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Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - Sniper Tactics - I'd search the forums in BF2 for sniper info. I know jep, arf, trooper, clorox
  1. #16


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    Re: Sniper aim

    I'd search the forums in BF2 for sniper info. I know jep, arf, trooper, clorox etc etc and myself have all posted some info at one time or another about how we play the sniper kit. Theres a lot of good stuff around this forums but you may have to dig it up in search.
    Long Live the 2nd BCT and 1st MIP

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  3. #17

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    Re: Sniper Tactics

    If you shot a guy that was facing you, or he was shooting at you before you shot him, place a claymore on your current position (when possible, dont want TK's) and move out, that guy will then spawn, go to your position and boom, it will give you plenty of time to move.




    BF2 Name: Thez(NL)
    BF2142 Names:
    Thierry(NL) (Sniper)
    Dikkiedik(NL) (Assault)
    Kittekat(NL) (Engineer)
    Dimi(NL) (Support)

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  5. #18

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    Being a sniper

    Sniper is one of the more less-used classes, and the opponent dont really like them. (we love you too!)
    Anyways, there are many tricks and stuff to being a good sniper...

    1: The M24 has the most accuracy of all the sniper rifles and the damage is equal to that of the M95, if you are up against an enemy sniper, you'll have the distance advantage.

    2: Firing when your target isn't looking in your direction will often mean you can stay up your spot longer and finish them off.

    3: The M24 leaves a torso hit player with a measely 2 bars of health, if you switch to your pistol and fire some shots, not only will you save sniper ammo, but the pistol is silenced, so they cant hear your shots.

    4: With every single sniper rifle, letting the crosshairs settle on the target for half a second before you fire will greatly increase your accuracy.

    5: The SVD/Type88 are statistically the same, though the Type88 has a better scope imo. The SVD/Type88 do have 2 major advantages over the M24. The first being the double ammo. Whilst you need 3 shots with a SVD/Type88 to finish off a player by torso hits, compared to the 2 needed by the M24, that still means you can kill 3 people with a single clip and have a bullet to spare.
    The other great thing is that they are semiautomatic, meaning you dont have to reload AND zoom out for each shot. Especially on city maps like karkand this makes this a great urban weapon.

    6: Firing snap shots with the SVD/Type88 is a big mistake, the recoil and devation penalty per shot is very very high, firing 2 shots just like that will mean the second shot has more devation then the AK47!
    Just letting the scope settle for a second will help a lot.

    7: Whenever possible, try to keep moving, kill a few and move, you'll be most likely to have been spotted after a couple of kills.

    8: There are some very good sniper spots on roof for instance where there are no ladders to. To get up to those, grab a Vodnik, park it next to the building and jump up. This can really be a great help because no-one expects you to be there and you can spot and snipe the hell out of the enemy team. A single supply box by the commander can help even more.

    9: You dont always have to be on roofs or corner to get a good view, simply lying a bush or behind some cover is all you need.

    10: The deviation of your sniper rifle is NOT affected by standing up, being on the hip or being prone, your stance does not matter, the accuracy is just as good standing as it is lying down.

    11: If you see an enemy coming up to the ladder (he is still climbing the ladder) just switch to your pistol and aim for the head, it only takes a couple of shots and you wont lose sniper rounds.

    12: When you are spotted like in tip 11, simply lay a claymore in a corner (they will probably check the ladder) and move to another position. The guy trying to kill you will probably hit the claymore and give you another 15 seconds to move somewhere else.

    13: If you see a guy that has just come up the ladder, dont just lie there and die, stand up, switch to your knife and run to him like hell! The last thing they expect is to see a sniper gettin up and running at them with a knife.

    14: At any close range, use your knife, you'll be far better off then with your pistol.

    15: At some ranges your pistol is a good choice to use, especially when going around corners, switch to it when needed.

    16: If you see an enemy sniper, SPOT HIM, hit that Q button and spot him for your team, they will know he is there and someone will probably check it out.

    17: If you have killed an enemy sniper, you can go to his position and lay a claymore on at a corner. That sniper will come back and set it off.

    18: Snipers are also good at taking out a commander, you got a long range weapon and a long run. If your team is being artyed all the time, ask the commander to spot the enemy commander and take him out.

    19: Try to save ammo whenever possible, if you see an enemy laying prone with his back to you, switch to your knife.

    20: A good sniper is a sniper that doesnt die a lot. If you see a tank, you can try to take out the gunner, but if he sees you, move, your no good being dead.

