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03-02-2006, 01:10 AM #31
Re: Destroy the UAV in flight
Can anyone else hear that little red UAV laughing at you when you are lying on your back waiting to respawn...maybe it's just a problem with my audio card.

I've actually had mixed results shooting down UAVs, and I would be curious to know if it has a "head" shot equivalent or not.
Cheers.
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03-04-2006, 12:28 PM #32
Re: Destroy the UAV in flight
Curiously I seem to be one of the few with a concern for the UAV's....
Particularly after playing the Tac Mod a few nights, and the level of intel being dramatically lower, I've noticed that what results is that I'm almost obsessed with the UAV's now.
I have taken it out with SAW and .50.
But at it's heart-and I know this is mitigated by the CO's "always available" SCAN ability-I want the enemy running blind MORE THAN ANYTHING ELSE. I find the 'blitzing' I've noticed of late on vanilla BF2 from some of our more organized teams has as much to do with proper intel as it does superior organization.
Take out the eyes, I'm wondering, and I suspect you level a playing field to your advantage, especially on D....
Consider that in the Tac Mod, smoke is the ONLY way to get around-notwithstanding that smoke makes you as blind as the enemy,but the speed of the game, the difficulty on assaults and the like from the Tac Mod is precisely due to lack of UAV (and scan).
So it almost seems like: Any presence of UAV alerts you that the opforce has a CO. If you don't, then you're already behind the 8 ball. Even a lousy CO is better than none. That said, if you see a UAV circling, it might already be too late to eliminate your own spotting...but then, usually if you're in a position to see it clearly enough to take it out-it's looking somewhere else.
Consider it takes awhile for it to respawn, and while the opfor CO still has the scan, it's one less powerful asset to be used. I almost think the eye in the sky is the most powerful asset in game. Without it, fine tuning arty strikes, diverting squads to plug holes in the line, and so forth-almost impossible. We can't recreate eliminating the eye in the sky in vanilla. I'm just wondering what good things happen to a side in game that makes elimination of the UAV a priority.....
Anyone thought this might be a considerable game focus? This would depend largely on how long it takes the UAV to re-spawn, of course, as well as probably a CO-led order to all SL's to take out opposing UAV's at first sight, and to make that a priority. Thoughts?
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03-04-2006, 04:43 PM #33
Re: Destroy the UAV in flight
The UAV is certainly the most powerful CO asset. When the TG server isn't populated, and I go pubbing, I find myself blowing up assets a lot - it's a great way to attract other teamplay oriented players.
I've gone entire rounds without dying once, managing to keep the enemy UAV down constantly despite the enemy CO's best efforts, and the results are dramatic. I know that I personally am pretty good at tracking down enemy individuals and squads I see on the UAV - heck, it even shows which direction the enemy is facing! And while shooting the bird down in flight is nice, nothing can compete with keeping it grounded from the start.
My rambling does have a point here, and I imagine many of you see where I'm going. In the earlier days of BF2, it wasn't all that unusual to have a dedicated squad with 3+ members taking down assets. That seems to be a forgotten task now, and for what reason I don't know. I do know that it used to be one of my favorite things to do on TG servers and that I never do it anymore, so maybe I'll have to give it a try again one of these nights and see how it goes.A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek
"$250,000 a year won't get me to Central Park West."
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03-04-2006, 07:24 PM #34
Re: Destroy the UAV in flight
Heh, I never even knew the UAV was actually represented on the battlefield until about a week ago. I was amazed to see the video of a guy riding it, not because he was on top of it, but because it existed!
War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling that thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety is a miserable creature, who has no chance at being free unless made and kept so by the exertions of better men than himself. -- John Stuart Mill--
"O xein angellein lakedaimoniois hoti tede keimetha tois keinon rhemasi peithomenoi"- Monument, Thermopylae
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03-04-2006, 11:24 PM #35
Re: Destroy the UAV in flight
To be fair leo it was just added in the 1.2 patch last month
|TG-12th| SHINER









