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03-21-2006, 04:22 PM #16
Re: Tanks and engineers
A very nice idea. I also like to play these kind of "support" roles a lot...
Originally Posted by PanzerHans
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03-27-2006, 10:38 AM #17
Re: Tanks and engineers
Best tank crew is a medic as driver and engineer as .50 cal gunner. That way when the engineer is out repairing the tank, the medic inside is healing him. Doesn't everyone know this?
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03-29-2006, 04:35 AM #18
Re: Tanks and engineers
2 tanks side by side with an engineer in both and a guy watching out for Spec Ops = god mode







BF2 Name: Thez(NL)
BF2142 Names:
Thierry(NL) (Sniper)
Dikkiedik(NL) (Assault)
Kittekat(NL) (Engineer)
Dimi(NL) (Support)
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03-29-2006, 03:19 PM #19
Re: Tanks and engineers
If you don't play like your tank is made out of some magical indestructible material, you can easily jump out and repair it when it gets damaged, I do it all the time. Use the tanks as long range support and always near cover so you can get behind it when you see the rockets coming at you.
Originally Posted by perry
The worst way you can play a tanker is to drive right into a base thru the front door.
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03-29-2006, 04:38 PM #20
Re: Tanks and engineers
That's exactly how me and a buddy do it as a two man team on pubs. Best combo for a two man armor squad. However, we both go engi if we can both get armor
Originally Posted by jepzilla
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03-29-2006, 06:53 PM #21
Re: Tanks and engineers
My tank squad:
1) Optimal configuration
Tank: driver: engineer & squadleader
APC (or 2nd tank): driver: engineer
passengers: any squadmembers that spawn on SL
2) Plan B
Tank : same
Humvee or equivalent (because of the armor) with an engineer as a driver, and one gunner that concentrates on protecting the tank.
Plan B is optimized for taking advantage of opportunities to take/steal armor on the way, moving the team to the optimal configuration.
I've tested these plans quite alot lately (mostly on pubbies thoug) and they are very effective. One of the good things is that this team can be very effective with 2 to three members, but is also fully capable of moving a full squad fast. It is generally a good basis to stry and get an armor column going.
Another advantage is that you are always able to pull back WITH the engineer that repairs the tank.I advise repairing from outside the tank only when you have no vehicle or when the tank is almost dead and you feel it is possible to save him by repairing manually (faster).
It can be quite effective to repair from a jeep, but this requires close coordination and probably practice too. You really have to know what the other driver is going to do.
So what do you guyst think about this setup?What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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03-30-2006, 11:43 AM #22
Re: Tanks and engineers
Yeah, when you've got multiple pieces of armor it's time to all go engi. And when you see a squad like that rolling in, it's time to hide and call in the air support.
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05-02-2006, 03:38 PM #23
- Join Date
- May 2006
- Posts
- 27
Re: Tanks and engineers
Right, well, I just registered here and Im so very glad found this thread.
Indeed, in most maps having a sqaud with 2 Units mutually supporting one another in terms of repair is frankly, essential. Any team can operate this strategy. Recently Ive grown brilliantly frustrated as an engineer by having the APC's tanks nabbed from under my nose by a medic or spec op soldier only to get it trashed.
As far as I'm concerned no one has any business driving in an armoured vehicle who is not an engineer or accompanied by one.
Im looking forward to playing on the TG servers. I really need to start enjoying BF 2 again.
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05-02-2006, 09:45 PM #24
Re: Tanks and engineers
How about this.
Have an engineer man the .50 cal. The driver, can really be any kit. The driver needs to make sure he can communicate with the engineer perferrable over VOIP or TS.
When under attack turn the tank to the left, have the engineer exit, get out of the tank. FYI, the engineer will always exit to the left of the tank, in every case. By turning the tank to the left you are not exposing him to enemy fire and he is sheilded by enemy tank hits. Have him stand there and repair the tank, this can occur for quite sometime, even long enough to destroy other enemy armor with much less effort worrying about the health of your tank.

See what I learned in Irregulars Practice
[TG-Irr]Vulcher

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05-02-2006, 11:08 PM #25
Re: Tanks and engineers
Well, that's basically what we got to practice with Shafik:
Originally Posted by WhiskeySix
Engineer in turret. Tank driver positions the tank so when the turret is pointing at the threat, the right side of the tank is exposed (turret 12 o'clock, tank 10 o'clock). When the engineer exits (left of vehicle), he is protected. I found that worked out pretty well.Last edited by Dick Blonov; 05-02-2006 at 11:10 PM. Reason: Dang, falied to read Vulcher's post !!
|TG-6th|Blonov
«That looks like a really nice house except for that horrible bathroom.» Donrhos
PR:How to get started | Teamspeak | Banned ? Kicked ? | The 6th Devils Brigade


















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05-09-2006, 04:00 PM #26
- Join Date
- May 2006
- Posts
- 27
Re: Tanks and engineers
Ideally though, Id say you would want two engineer driven units mutually repairing each other, right?
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05-09-2006, 04:48 PM #27
Re: Tanks and engineers
With an Armour column, I guess it makes a lot of sense. Assuming you have a single tank, what do you think about a Medic driver and an Engineer on the .50 cal (using the repair method we practiced) ?
Originally Posted by Lemanski
DB
|TG-6th|Blonov
«That looks like a really nice house except for that horrible bathroom.» Donrhos
PR:How to get started | Teamspeak | Banned ? Kicked ? | The 6th Devils Brigade


















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05-09-2006, 06:07 PM #28
- Join Date
- May 2006
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- 27
Re: Tanks and engineers
Yeah, its an inspired idea actually. Its the best contingency plan there is if you cant get any other engineer to cooperate in a vehicle. It also has the added benefit of keeping the engineer healed in the pintle. Thats what I like about this place, you can really learn something. I havent played in a TG yet where Ive seen such stratgies employed. Looking foward to when I do
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05-09-2006, 09:04 PM #29
Re: Tanks and engineers
Maybe we should set up a tank battle pub raid and try some of these tactics (I can think of a couple of EF maps...)
Originally Posted by Lemanski
|TG-6th|Blonov
«That looks like a really nice house except for that horrible bathroom.» Donrhos
PR:How to get started | Teamspeak | Banned ? Kicked ? | The 6th Devils Brigade


















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05-10-2006, 04:23 PM #30
- Join Date
- May 2006
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- 9
Re: Tanks and engineers
Get a team of about 10 engineers and take a anti air tank out.. you'll rock peoples worlds
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