    21: Bullet drop does exist, at around 300m or so its about a headsheight and increases as distance does. Also, your bullet is not an instant shot, aiming a bit ahead and above a distant target is far more likely to hit.

    22: People in standing cars, AA's, TOW's, Machinegun's etc should be your primary target, they are a sitting duck and a headshot saves ammo.

    23: For some reason, half of all the players seem to go prone and stay still when you hit them once...I dunno why but it just makes them an easier target, switch to your pistol though, it saves ammo.

    24: If you are being sniped, go back a bit a head for cover. Then tiptoe your way back, looking closely at every meter of ground that opens up to you.

    25: Snipers always have favorite spots, smoke stacks, chimneys, roofs, bushes, hills, silos, cranes you name it.

    26: If you are not sure where an enemy sniper might be, stay in cover and keep an eye on his hits/kills. If he shoots 2 players that have a distance between them you can already geuss a bit where he might be.

    27: Expect to find snipers in the weirdest places, always look on roofs where there is no ladder.

    28: You have claymores so use them, if you are being chased, run around a corner and lay a claymore, your pursuer will probably end up dead.

    29: You might be a sniper, but snipers are just those kind of guys that find themselves behind enemy lines and very able to take a backflag. If your team needs a flag and you're still way out back, then take it.

    30: Medics & Snipers should be your prime target when it comes to classes, if you spot one, aim for them first, otherwise the enemy will get revived or you'll be sniped.

    31: Whilst the accuracy and range of the SVD/Type88 is less then the M24, it beats it at medium range easily. At medium range you should be aiming for the head. I once took out a whole squad in one clip this way.

    32: Dont lay claymores where friendlies go, you'll end up with a TK, place them strategicly and make sure you dont lay them in the same place too often.

    33: Claymores can take out more then 1 player. If you are in an alley and you laid a claymore, then it can take out as much players as in the blast radius.

    34: If you use the sniper rifle and claymore in a sneaky combination, you can lure in the enemy and kill them. Simply snipe a few guys from a group and make sure that group saw you for a splitsecond. Then lay 2 claymores, 1 from where you shot and 1 along your escape route.

    35: You can shoot drivers from cars aswell dont forget that, its a small window, but its always a headshot.

    36: Stock up ammo whenever safely possible, snipers are the class next to AT that run out fast.

    37: There are many cases in which it seems that there is an invisisble wall just 1 or 2 cm's about the actual wall. This is true, most walls and objects have an inivisble collision around them which stops bullets, takes this into account when gettin players in cover.

    38: Whilst you have grenades, you are no assault, so use them defensively instead. Just dropping one (not throwing) on the top of ladder where the enemy is crawling up will be far more effective then a claymore.

    39: If you are on a building and there is an enemy in the alley next to you, switch to a grenade, it also keeps your spot secret a little longer since they wont hear a sniper shot

    40: The M24 is very effective against people in vehicles, but keep in mind you have no body armor and that second shot will probably take too long.

    41: Sniper rifles, especially the M24 can easily shoot through fences. With fences I mean those thin aluminum fences like those on karkand. The X will let you know if hit someone.

    42: The X that indicates a hit is important as a sniper, when it comes to M24 players, it will signal that you hit your target and its probably at 2 bars, for SVD/Type88 players, it means they only need 1 or 2 more shots.

    UNLOCK:

    43: Whilst the M95 has the same player damage as the M24(leaving 2 bars) it is FAR FAR more effective against cars. Ten M95 shots will destroy a full health car!
    The M95 can indeed shoot through armored glass, but the second the bullet goes through it seems to deviate a lot. None the less, I have killed many drivers through the front window.

    44: The M95 has the same accuracy as the SVD/Type88, if you use it at that range you'll love this thing, but if you use it at M24 range, you'll be dissapointed. Using the M95 at SVD/Type88 range is by far the best and is a real killer.

    45: Whilst the M95 has the same accuracy as the SVD/Type88 it has less bullet drop then those rifles, so you can aim a bit lower at longer shots.

    46: The M95, like the M24 is bolt action, which means you have to reload when you shoot. If your flag is being overrun by 3 or 4 players and you are MEC/China, switch back to your semi sniper rifle, its more effective at flag range then any other.

    47: The M95 does have a little less reload time per shot then the M24, its not much, but every bit helps. Keep this in mind when busy on flag work.

