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Discussion: PR:BF2 / PR:BF2 - Tactics & SOPs - Destroy the UAV in flight - Originally Posted by FPS_Douglas By very long wait, he means up to 20 seconds The
  1. #46

    canuck64's Avatar

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    Re: Destroy the UAV in flight

    Quote Originally Posted by FPS_Douglas
    By very long wait, he means up to 20 seconds The delay between UAV's is obscenely small.

    I noticed this recently, too. I'm wondering if we increased it dramatically, what would that entail viz either the tac mod or even just vanilla?

    In other words-I'm saying up to a minute before another respawns. Those are expensive little critters and should not be committed over a hot area without due consideration. I'm under the impression the way they're used in-game is completely off the charts viz. realism.

    I might be wrong, and I hope I can be corrected, but I thought US military policy (now at least) was that UAV's are merely recon tools to be used PRIOR to the nasty stuff happening.

    Remember, o you budding CO's, that you still have the SCAN which is untouchable-I grant you that's taking down the assets somewhat, but my dream would be

    UAV's-implemented as they currently are, but with a respawn time of up to a minute (minimum).
    NO SCAN AT ALL. I think the SCAN represents some sort of inherent satellite capability that so far as I know, is on the level of STAR WARS capability. We have satellite imagery available at a certain time of day, along a certain azimuth and bearing, and I doubt highly that it's real-time to that degree. Certainly it's along the lines of momentary, and I think accessible to NSC members, not a captain/major/colonel directing troops on a battlefield. Here again, feel free to correct me if I err.

    SUPPLY CRATES-have ammo only. No healing, no repairing. Just ammo. Still available for Icky's "lunchbox of death from the sky" for the enterprising CO who can allow for drift on a huge wanking box of wood with ammo....

    ARTY-3 strikes per game max. Would make the job of CO far less crazy in vanilla, and reimplement some function for a CO in terms of support in TAC MOD.

    If I could only have one of my wants satisfied, it'd be to doff the magic box thing. I just happen to think with the box only capable of reammo'ing, then engineers and medics retain their value. Nothing can be repaired without a gaming player's intervention. Leaving ammo about in caches is done and has been.
    I also think this would mean we could reinstitute SOME (vastly diluted) support capacity for the CO in terms of indirect fire. Whether to keep UAV's in Tac mod is open to question-and how. But the scan and the box irritate the festering gob out of me. No point in taking out assets with those babies around.
    How about lobbing AT rounds at a tank which has suddenly gained armor thickness due to sitting next to wooden box? Just weird.

    Last thing I'd like to see? Less snipers. Way less. Maybe these kits could be assigned to one squad only, sort of like the marine scouts. Otherwise, get rid of them....too many people grab them in game.

    Boy that was long, wasn't it?
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  3. #47

    Lucky Shot's Avatar

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    Re: Destroy the UAV in flight

    Quote Originally Posted by canuck64
    I noticed this recently, too. I'm wondering if we increased it dramatically, what would that entail viz either the tac mod or even just vanilla?

    In other words-I'm saying up to a minute before another respawns. Those are expensive little critters and should not be committed over a hot area without due consideration. I'm under the impression the way they're used in-game is completely off the charts viz. realism.

    I might be wrong, and I hope I can be corrected, but I thought US military policy (now at least) was that UAV's are merely recon tools to be used PRIOR to the nasty stuff happening.

    Remember, o you budding CO's, that you still have the SCAN which is untouchable-I grant you that's taking down the assets somewhat, but my dream would be

    UAV's-implemented as they currently are, but with a respawn time of up to a minute (minimum).
    NO SCAN AT ALL. I think the SCAN represents some sort of inherent satellite capability that so far as I know, is on the level of STAR WARS capability. We have satellite imagery available at a certain time of day, along a certain azimuth and bearing, and I doubt highly that it's real-time to that degree. Certainly it's along the lines of momentary, and I think accessible to NSC members, not a captain/major/colonel directing troops on a battlefield. Here again, feel free to correct me if I err.

    SUPPLY CRATES-have ammo only. No healing, no repairing. Just ammo. Still available for Icky's "lunchbox of death from the sky" for the enterprising CO who can allow for drift on a huge wanking box of wood with ammo....

    ARTY-3 strikes per game max. Would make the job of CO far less crazy in vanilla, and reimplement some function for a CO in terms of support in TAC MOD.

