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Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - Airborne Infantry unit? - Originally Posted by Shiner Ripcord failure has killed me on many occasions.. but I always
  1. #16



    Iamthefallen's Avatar

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    Re: Airborne Infantry unit?

    Quote Originally Posted by Shiner
    Ripcord failure has killed me on many occasions.. but I always forget if the parachute is the 9 or 10 key dooming me on 50% of the occasions anyway.
    The parachute fails if you're in a narrow alley where it doesn't have room to deploy, I imagine the same would also apply if you're falling right next to a tree or structure.
    |TG-12th| fallen

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  3. #17

    Mishkan's Avatar

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    Re: Airborne Infantry unit?

    I've binded parachute to be any 4 random keys pressed at once for when I slam my keyboard after freaking out. My keyboard luckily still works.

    [age-c1] [gchq-c1] [air2] [tog-c1]
    [tg-c1]<victory
    Quote Originally Posted by Arf
    :icon3: - I see it and I think, "Supplies! Your Position!" but I'm not sure.
    (It's a lightbulb)

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  5. #18

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    Re: Airborne Infantry unit?

    I'd like to reply to the post saying that bh's get shot down befor e they get to their drop point.

    The thing i fly best is the bh and i nearly always get to where i need to be before getting shot down.

    The jets can't get me, because i evade their guns with loops etc, and their rockets get fooled by my flares.

    I frequently get five passes from an enemy jet and they never get me. Now there maybe better pilots on tg, but i doubt there would be a big difference between TG and pubbies in the jets. There is no way they are gonna land more than one or two hits on me with their guns, and i have new flares before they can make another pass.

    The attack choppers are more dangerous, but i evade them , whilst letting my gunnners get in as many shots as possible, ive scared of numerous attack helis, which is great fun .

    But the most important bit of all: Fy reallly high.

    i just take off, and go straight up to 150 ro 200m altitude, them i cruise to my destination on that heigt. This gives me space to maneuver (err hope i spelled that right), and i pass OVER most jets, and the attack choppers raraly see me. If i get hit severely, and am close enough to my target, i willl dive whilst still maneuvering to avoid possible threats.

    Then i shout "bail out" and jump too if i want to or if bh is badly damaged.

    I suggest u people try this, you'll see that the bh or the other transport chopper will get u to your destination most times.

    The most important mistake to me is flying low. You will be spotted easily, You are open to attack from tanks, apc's, 50 cal, rockets... And every attack chopper crew just loves a full Bh. Flying low also restricts your ability to evade severely. - plz let me know what u guys think bout this.



    PS bind chute to jump button- can't beat that (but you will have to do it in the .con file).

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  7. #19

    HelterSkelter's Avatar

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    Re: Airborne Infantry unit?

    I think the SF expansion will provide some good uses of the chute entrance, especially in the night missions.

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  9. #20

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    Re: Airborne Infantry unit?

    That will be cool. A nighttime parachute infiltration .
    _____________________



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  11. #21

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    Re: Airborne Infantry unit?

    Quote Originally Posted by TG_JBRanger
    It seems it'd need to be split up with the SL jumping with the squad and the pilot being someone else (transport pilot revisited?). This could be communicated via Teamspeak.

    Any other ideas/ suggestions are open to ridicule... JK! LOL! Thanks for the input guys.
    I don't think this would work because then you would have one lone squad member flying in a chopper too high for anyone to get into. That is why it is good to have the SL flying the chopper as a spawn point.
    "Umm Deputy these aren't my pants" - Common alarm cry of the North American Crackhead
    [tg-c1][ma-c1][defense]

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  13. #22

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    Re: Airborne Infantry unit?

    Quote Originally Posted by munchkin
    That was before it became suicide to get into the air with something besides an attack chopper or a jet.
    If you dont want to get shot down then become a 1337 BH pilot, learn some kick ass evasive maneauvers(sp) and give those other pilots a run for there money!
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

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  15. #23

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    Re: Airborne Infantry unit?

    Quote Originally Posted by Mishkan
    I've binded parachute to be any 4 random keys pressed at once for when I slam my keyboard after freaking out.
    BAHAHAHAHAHHAHAH!!!!

    (it's funny cause it's true)

    |TG-12th|WhiskeySix

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  17. #24

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    Re: Airborne Infantry unit?

    I've tried and tried to use the BH as an insertion/extraction machine, and frankly, I've all but given up on it. I know that TG players like to play games tactically, and aren't solely focussed on score/kills... but you just can't compete with the excitement that people get from having an 800 point BH squad or 100+ kills with the minigun per round.

    I've seen squads deliver paratroopers, but they're usually just an add-on or a distraction to the gunship role of the BH. Given a choice between being a gunship that mows down everything or a transport vehicle used to insert a special team behind the lines, I believe that many, if not most, would choose the gunship. I don't mean it as an insult or such, it's just the way things are.

    I would love to use the BH as a transport, but here is what it would require:

    -A CO that knows what's going on, and how to use the resource in this manner.