    Hope this helps you snipers out there.




    BF2 Name: Thez(NL)
    BF2142 Names:
    Thierry(NL) (Sniper)
    Dikkiedik(NL) (Assault)
    Kittekat(NL) (Engineer)
    Dimi(NL) (Support)

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  7. #19


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    Re: Being a sniper

    Ya, I usually just let my crosshair settle before I shoot.

    The KEY to being a sniper is to stay cool in every situation, even if the enemy is firing at you. They are not calm and therefore are missing you horribly. Always aim, wait and then when you are steady, fire. The key to the MEC and Chinese rifles is to know how long to wait until the crosshair settles.

    The USMC sniper rifle is more accurate and powerful, but the tradeoff is it is a one shot weapon. Every time it zooms out, you loose track of the enemy and they can get away from you.

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  9. #20

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    Re: Being a sniper

    i always wait until i see the name of the enemy and then shoot..its the same idea of the settleing your cross hairs,
    that sounds like a good idea trooper.
    -Vulcan

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  11. #21

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    Sniper Tactics

    Warning: Long thread! Snacks will not be provided; readers are responsible for their own bathroom breaks.

    This is a thread about tactics and overall strategies that a sniper should employ. This is not a thread about which weapon to use or how to deal with bullet drop or letting your target walk into your sights or whatever. If you want tips on that check this thread out.

    Sniping 101: There are, when you get down to it, really only 2 things you will be doing as a sniper: attacking or defending. Attacking can be divided into these 2 categories:

    1. Covering a squad assaulting a flag
    This is what you will often end up doing if you're a sniper in a normal squad. Your squad leader will tell you guys to attack a flag, and you'll park yourself up on a building somewhere and shoot stuff. If your team has been attacking the flag for a while, then go ahead and start shooting. You want to take out as many people as possible to let your squad get in close without having to fight anyone. If the flag you're trying to take hasn't been attacked for a while, hold off until an enemy sees your squad coming. You don't want your sniper fire to tip them off to the fact that the flag's about to be attacked. The key is to stay pretty hidden; it's often worth it to sacrifice a great view of the flag if instead you get a good shot at a few defenders' positions and stay out of sight. You want constant fire, and that doesn't work if you're spotted after the second kill.

    2. Attacking a flag without a squad
    This would happen if you're in a sniper squad and are ordered to attack a flag, or if your squad got wiped out but you want to keep the pressure up (in pub servers, it would also happen if you're just running around sniping people). This is great for diverting the enemy. If there's a squad on defense that you're worried will move out soon and take a flag, a sniper hitting them before they move out will give them second thoughts. Since your goal is really just to kill as many people as possible, get a good vantage point first and foremost. Cover will be important once you're spotted, but the key is to take out 3 or 4 people before they know what's happening. Once you've stirred up the hornets nest at the flag you want to attack, go ahead and relocate. Nothing messes up people more than thinking a sniper has left only to watch their squad members start to die again. Go for people on AA turrets or TOW rockets first, since they're easy targets, but leave the guys at machineguns for last. They're likely to hold their posts and try to get you. This is a mistake, since their head is nice and shootable. Medics should be your first priority, although this is for just about everything.

    For defending, you've also got a few categories.

    1. Defending a specific flag
    This can be troublesome, since with many squads their method of assaulting the flag is to run in facefirst and start shooting. For a sniper, this can get a little close for comfort. After you've dropped your claymores in obvious points of entry (this is to help your squad defend, not to protect you personally) get to a building or hill that's removed a bit from the flag. The most important thing is range of vision. Nobody attacking that flag is going to be looking for you; they'll be focused on the immediate threat of your squad members. Your first task is to spot the attacking squad(s). Once your team knows where it is, they'll move to engage. You have two choices. You can hurry up and shoot the attackers before your squad gets there. This can kill a few of them and drive them into cover, stalling their attack. The only problem is that this makes it harder for your squad to take them out, since the attackers will be in cover and ready for people coming. Your other option is to wait until the shooting starts to take out enemies. I prefer this, for a few reasons. First, if your squad can shoot someone, there's no point in wasting your time and bullets on them. Second, once the two sides engage, you'll be able to tell who are medics and who is the squad leader. Bang the squad leader, and all the medics are out of the fight while they try to revive him. Bang the medics, and the attackers are pretty much done for. The only reason you wouldn't hold off on the shooting until your squad engages is when you have some really good shots and the enemy is moving in an area with no cover. There are some places on maps that are just wide open, and for some reason people cross these. This is sniper territory, so get to work.

