Welcome to Tactical Gamer

+ Reply to Thread
Results 1 to 7 of 7
Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - Duke Mod Tactics - It seems to me, after reading many of the posts following the few playtests of
  1. #1

    Nyram's Avatar

    Join Date
    Jul 2005
    Location
    Maine, USA
    Age
    35
    Posts
    23

    Duke Mod Tactics

    It seems to me, after reading many of the posts following the few playtests of the mod this last weekend, that people need to begin thinking about and implementing a rarely used tactic.

    The Tactical Retreat.

    Given that the spawn time for infantry and vehicles has been increased it no longer pays to just throw bodies and metal at the opposition wastefully.

    It seems to me that people should ask themselves, "If this were real life, if my life was on the line would I behave in this way?" Would I drive a badly damaged vehicle straight into an enemy base? Would I, while being a wounded soldier, charge an enemy squad?

    Probably not. Again, this is especially true given the nature of Duke's mod.

    It is time to think about taking cover when you take a hit. It is time to think about moving your precious armor out of combat and get repaired when you are damaged.
    It is time to think about ordering a retreat when your squad is taking a beating.
    Pull back, regroup and mount an 'EFFECTIVE' counter offensive, don’t just sit there and get slaughtered.
    If you are familiar with the term "Combat Ineffective" you will know that a squad of 6 with 3 men down is just that. It may take some situational awareness to know whether you are going to be overwhelmed or not.

    Also, by using the retreat tactic, and especially now that the Commander is less omnipresent with his magic radar taken away, it becomes a very important and powerful tactic to coordinate an ambush to cover the retreating party.
    This should be reasonably easy to do for a commander who is using his squads in mutual support.

    I have a very little bit (2 years) of infantry training, so it would be really helpful to have some of the vets add their input here on the best ways to conduct a retreat and setup a cover, flanking, or ambush element.

    my thoughts.
    Yours?
    -Nyram
    Sarcasm - It keeps me from killing people.

    Let me introduce you to the Chain of Command.
    It is this big damn chain that I beat you with until you understand who is in charge!

  2.  
  3. #2

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: Duke Mod Tactics

    Great topic Nyram! This is the type of stuff I'd love to see come out of Duke's mod. It's going to change the play style for people and there is no better time to start discussing different strats & tactics.

  4.  
  5. #3

    Faultline's Avatar

    Join Date
    Jun 2005
    Location
    Tennessee
    Age
    33
    Posts
    1,568

    Re: Duke Mod Tactics

    I completely agree with you Nyram. If you're on the attack and you're first wave amounts to 50% casualties without even neutralizing the flag, it's a good time to pull back and rethink the assault, especially now that the element of surprise (if there was one to begin with) is gone.

  6.  

     
  7. #4

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: Duke Mod Tactics

    Another reason to pull back is to let your squadmates respawn and move in again with a full squad.

  8.  
  9. #5

    SinisteR_NL's Avatar

    Join Date
    Jan 2005
    Location
    Amsterdam
    Age
    34
    Posts
    81

    Re: Duke Mod Tactics

    This is just what i love about TG... it all makes sence but no one ever actualy does it. For most people it would be hard to play a video game so seriously that it actualy realy matters if you get shot or not. A mod like this will make people think twice before there actions.

    Exelent stuff.


  10.  
  11. #6


    Join Date
    Jul 2005
    Posts
    1,355

    Re: Duke Mod Tactics

    Nice post Nyram. You show a good understanding of what we're trying to accomplish in Tactical Mod.

    Something to keep in your retreat tactic thoughts... I'm planning to give the Assault class 3 smoke grenades.

  12.  

     
  13. #7

    Limenote's Avatar

    Join Date
    Jul 2005
    Location
    England
    Posts
    828

    Re: Duke Mod Tactics

    should be interesting to try some of these things, though im skeptical as to if they will add or subtract from the enjoyment of the game, ill just wait and see

    good work



    AKA TG Xink | http://www.andy-hook.co.uk

  14.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top