    If I could only have one of my wants satisfied, it'd be to doff the magic box thing. I just happen to think with the box only capable of reammo'ing, then engineers and medics retain their value. Nothing can be repaired without a gaming player's intervention. Leaving ammo about in caches is done and has been.
    I also think this would mean we could reinstitute SOME (vastly diluted) support capacity for the CO in terms of indirect fire. Whether to keep UAV's in Tac mod is open to question-and how. But the scan and the box irritate the festering gob out of me. No point in taking out assets with those babies around.
    How about lobbing AT rounds at a tank which has suddenly gained armor thickness due to sitting next to wooden box? Just weird.

    Last thing I'd like to see? Less snipers. Way less. Maybe these kits could be assigned to one squad only, sort of like the marine scouts. Otherwise, get rid of them....too many people grab them in game.

    Boy that was long, wasn't it?
    If the respawn takes that long then make the UAV a little more indestructible. You can take one of those things down very easily.

    Is it worth pointing out that having the CO able to zoom in on the battlefield is a bit unrealistic? I mean the whole concept of the CO going through an Out of Body experience where they can float 30 feet over the battlefield screaming ENEMY SPOTTED is wacky at best.

    Otherwise, I agree completely.

    Lucky Shot

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  5. #48

    JimmyTwoHand's Avatar

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    Re: Destroy the UAV in flight

    who can allow for drift on a huge w*****g box of wood with ammo....
    Hmmmm.... another expresssion which translates differently across the pond....



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  7. #49

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    Re: Destroy the UAV in flight

    Quote Originally Posted by JimmyTwoHand
    Hmmmm.... another expresssion which translates differently across the pond....
    +rep

    [conduct][volun][drill][sg-c1][tpf-c1]
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  9. #50

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    Re: Destroy the UAV in flight

    Quote Originally Posted by canuck64
    Within 5 minutes the area around the assets is littered with supply crates and everything is repaired sweet and polished.
    I've been doing the assets thing on pubbies as well of late. The best is to find a place where the assets aren't in an UCB, because then I'll just stick around. When a supply crate comes down, I resupply myself, throw a couple C4 on the asset, one on the create, resupply again and *blammo*. Frustrates the enemy CO to no end... 9 times out of 10 he'll come looking for you. 10 out of 10 he'll be alone.
    |TG-12th| Boot

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  11. #51

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    Re: Destroy the UAV in flight

    Quote Originally Posted by JimmyTwoHand
    Hmmmm.... another expresssion which translates differently across the pond....

    Evil grin here....

    I believe it's possibly due to the loyalists running north during the American War of Independence, or possibly just that CBC pulls a lot of BBC material in, and due to a LOT of scot/irish/Engl descent in Canada-but trust me, 'wanking' is a verb/adverb/adverbial gerund well-used in Canada....

    Believe the meaning to be exactly as it is used in UK.

    I was on a roll typing-there was another more communal adverb i was thinking of when describing the crates. I settled on a less offensive, self-directed action term when describing the supply crates.

    PS by the way-knob, bloody, bollocks, etc-these (primarily) "englishisms" are alive and well in Canada, trust me. Only one I've ever come across that one could incorporate in mixed company that completely rolled my head back was "bumbershoot" used to describe an umbrella. That one evaded my delicate, urbane education on terms from 'across the pond'....

    PPS They really ought to put more audio on the players in pro hockey. Quite likely you'd hear much that would translate well "across the pond", used more accurately than in my post above and likely more colorfully. I recall a tirade from my coach in junior that began with interpreting liberally what the C on an opposing captain's jersey stood for....and went on, breathless and uninterrupted, for about 5 minutes solid. Not once was our overused american jargon for copulation so common in today's parlance, touched-but there was plenty in there 'on hand' for the double-jointed, loose moraled person with an affinity for shaved clydesdales and a bottle of bourbon.....ahh the sweet memories of poetic license.....but I digress again.

    You'll all forgive me for my occasional strays into 'grey' terms I trust. I had hoped that one ducked under the radar, but no....far too um, well-read a crowd for that, it appears....
    |TG-1stMIP|Canuck

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  13. #52

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    Re: Destroy the UAV in flight

    Hmmm....
    Lately I've been noticing that if you hit the UAV enough (not that much) it starts leaving a smoke trail, similar to that left by a damaged Cobra. Still, usually by the time you start shooting the UAV, it will have ended before its shot down.
    Also noticed that two L96A1 shots will start a smoke trail, so I assume the same applies to the M24.