    -BH locked squad of either 2 (Support/Medic combo Pilot/Gunner) or 3 (Support/Medic/Engineer combo Pilot/Gunner/Gunner-Field Repair)

    -A dedicated squad to be transported around by the BH, size depending on the BH squad (4 or 3)

    The BH loads up under cover of the miniguns, and uses routes outside of the main battle (ie not through the middle of the map) to get somewhere. Gunners clear the ground and lay cover fire while the BH touches/glides low, transportees hop out. If needed and the coast is clear, the medic can leave the BH to revive members of the transportee squad. Most importantly: troops do not need to be dropped off on top of a flag. Let them out behind a hill or other cover away from where the fighting will take place. In this way, the BH becomes a one stop transport/resupply/medical station.

    Unfortunately, the chances of this happening are pretty slim.

    [squadl]
    "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo

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  19. #25

    HelterSkelter's Avatar

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    Re: Airborne Infantry unit?

    Quote Originally Posted by SmokingTarpan
    I've tried and tried to use the BH as an insertion/extraction machine, and frankly, I've all but given up on it. I know that TG players like to play games tactically, and aren't solely focussed on score/kills... but you just can't compete with the excitement that people get from having an 800 point BH squad or 100+ kills with the minigun per round.

    I've seen squads deliver paratroopers, but they're usually just an add-on or a distraction to the gunship role of the BH. Given a choice between being a gunship that mows down everything or a transport vehicle used to insert a special team behind the lines, I believe that many, if not most, would choose the gunship. I don't mean it as an insult or such, it's just the way things are.

    I would love to use the BH as a transport, but here is what it would require:

    -A CO that knows what's going on, and how to use the resource in this manner.

    -BH locked squad of either 2 (Support/Medic combo Pilot/Gunner) or 3 (Support/Medic/Engineer combo Pilot/Gunner/Gunner-Field Repair)

    -A dedicated squad to be transported around by the BH, size depending on the BH squad (4 or 3)

    The BH loads up under cover of the miniguns, and uses routes outside of the main battle (ie not through the middle of the map) to get somewhere. Gunners clear the ground and lay cover fire while the BH touches/glides low, transportees hop out. If needed and the coast is clear, the medic can leave the BH to revive members of the transportee squad. Most importantly: troops do not need to be dropped off on top of a flag. Let them out behind a hill or other cover away from where the fighting will take place. In this way, the BH becomes a one stop transport/resupply/medical station.

    Unfortunately, the chances of this happening are pretty slim.
    I agree, unfortunately. I think it has to do with the nature of the conquest game type. You are working hard and constantly moving to control flags. Plus so many people rarely stick on defense so it is a vicious cycle of flags constantly changing posession and people running about like chickens with their heads cut off. I think if they would provide other game types, such as assualt/defense on a fortress, you would see tactics like this as viable options. I for one really want to see this, I grow tired of conquest.

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  21. #26
    JMJ
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    Re: Airborne Infantry unit?

    I love to use either the MEC junker or the BH as a jump vehicle. The problem is that not too many people really understand how to jump, guide themselves, and open the chute at the last second. The 150-200m stated above is too low, you really need to take it to the ceiling (600m) where no one can see you. Planes are still flying at 200m and you're a fat juicy target at that height. I spent nearly a whole map over the enemy main with my guys bailing and destroying assets. I was never shot down and was chased away with about 5 minutes left in the round by the BH (I was in the flying whale). 2 jets made passes at me but never really did any damage.

    If you had a squad with 5 other guys who could land in pinpoint positions it would be an excellent way to take flags out from under the enemy's nose. If someone puts that squad together, count me in!

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  23. #27

    wushuhero's Avatar

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    Re: Airborne Infantry unit?

    once I get back to playing vanilla Im going to start flying in BH squads, so join up if you can
    Ive been i it before and it was, at the max, maybe 3 people in it, wich isnt going to do much help to the other squads

    I like the idea of a TRANSPORT squad, but 9 times out of 10 most squads will just take the BH themselves and bail out, or have there squad leader hovering over the flag

    so a transport squad wouldnt really be a very effective tool

    now if you were using it to take out assets, maybe, but what if other squads need it, and nowadays being a CO isnt the most filled position, I havnt had a GOOD CO in a while, bu ive been playing SF for the past week or two

    But Ill be back, occasionally, to pwn with 1337 Blackhawk squad

    hey deveran and penguin you think your ROFL chopper can defeat my BlackHawk
    BRING IT
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

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  25. #28

    Pickle's Avatar

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    Re: Airborne Infantry unit?

    JMJ, I have done exactly this with good effect.
    "Umm Deputy these aren't my pants" - Common alarm cry of the North American Crackhead
    [tg-c1][ma-c1][defense]

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  27. #29

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    Re: Airborne Infantry unit?

    Halo jumps can be quite sucessful, if 5 members just out at the same time, and dont pull the chutes early then, 1.) You have a stealthy approach, 2.) Its now 5 on 3 or 4 3.) you can see early on any armor or vehicles to avoid/take and 4.) Its really cool

    Its all about timing and teamwork, otherwise its just a steady string of machine gun targets.

    "but i doubt there would be a big difference between TG and pubbies in the jets"- I'm sure Dark Viper takes that as a challenge

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  29. #30

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    Re: Airborne Infantry unit?

    Bring it

    I CHALLENGE DARK VIPER TO SHOOT MY BLACKHAWK DOWN

    name the time, Ill be there
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

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