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Discussion: Project Reality / PR:BF2 - The straight dope on HATs, LATs, and GLs - Originally Posted by Bernout I disagree. It just happened that the blatant rule violation in
  1. #16

    TeflonDon's Avatar

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    Re: The straight dope on HATs, LATs, and GLs

    Quote Originally Posted by Bernout View Post
    I disagree. It just happened that the blatant rule violation in that particular instance was of extreme benefit to your squad. There's no justification for it. Your squad got outmaneuvered and outgunned and you took the easy way out regardless of TG's own rules on the matter.

    I very rarely see any confusion on the server regarding the use of HAT. It's LAT which IMO gets abused more often than not. Even last night (Mon) during Ghost Town I sent a text message asking that AT not be used against infantry. I got a quick response back basically saying "it was LAT so it was ok". This was after some lamer was on top of a hill and shot it close range into the ground killing a couple of my fellow squad members. IMO the use of AT is as much a game play issue as anything to do with realism. It just seems like a cheap kill to me. Not quite as bad as those bastard claymores in POE but close.

    Bernout

    Technically speaking, it was the other squad that was outmaneuvered and outgunned. Warehouse had the higher ground and the bigger gun. In all reality, this situation should end like it did at least 9 times out of 10. And I dont see how you can call it an unjustified and blatant rule violation. It was neither blatant (notice the "gray area" heavily discussed here) nor unjustified (it's you versus them! The object is to win!).

    And in regards to your example of being shot from above by a LAT, I dont want to split hairs here, but Asch's explanation of when it's ok to use a LAT against infrantry does seem to support the use of the LAT from an elevated position on infrantry that are below you. The common vein in all of his examples is when the opposing infrantry is between you and a hard backdrop upon which the LAT can be used. When you are up high and looking down at an enemy / enemies below you, from your vantage that infrantry is between you and the ground. Thus the ground is, seemingly, a qualified backdrop. When you are on the same horizontal plane as another infrantry, the ground can not be said to be a backdrop. I say this not to defend the use of LAT's against infrantry necessarily, but to further depict the gray area that exists. If it's ok to target a backdrop in general, and not a single infrantryman in particular, then the high elevation situation, or one like it, should be ok.

    I think my feelings on this matter are that the prohibition on LATs and HATs needs to be all or nothing. I say this because the gray-area rule leads to too much anger and confusion. When it's left to an individual to decide, and he or she goes for the shot and someone gets pissy and runs to an Admin, and the person who makes the shot finds themselves in hot water, that is not an ideal situation. There must be some sort of certainty. Similarly, if there was an outright prohibition, then there would be no excuse for a desperation move with either weapon. But then again, if there was no prohibition, then there would be douche bags running around like it was Vanilla and using them as a primary. I guess nobody can win.

    I dont, and dont plan on ,making a habit out of it, and no one should. To get a HAT with the objective of defending an area from Infrantry is just dead wrong. If you see some infrantry running by that dont see you and you surprise them with a HAT to their feet, that's wrong. But to use it when it's a matter of them or you is, in my opinion, a different ball of wax.

    The HAT's are too valuable to waste except in dire situations, and the LAT's are too. And this brings me to my second thought. Isnt the real loser the team that expends its HAT (or LAT) on a non-essential target? Someone else above me said it too. If you shoot your HAT at some guy and then an APC rolls in, it's the APC's team that usually wins that scenario. And if it doensn't then at least it was helped by the wasted HAT, no?

    Either way, I will continue to use restraint with them because I think that's necessary, fair, and the rule. But im not going to lie - if there's another situaiton like the one in my original post, or ones like the other similar situations descrbied by people here (which there will be), im going to make that shot and deal with the pissiness later. I've never been in the armed forces or in battle (except in paintball, woot!) but I can't imagine a guy holding a HAT and hanging out watching his buddies die because he isnt allowed to shoot back. That's just crazy!
    Last edited by TeflonDon; 10-10-2007 at 01:03 PM.

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  3. #17

    Bernout's Avatar

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    Re: The straight dope on HATs, LATs, and GLs

    Quote Originally Posted by TeflonDon View Post
    Technically speaking, it was the other squad that was outmaneuvered and outgunned. Warehouse had the higher ground and the bigger gun. In all reality, this situation should end like it did at least 9 times out of 10. And I dont see how you can call it an unjustified and blatant rule violation. It was neither blatant (notice the "gray area" heavily discussed here) nor unjustified (it's you versus them! The object is to win!).
    Well, on technical grounds I would have to disagree. He did say they were ambushed and if the higher ground was advantageous then I'd imagine they wouldn't have had to resort to using the HAT. I wasn't there so I'm just going by what was posted.

    If the object is to win at all costs then why do we have rules at all?