    BF2 Name: Thez(NL)
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  15. #53

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    Re: Destroy the UAV in flight

    Quote Originally Posted by canuck64
    Good point Tyb,

    BUT-for myself, I think the allure of being 'Commando' and inserting a Spec Op element into the enemy's rear to remove assets has largely died due to the one chief 'gamey' tactic the game allows I'd like to see removed ASAP-the resupply crate asset repair.

    Good god there's nothing like a half-map length crouching, crawling insertion (ok so I'm taking dramatic license here, probably more like a 2 minute chopper ride and 10 sec parachute fall-but you see where I'm going with this....)....to tuck your boys n girls into the opforce buttcheeks for a little nasty loving wedgie (?)....blow up some stuff, and get out...Not anymore. If you want to force that issue, you need a squad to SIT on those assets if only to respond to repair crates dropping.

    Within 5 minutes the area around the assets is littered with supply crates and everything is repaired sweet and polished. Makes the engineer kit a largely pointless thing IMOP....(apologies to Robocop)-since this extends to vehicles as well.

    Truly, if there was one thing I'd amend on the quick in BF2, it's to make an ammo crate an ammo and health kit only. No repair from a crate whatsoever. It would reward such tactics, require diversion of kits to engineers and create a need to make a response force dedicated to asset guarding, or repair. To sum, make the assets and vehicles repairable ONLY by engineer, and make that action one that is forced, no 'drive-by' repairs. I think this would make the kit more valuable, and people more cautious (as they should be) with these elements.

    my .02 cents

    If that was the case would would almost have to assign a small squad to guard the assests.........its hard enough as CO to get a squad to defend a "slow" flag much less guarding assests.
    I think if your up vs. a good CO sending one or two guys to destroy assests is a great idea.....as CO theres nothing more annoying than having to come out of my CO screen (where there is alot of intense thought,stratagy and comunication going on!!) to deal with a pesky guy messing with my assests. If nothing else its annoying and takes the CO out of the big picture for a lil while if the guy is camping assest.

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  17. #54

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    Re: Destroy the UAV in flight

    I think crates should be able to cap flags.
    Only the dead have seen the end of war.
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  19. #55

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    Re: Destroy the UAV in flight

    I think you should be able to mine supply crates with C4 before they drop and then drop them on the enemy




    BF2 Name: Thez(NL)
    BF2142 Names:
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  21. #56

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    Re: Destroy the UAV in flight

    Quote Originally Posted by Thierry
    I think you should be able to mine supply crates with C4 before they drop and then drop them on the enemy

    I've used supply crates on many occasions to squish a lone sniper who's not intent on moving and my team seems to want to ignore... its cheeper then dropping artilelry
    "Victory without Honor, is Pointless..."
    "I regret that I only have 1 life per spawn, to give to my team...."

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  23. #57


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    Re: Destroy the UAV in flight

    Quote Originally Posted by TheRooster1
    I guess you don't get my sardonic wit yet. I was being funny. . .or, at least, trying.

    Haha, I didnt cotton on to it either. I did however say 'Thats so chuffing typical!' I should have realised.

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  25. #58

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    Re: Destroy the UAV in flight

    Will a collision with a chopper or aircraft down you? As a chopper pilot I can swing around to let gunners try if they can. Anyone try that?

    I also like to take UAV's out to support my squad or fellow forces.
    ZeroGhost1

    Death is a dream, Battle is life to a Warrior.

    "If you know the enemy and know yourself you need not fear the results of a hundred battles."
    Sun Tzu

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  27. #59

    TychoCelchuuu's Avatar

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    Re: Destroy the UAV in flight

    Quote Originally Posted by Lucky Shot
    Is it worth pointing out that having the CO able to zoom in on the battlefield is a bit unrealistic? I mean the whole concept of the CO going through an Out of Body experience where they can float 30 feet over the battlefield screaming ENEMY SPOTTED is wacky at best.
    Compared to fixing bullet wounds with shock paddles or fixing a helicopter with a wrench or being able to fly and drive every vehicle in use, well, a commander using a geosynchronous satellite seems ultra-realistic.
    |TG-Irr|TychoCelchuuu

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