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Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - Spend Tickets Wisely - "In the case of SL-spawning, they did it (IMO) to keep the pace of the
  1. #16

    schemer's Avatar

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    Re: Spend Tickets Wisely

    "In the case of SL-spawning, they did it (IMO) to keep the pace of the game flowing. They didn't do it as a way to overcome vehicle capacity limits or help squads avoid enemy detection. Hence, again IMO, this is a cheap tactic."

    Your arguement could then be used against a sl hiding back in order to maintain the mobile spawn point in the first place.

    To me, what this is saying is its NOT ok to wait on the spawn during the first movement of the sl to the target (everyone has to move together the FIRST time), but it is ok to spawn on the sl at the point of assault (on the sl) after the initial movement, at will - even if, during the course of the battle, the sl died, spawned at a distant post, and raced back to the battle himself. Its silly to me.

    In my opinion, if the designers had not intended this to be a tactic, they would have deisgned it so that you can not hold your spawn - that you automatically spawn somewhere immediately when the timer runs out, with no options whatsoever to hold it - or even, as in other games - if you don't have a spawn selected, it charges a ticket and restarts the counter. They might also have disabled voice comms or any comms while dead or un-spawned. They didn't do this in any way shape or form, which means they intended to have the ability to hold the spawn as a tactic.
    |TG|Schemer
    96th Assault Group


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  3. #17

    Shiner's Avatar

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    Re: Spend Tickets Wisely

    I wonder what the "operational" impact of having 5 people not spawned on the map is... Specifically on many of the mid to smaller maps you encounter resistence prior to reaching the objective... If the SL is killed then you essentially have 5 people doing nothing for a considerable amount of time. Even if the map doesn't have bleed you are realizing an oppurtunity cost in lost tickets you could have inflicted on the enemy during that time. (Assuming you can kill them more then they kill you that is). If there is ticket bleed the problem is further accentuated by the expense of time you don't have those troops available. What if multiple squads do this.. you could be talking about having a team fighting at a 25% player disadvantage for portions of the map.

    I hope this tactic doesn't become common place, while I recognize in some limitted scenarios it is effective (like the opening moves on a scrimm), but its highly un-realistic or "tactical gamerish" and isn't much FUN either.
    |TG-12th| SHINER


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  5. #18

    schemer's Avatar

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    Re: Spend Tickets Wisely

    Operationally, the impact would be much less than having all 6 squad members killed on their way to the target. The fact is, on maps with jets and bombers and little fighter protection, it isn't much fun to get in a jeep on the way to target, only to get bombed repeatedly as a high priority target - and this is certainly not operationally positive.

    Now, on some maps and objectives, you might have a point, because you might come in contact with an enemy force enroute and can dismount to assault it.

    As far as becoming common place... hmmm.. I think its pretty common already. I'll say for myself though, I fail miserably whenever a sl tells me to hold my spawn. Plus, I like to play with the other kids in the back of the car on the way to the battle.
    |TG|Schemer
    96th Assault Group


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  7. #19

    TheRooster1's Avatar

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    Re: Spend Tickets Wisely

    Well, the thread has come full circle.

    Spawn Delay is very useful in certain tactical situations. It should not be regarded as a strategy. I think, after reading all the replies, Spawn Delay breaks down like this:

    In certain situation, SLs can call for Spawn Delay. All SMs then wait for the order to spawn. In the mean time, the SL gets himself to a tactically important location by whatever means (short of cheap bail-outs), calls out the kits he wants, and asks his SMs to spawn on his position.

    I think that's it. Judging by some replies, some TGers will feel this is cheap, others do not, which, IMO, makes it borderline OK.

    I think its a natural progression from the old crate and tunnel days back in the 'Nam.

    Hope I haven't ruffled any feathers.
    Only the dead have seen the end of war.
    -Plato

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