    2. Just defending in general
    This is rather counterintuitive since there's no "defend the map in general!" order on the squad leader commo rose. What this entails is a degree of freedom where you're not stuck to your squad like glue. This is basically how snipers on ranked servers work. You find a comfy spot (my favorite is the crane on Sharqui Peninsula over the construction site) and shoot targets of opportunity. You'll be doing this if your squad is hoofing it to the other side of the map or is running around or basically doing anything really mobile. Snipers aren't so great at fast attack so you're better off just staying put and doing some good for your team.

    Your first targets should be anyone shooting your squad members or teammates in general. They're easy to find because they're holding pieces of metal that make "Bang" noises and they will often be spotted for you on the minimap. These are super easy targets. They won't see you, and often won't even have the time to look for you once you shoot them. You should be able to wrack up quite a few kills by targeting the hotspots on a map, the chokepoints where fighting goes on. Every person you take out of action helps, so don't feel like you're being useless. Assuming you're out of firefights to help out in (there's no better feeling then being pinned down by a few enemy soldiers, then having a sniper from across the map save you), your next duty is going to be spotting.

    Enemy flags close to friendly flags are a good chance for this. If you see a squad or two moving up uncontested, spot those suckers. Often you don't have a good enough view to take many people out, since they'll be sprinting and going in and out of cover and stuff and you won't have positioned yourself specifically to get them. That's alright; a sniper is as much a spotter as a shooter (say that 3 times fast). Your best shots will be against stationary targets, either in firefights or defending. The most you'll really be able to do against mobile squads is to call them out and make sure your commander knows they're there.

    Conclusion
    Hopefully this has been helpful. A lot of snipers I see have trouble determining what they should be doing, and even more people avoid the sniper kit altogether, not because of lack of skill but because they feel that another body on the flag is more important. You're not letting your squad down when you choose a sniper rifle over an assault rifle: a sniper can do things that no other kit can do, and a team without them will suffer. Battlefield 2's maps have many, many areas where it simply isn't feasible to shoot someone unless you've got a scope, and once you've played enough as a sniper, you'll realize the difference you can make on the battlefield. Also, there's nothing more fun that hitting someone in the head when they had no idea you were there.

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  13. #22


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    Question on Sniper tactic

    I'm starting to come to the conclusion that I'm just too old to be really good as an infantry dude in this game! I see someone and get prone and begin firing and in a half second they've sited me and I'm dead. I see other come running in to me and they are moving like a 5 year old on a pot of coffee and by the time I try to get them in my sites I'm dead. I went to Spec Ops to try to add value by either playing defense (for example, I found a great hiding spot that is like hiding in plain site at the Reactor Towers location, where I can lay C4 and take out incoming vehicles and guard the flag with gunfire) or by trying to get behind lines and keeping the Arty dead and the UAV disabled (although it's tough with only 5 C4 bags and rarely re-supply.) So I decided to see if I could play sniper, in a team support role: take out enemy squads during an attempt to take flags, play defense on a flag, etc. The most difficult part is finding good, non-obvious sniper locations for each map, as well as trying to hit moving targets.

    One question though: over on Planet Battlefield (which does appear to me to have a lot of "bunnyhoppers" as posters) there is a guy who claims that you need to let the sites sit for a couple of seconds before firing. He claims that while you can't see it, there is a "settling" time required before the sites are steady and that you'll increase your accuracy dramatically by siting, waiting a couple of seconds, then firing.

    Can anyone here confirm or deny that claim? Thanks.

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  15. #23

    FPS_Douglas's Avatar

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    Re: Question on Sniper tactic

    It's more like just over half a second.

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  17. #24


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    Re: Question on Sniper tactic

    That is what I understand. Search our forums, there alot of threads that talk about snipers and what works best for them.


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  19. #25


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    Re: Question on Sniper tactic

    There is a very shoort settling time. Not much, but it is there.

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  21. #26

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    Re: Sniper Tactics

    Thierry, no offense, but a large majority of your post is HIGHLY incorrect.

