose before assigning and let the others grab what they want. I do tend to manage more on defense, setting people where I would like them, etc. On offense, it's more of "Attack from here and here" and let them try to play to their strengths when moving into a flag. Unless, we are having a hard time, then I step in and manage the offense more.

    I've noticed that I tend to be quiet on offense, only yelling out "bad guys at...", but on defense I tend to be a chatter box letting everyone know status, enemies, pep, etc.

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  7. #19

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    Re: Initiative in Squad Members - A good thing or bad?

    Quote Originally Posted by Turbo
    all he has to do now is tell people where to attack, sit back and watch.
    lol Thanks but unfotunately I only rarely sit back and watch. I'm too often leading the attack and getting hosed down early. Which keeps my medics busy. If I only had a nickel for every time I've heard "Beatnik stay safe. We need the spawn point".
    Beatnik

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  9. #20

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    Re: Initiative in Squad Members - A good thing or bad?

    Quote Originally Posted by Turbo
    Beatnik's orders - Text book attack guys
    Everyone - OK!
    20 seconds later, objective complete

    Beatnik's orders - Defense time, C4 the flag, man all armor
    Everyone - OK!
    Never lost the flag

    Beatnik's orders - Lets attack the center flag now, you know what to do
    Everyone - Roger that
    20 seconds later, objective complete
    My kind of SL. I prefer that style myself (as an SL and SM). Get the job done, who cares how.
    |TG-33rd|Gunrack

    [squadl][defense][assault][unit]
    [at][tg-c1]


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  11. #21
    Obi
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    Re: Initiative in Squad Members - A good thing or bad?

    In my experience I find that a little micromanagement helps me at least feel better about leading my squad. On defense I try to tell each person individually where to go and what to look out for. On offense I like to be kinda specific about what I want. eg. Smoke the flag, direction we attack from, who takes point etc.

    When I do this and when everyone knows their specific role I generally find that communication within my squad increases. I believe that when my squad are all talking to each other and giving me status reports its because they are enjoying the game/squad. I say this because when I am a squad member and I'm enjoying the squad and know specifically what my job is I am more inclined to communicate. It makes me feel more important and more part of the squad if the SL tells me,by name, what he wants me to do. Thats just my theory.

    I try to be specific when I lead my squads but I am still learning.

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  13. #22

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    Re: Initiative in Squad Members - A good thing or bad?

    Quote Originally Posted by Turbo
    Beatnik's orders - Text book attack guys
    Everyone - OK!
    20 seconds later, objective complete

    Beatnik's orders - Defense time, C4 the flag, man all armor
    Everyone - OK!
    Never lost the flag

    Beatnik's orders - Lets attack the center flag now, you know what to do
    Everyone - Roger that
    20 seconds later, objective complete

    Beatnik is too good, all he has to do now is tell people where to attack, sit back and watch. Everyone seems to know their roles and what to do. It seems like when I play in your squad everybody just seems so well connected because you are the Squad Leader. Good job Beatnik and keep up the good work.
    It's actually a tad disheartening to me as a SL :/
    Everytime I'm in Beatnik's squad everything works like a charm. With my squads, I often meet less success.

    [conduct][volun][drill][sg-c1][tpf-c1]
    |TG-2nd|munchkin
    Nec aspera terrent.

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  15. #23

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    Re: Initiative in Squad Members - A good thing or bad?

    Quote Originally Posted by munchkin
    It's actually a tad disheartening to me as a SL :/
    Everytime I'm in Beatnik's squad everything works like a charm. With my squads, I often meet less success.
    Ya me too. I wish my squads ran like his, I try to learn stuff every time i'm in his squad but it just doesn't work the same for me. Beatnik does lead from the front a lot, that was just a night after practice and we all jumped onto server one and got into the same squad. It was like clockwork with him directing our movement towards the flag, everything just worked. It was a beautiful site.

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  17. #24

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    Re: Initiative in Squad Members - A good thing or bad?

    It really depends upon who is in your squad. I know most of the TG players know what to do, either on defense or offense, so I'm usually laid back. I play SL as the role of a coach. I'm in the back looking at the overall situation and giving commands or warnings.

    Normally, I dont tell what kits to play unless it really is needed (ex. we take a base and have to destroy assets). Players have a favorite kit that they understand how to use and I dont second guess them. My main is support class which a lot of people consider ineffective. I've actually had SL's tell me not to use the class or that it is only good for ammo supply. But I have practiced and know how to use it, so I give others respect in their ability to use their kits. Arf was a SM under me last nite and used the sniper kit to much effectiveness no matter what the situation was. So I prefer to go with the flow, not with any particular lineup. Keeps things more interesting to me.
    -33rd- BaneII
    Smokers & Jokers

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  19. #25

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    Re: Initiative in Squad Members - A good thing or bad?

    The problem I have as a SM is although SL give out kit assignment and orders like "bodies on the flag" they have never said how much initiative they expect... which for example leaves me stuck as AT even though theres no armour around and lots of concentrated infantry and I think I would be better off as Assault, but I won't change cos I haven't been told to. I did once and got shouted at so obviously that was a strick SL...

    Would it not be an idea to add to the SOP's a level of initiative the squad can use. So at the start of a round when giving out the kits needed, say for example "preston freelance between assault/AT", this way you dont have everyone changing kits or trying to request to change there kit, have 1 or 2 SM have open kit assignment. If you want everyone to say exacly as they are then state that.

    Just trying to cut out the confusion and help the squad to know what is expected of them.

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