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03-05-2006, 10:05 AM #36
Re: Destroy the UAV in flight
Originally Posted by xTYBALTx
Good point Tyb,
BUT-for myself, I think the allure of being 'Commando' and inserting a Spec Op element into the enemy's rear to remove assets has largely died due to the one chief 'gamey' tactic the game allows I'd like to see removed ASAP-the resupply crate asset repair.
Good god there's nothing like a half-map length crouching, crawling insertion (ok so I'm taking dramatic license here, probably more like a 2 minute chopper ride and 10 sec parachute fall-but you see where I'm going with this....)....to tuck your boys n girls into the opforce buttcheeks for a little nasty loving wedgie (?)....blow up some stuff, and get out...Not anymore. If you want to force that issue, you need a squad to SIT on those assets if only to respond to repair crates dropping.
Within 5 minutes the area around the assets is littered with supply crates and everything is repaired sweet and polished. Makes the engineer kit a largely pointless thing IMOP....(apologies to Robocop)-since this extends to vehicles as well.
Truly, if there was one thing I'd amend on the quick in BF2, it's to make an ammo crate an ammo and health kit only. No repair from a crate whatsoever. It would reward such tactics, require diversion of kits to engineers and create a need to make a response force dedicated to asset guarding, or repair. To sum, make the assets and vehicles repairable ONLY by engineer, and make that action one that is forced, no 'drive-by' repairs. I think this would make the kit more valuable, and people more cautious (as they should be) with these elements.
my .02 cents
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03-06-2006, 07:54 AM #37
Re: Destroy the UAV in flight
I've used supply crates to kill snipers

it does seem to be the 'cure all' for any situation..."Victory without Honor, is Pointless..."
"I regret that I only have 1 life per spawn, to give to my team...."
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03-06-2006, 03:47 PM #38
Re: Destroy the UAV in flight
And extend that same concept to the bridges. WTF is the point of cutting the bridges if an APC with an engineer can roll up and repair the bridge as he drives across it.
Originally Posted by canuck64
Kornkob
I want to move to Theory. Everything works in Theory.
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03-06-2006, 05:30 PM #39
Re: Destroy the UAV in flight
Aw, but I LOVE the strategic tank-repairing supply crate. When I CO, I often look over friendly tanks and try to anticipate the spot where they will be stopping to fight so that I can drop a supply crate there. I guess the point is that the CO has all kinds of these crates and is usually looking for a place to use them.
Originally Posted by canuck64
I do agree on the stealth missions though. When I started BF2, nothing got me more immersed in the game than a very careful attack on the enemy assets. I would go with a team of 2 or 3 guys and focus on nothing but keeping the assets down, retreating and hiding if anyone came looking for us, rather than fighting them in the open.
Interesting thoughts.Peace through fear... since 1947!
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03-06-2006, 05:31 PM #40
Re: Destroy the UAV in flight
Yeah, that's pretty silly. Also, for 99% of the bridges in the game you can just drive across the land bridge beside it if someone cuts it. Insanity.
Originally Posted by kornkobcom
Peace through fear... since 1947!
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03-07-2006, 11:47 AM #41
Re: Destroy the UAV in flight
Why have I not been able to do this? And believe me, I've been trying
Originally Posted by MrPaladin-TPF-


|TG-Irr| ThePenguineer ::: |TG-Irr| Pengie the Noob
TG-Irregulars Commanding Officer
X-Fire || Steam
Want to be more involved in TG? Think Irregulars!
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03-08-2006, 08:06 AM #42
Re: Destroy the UAV in flight
Off Topic Reply: when 'aiming' a supply crate, try to remember how high the target is above 'sea level' the crate will always drift slightly north as it falls... also the intended target should have nothing above him/her
Originally Posted by ThePenguineer
On Topic Question: can anyone verify if destroying the UAV in flight actually does anything gamewise? does the UAV instantly cease? or is it just a nice visual to assist the gameplay element?"Victory without Honor, is Pointless..."
"I regret that I only have 1 life per spawn, to give to my team...."
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03-08-2006, 03:11 PM #43
Re: Destroy the UAV in flight
Good tip on the Supply Crate Dealio.
Originally Posted by MrPaladin-TPF-
I can verify that when the UAV is destroyed, it stops its scan. So if you shoot it down, then there is a Very long wait for the next UAV for intel.
Lucky Shot
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03-08-2006, 03:13 PM #44
Re: Destroy the UAV in flight
By very long wait, he means up to 20 seconds
The delay between UAV's is obscenely small.
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03-08-2006, 04:04 PM #45
Re: Destroy the UAV in flight
Yeah, that delay definitely needs to increase. I took out an enemy UAV last night, then before the smoke cleared from the first UAV a second one appeared. I took that one out too. And then another, and another and another.
It got kind of annoying after a while so I stopped shooting them. I wouldn't mind seeing it go away for 30+ seconds.
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