    Quote Originally Posted by Thierry
    1: The M24 has the most accuracy of all the sniper rifles and the damage is equal to that of the M95, if you are up against an enemy sniper, you'll have the distance advantage.
    The M24 has only marginally better accuracy than the M95, and is only noticable at distances over 250m, and even then you rarely notice it. And the M24 is weaker than the M95. The M24 will drop them down to 4 bars of health, or more if they have body armor. The M95 drops them to 2 bars, ignoring body armor.
    Quote Originally Posted by Thierry
    3: The M24 leaves a torso hit player with a measely 2 bars of health, if you switch to your pistol and fire some shots, not only will you save sniper ammo, but the pistol is silenced, so they cant hear your shots.
    After an M95 shot, one pistol hit will take out a player. After an M24 shot, you will need at least 2 hits, and it is usually not worth switching to your pistol at long distances. As stated above, the m24 does NOT drop them to 2 bars.
    Quote Originally Posted by Thierry
    5: The SVD/Type88 are statistically the same, though the Type88 has a better scope imo.
    The SVD has better accuracy than the Type88, and you notice this very clearly if you start using the guns a lot. The Type88 is THE worst of the snipers, and if you're chinese and go sniper, then you're only going to help the team in medium-close range. Anything about around 50m, and you're useless. The SVD will probably be good up to 100m.
    Quote Originally Posted by Thierry
    10: The deviation of your sniper rifle is NOT affected by standing up, being on the hip or being prone, your stance does not matter, the accuracy is just as good standing as it is lying down.
    Where the heck did you get this from? For EVERY weapon other than missiles (AT, mounted TOWs, and stingers), your position affects the deviation of the bullet. For the M24, standing will drop down the deviation by 5%, crouching by 45%, and proning by 80%. When possible, take the lowest position. While this has very little effect in close range, you notice it instantly in far ranges. Also, when zoomed in, the deviation is dropped by 99%, but there is still deviation there. Turning, moving, and jumping will also raise your deviation significantly, but even that amount depends on your stance.
    Quote Originally Posted by Thierry
    21: Bullet drop does exist, at around 300m or so its about a headsheight and increases as distance does. Also, your bullet is not an instant shot, aiming a bit ahead and above a distant target is far more likely to hit.
    This is an argument that is constantly debated, though I am going to go with proof, and personal experience. Nothing in the game mechanics even begins to hint that bullet drops exist. The reason that aiming a little higher usually helps is because of deviation. With a sniper rifle, the deviation of the bullet is biased, and it will usually head in a slightly downward direction. Over long distances, this can give the impression of bullet drop.
    Quote Originally Posted by Thierry
    22: People in standing cars, AA's, TOW's, Machinegun's etc should be your primary target, they are a sitting duck and a headshot saves ammo.
    As you said in Tip 30, medics and other snipers should be your main targets. Only go for stationary targets if they are an immediate threat to you or incoming teammates (ie: take out someone manning a TOW if a teammate is bringing an APC).
    Quote Originally Posted by Thierry
    23: For some reason, half of all the players seem to go prone and stay still when you hit them once...I dunno why but it just makes them an easier target, switch to your pistol though, it saves ammo.
    I must disagree with you. When hit with an SVD or a Type88, most people think it is normal arms fire, and will run around in circles bunny hopping trying to locate the hidden threat. With an M24, most people will recognize it as a sniper, and run to the nearest cover and hide behind it, while scanning for you. With an M95, people go into a frenzy, and either run behind cover, or do some sort of circle dance while jumping madly and calling for a medic. I have yet to see someone just drop down into prone and sit there.
    Quote Originally Posted by Thierry
    35: You can shoot drivers from cars aswell dont forget that, its a small window, but its always a headshot.
    Good advice, but it is not always a headshot. It depends on your angle. If you are above them, chances are you will hit them in the arm or the torso. If you are level with them or slightly lower, that's when headshots are common. You shouldn't expect a headshot though. And only the M95 wil be able to penetrate the weak glass blocking the driver at the front of the car, for some reason.
    Quote Originally Posted by Thierry
    36: Stock up ammo whenever safely possible, snipers are the class next to AT that run out fast.
    Really? After AT, I would have to say that Assaults run through ammo, with all that grenade launching, followed by Spec Ops using up their c4 like madmen. I would actually say snipers are some of the last people to run out of ammo, other than support. The only time I've seen a sniper run out of ammo is if they're spawn camping, and they're missing horribly.
    Quote Originally Posted by Thierry
    42: The X that indicates a hit is important as a sniper, when it comes to M24 players, it will signal that you hit your target and its probably at 2 bars, for SVD/Type88 players, it means they only need 1 or 2 more shots.
    See above, M24 will not drop them to 2 bars, the M95 does that.
    Quote Originally Posted by Thierry
    43: Whilst the M95 has the same player damage as the M24(leaving 2 bars) it is FAR FAR more effective against cars. Ten M95 shots will destroy a full health car!
    The M95 can indeed shoot through armored glass, but the second the bullet goes through it seems to deviate a lot. None the less, I have killed many drivers through the front window.
    Again, the M95 does MORE damage than the M24, and it will ignore body armor. Also, if the car is giving you enough time to shoot it 10 times, then you really should find a new server to play on. After about shot 7 or 8, the car will start smoking, and everyone inside runs out. Only shoot cars if they are already on fire, and 1 more shot will kill them off.
    Quote Originally Posted by Thierry
    44: The M95 has the same accuracy as the SVD/Type88, if you use it at that range you'll love this thing, but if you use it at M24 range, you'll be dissapointed. Using the M95 at SVD/Type88 range is by far the best and is a real killer.
    Uh... no. The M95 has more accuracy than those two, and is only slightly below that of the M24. And the SVD is more accurate than the Type88 by leaps and bounds.
    Quote Originally Posted by Thierry
    45: Whilst the M95 has the same accuracy as the SVD/Type88 it has less bullet drop then those rifles, so you can aim a bit lower at longer shots.
    There is no proven bullet drop, and the M95 has more accuracy than those two, and the SVD has more htan the Type88... And if it DID have bullet drop, wouldn't you want to aim higher?

    Seriously though, please don't take this post personally. I have nothing against you, or your posts. I just want to make sure that people don't follow your tips to the letter, and end up mistakingly believing something that isn't true.

    ~Salad

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  23. #27

    Thierry's Avatar

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    Re: Sniper Tactics

    From what I have heard and I have seen a lot of statistics, the SVD and Type88 are statisticly the same, maybe its the scopes, I dunno, I look at statistics for that.
    As for bullet drop, I've heard more yes then no in this case, and I have experienced it myself.
    Last I checked an M24 shot leaves a player with 2 bars of health, I got that loads of times on TG servers and they dont have the M95 there.
    About the prone and standing up, again this is statical, its weird I know, but all the charts and numbers I've seen say the same.
    Whether medics/snipers or guys in MG's are the primary target depends on the situation. If your squad is being gunned down, the MG is more important then a medic.
    Again, my own experience has made me see a lot of players going prone when shot, my experience, not yours
    If the M95 does more damage, thats weird then, I've been shot by M24 both with and without body armor, its still the same I think...
    Again, statistics say the M95 is equal in accuracy to the SVD/Type88.
    Perhaps people feel the Type88 is less accurate because you use it on Chinese maps, which are far more open and distant then MEC maps.
    I run out of ammo with the M24 pretty quick, or with the Type88 on Dalian, mostly since I dont get killed a lot and thus run through ammo faster. Depends on how long you live.
    Again, most of what you stated are things I got from statistics and experience. Bring up your statistics about the M95 doing more damage and stuff, lets compare those with mine




    BF2 Name: Thez(NL)
    BF2142 Names:
    Thierry(NL) (Sniper)
    Dikkiedik(NL) (Assault)
    Kittekat(NL) (Engineer)
    Dimi(NL) (Support)

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  25. #28

    SaladFork's Avatar

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    Re: Sniper Tactics

    Glad you're not bitching at me for arguing, which I was afraid would happen, =)

    Hm.. both the M24 and the M95 do 95 damage, accordingly to UBAR and the .tweak files that bf2 uses, though the M95 does shoot through armor. I guess I'm just used to having armor on the ground when sniped, since the M24 will drop you down to 4 bars if you have armor.

    For the m24...
    ObjectTemplate.deviation.setFireDev 3.5 2 0.5
    ObjectTemplate.deviation.minDev 2
    ObjectTemplate.deviation.setTurnDev 0 0 0 0
    ObjectTemplate.deviation.setSpeedDev 3 0.2 0.2 1
    ObjectTemplate.deviation.setMiscDev 2.5 2.5 0.2
    ObjectTemplate.deviation.devModStand 0.95
    ObjectTemplate.deviation.devModCrouch 0.55
    ObjectTemplate.deviation.devModLie 0.2
    ObjectTemplate.deviation.devModZoom 0.01

    For the M95...
    ObjectTemplate.deviation.setFireDev 3.5 2 0.5
    ObjectTemplate.deviation.minDev 2
    ObjectTemplate.deviation.setTurnDev 0 0 0 0
    ObjectTemplate.deviation.setSpeedDev 3 1.5 1.5 1
    ObjectTemplate.deviation.setMiscDev 2.5 5 0.2
    ObjectTemplate.deviation.devModStand 0.7
    ObjectTemplate.deviation.devModCrouch 0.3
    ObjectTemplate.deviation.devModLie 0.1
    ObjectTemplate.deviation.devModZoom 0.02

    For the Type88...
    ObjectTemplate.deviation.setFireDev 3.5 2 0.5
    ObjectTemplate.deviation.minDev 5
    ObjectTemplate.deviation.setTurnDev 0 0 0 0
    ObjectTemplate.deviation.setSpeedDev 3 0.5 0.5 1
    ObjectTemplate.deviation.setMiscDev 3 3 0.2
    ObjectTemplate.deviation.devModStand 1.3
    ObjectTemplate.deviation.devModCrouch 1.0
    ObjectTemplate.deviation.devModLie 0.8
    ObjectTemplate.deviation.devModZoom 0.02

    For the SVD...
    ObjectTemplate.deviation.setFireDev 3.5 2 0.5
    ObjectTemplate.deviation.minDev 5
    ObjectTemplate.deviation.setTurnDev 0 0 0 0
    ObjectTemplate.deviation.setSpeedDev 3 0.5 0.5 1
    ObjectTemplate.deviation.setMiscDev 3 3 0.2
    ObjectTemplate.deviation.devModStand 2
    ObjectTemplate.deviation.devModCrouch 1.5
    ObjectTemplate.deviation.devModLie 0.8
    ObjectTemplate.deviation.devModZoom 0.02

    Minor differences, and mostly depending on your position, but it's still different between the guns. I don't think either of us are right here, though you are closer to the correct answer. My apologies, =)

    ~Salad

    |TG-9th| By Any Means!


    - [ Creator of the Battlefield 2 Localization Files ] -
    - [ Creator of the Battlefield 2142 Localization Files ] -

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  27. #29

    jepzilla's Avatar

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    Re: Sniper Tactics

    The M95 is less accurate than the M24. Both the M95 and M24 will drop someone to 2 bars, regardless of body armor. The M95 has more penetrating power, and will shoot through things that the M24 won't - for example bullet-proof glass. The M95 has more extreme bullet drop than the M24. Basically, the M95 is ridiculously unrealistic.

    That is all.

  28.  
  29. #30

    HellRazor61's Avatar

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    Re: Sniper Tactics

    Jep and I tend to debate about sniper rifles while sniping in the game and he has a wealth of knowledge about sniping! In my oppinion its user preference and considering each rifle has its own characteristics it makes it difficult to become proficient with all of them but easy to learn one! I for one prefer the M24 for its accuracy but I do like the M95 for its concealment! You are probably saying concealment that damn thing is loud as hell well this is what I mean since its the same unlock for all forces then snipers on either side can use it so its not as easy to distinguish friend or foe based on the sound of the rapport. But I do think that bullet drop does exist and whether it is deviation or what not I can typically get a head shot on stationary target at any range by allowing for drop. That is what the additional lines are for in the scopes. Now at close to medium range the SVD/Type 88 will dominate since its more or less just like an assault rifle with a better zoom feature. However, for me those 2 are what I call sloppy, im the type sniper who likes to find a nice concealed position and get those perfect sniper kills. But to refer back to top the rifle strengths and weakness are based on user preference and play style. If you are a front lines sniper then SVD/Type 88 is the best option but I feel that if you are one of those overwatch snipers like me then M24/M95 are the way to go. I guess one benefit about the M95 in my eyes is the fact that it does have better penetration against hard targets what I mean is I dont know how many times I have fired a shot at a smoking(not flaming) attack helo and blew it up. If you dont believe this then get on the private server and try shooting a helo with every weapon and then get in it to see the damage it did. After you shoot it with the M95 it will take off one health bar per hit. Just remember one very important rule about sniping if you think they might know where you are then they do that means move, but leave them a present when you do(drop claymore). I guess another pet peave of mine is if you are a sniper and you are near an enemy flag with nobody guarding it please take the damn thing. I see this all to often!!

    Hellrazor61 out
    Operation Iraqi Freedom Vet "101st Airborne Division(AirAssault)"

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