    As I mentioned, my perception from playing on the server is that it is pretty clearly understood that HAT should not be used against infantry. Period. This is consistent with the post from Asch that was referenced earlier. Thus I stand by my comment that this was a blatant rule violation. If I was part of that squad that got annihilated by the HAT I would have been screaming for an admin to ban the player that shot it. And I'd imagine most reading this would have done the same.

    I think my feelings on this matter are that the prohibition on LATs and HATs needs to be all or nothing.
    On this we agree. Rules IMO need to be simple, clear, and easily enforced by the admins.

    The HAT's are too valuable to waste except in dire situations, and the LAT's are too. And this brings me to my second thought. Isnt the real loser the team that expends its HAT (or LAT) on a non-essential target? Someone else above me said it too. If you shoot your HAT at some guy and then an APC rolls in, it's the APC's team that usually wins that scenario. And if it doensn't then at least it was helped by the wasted HAT, no?
    I don't see the reload time on the ATs as being a deterrant to doing this. As long as you have a supply of ammo nearby you'd be ok. I am encouraged by what Fuzz posted however since they seem to be heading in a good direction. I also thought Snooggums was right on the money.

    ... but I can't imagine a guy holding a HAT and hanging out watching his buddies die because he isnt allowed to shoot back. That's just crazy!
    Uh huh...and thus you contradict everything you said earlier. You can't have it both ways. A rule which says AT is not to be used against infantry except in the 1000 different ways people can find to justify the behavior just isn't going to work.

    Bernout

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  5. #18

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    Re: The straight dope on HATs, LATs, and GLs

    How about giving the HAT and LAT soldiers a couple of grenades? Also, when people complain that 'all I have is a pistol', this is PR. Even if it is a pistol, it sill shoots bullets and doesn't take more than about 3 hits to kill someone.
    |TG-Irr| westyfield

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  7. #19


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    Re: The straight dope on HATs, LATs, and GLs

    The pistols are damn amazing. I love to use the SF kit just for the extra 12 bullets at my disposel.

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  9. #20

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    Re: The straight dope on HATs, LATs, and GLs

    Yep the pistols are great.

    The main advantage to adding the rifle to the HAT kit would be because of the weird engine we have. Adding a rifle with 8 clips would make the HAT harder to rearm afaik (LAT is like this now)

    The HAT kit is very basic at the moment, as a knock on effect the HAT will rearm in seconds. 2 rockets are given like its free candy which is the oppisite of what we want for the most expensive ammo of all.
    It shouldnt even be given from ammo bags but thats an engine limitation and a cause of the kit imbalance & complaints, etc

    I'd prefer no rules ideally but this game isnt perfect so we need to stick to some.
    The whole of idea of dying with a perfectly good weapon in your hand is ridiculous but thats what I do at the moment where HAT and troops are concerned.

    To compensate, a really long reloading time might be a fair way of restricting HAT I think. It would even out the easy availability of ammo and reduce the rockets fired per minute to something more feasible

    I welcome Fuzzheads points there just because whatever appears on the surface may turn out differently when played in the game, modding the engine can make things pretty quirky so try it and see basically


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  11. #21

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    Re: The straight dope on HATs, LATs, and GLs

    Quote Originally Posted by TeflonDon View Post
    I've never been in the armed forces or in battle (except in paintball, woot!) but I can't imagine a guy holding a HAT and hanging out watching his buddies die because he isnt allowed to shoot back. That's just crazy!
    The thing is, someone firing a HAT (which i would assume would be some kind of SACLOS (semi-automatic command, line of sight) beam-riding guided missile like the real-life ERYX, MBT LAW, Brimstone, etc judging from the way it operates) would never be in that position. Someone with one of those missiles would never be charging into a fight, etc. They would be hidden to ambush a tank as they came across in a burned out building, rock outcropping, behind sand dunes, etc. and well away from the fighting infantry. An anti-tank gun squad would have rifle and support squads with it in close proximity to protect them, and do little infantry work themselves. I've said it many times before as SL and such, if you're antitank, you are *not* on the front lines, you do NOT participate in firefights, you are a tank killer.

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  13. #22

    TeflonDon's Avatar

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    Re: The straight dope on HATs, LATs, and GLs

    Quote Originally Posted by Bisclaveret View Post
    The thing is, someone firing a HAT (which i would assume would be some kind of SACLOS (semi-automatic command, line of sight) beam-riding guided missile like the real-life ERYX, MBT LAW, Brimstone, etc judging from the way it operates) would never be in that position. Someone with one of those missiles would never be charging into a fight, etc. They would be hidden to ambush a tank as they came across in a burned out building, rock outcropping, behind sand dunes, etc. and well away from the fighting infantry. An anti-tank gun squad would have rifle and support squads with it in close proximity to protect them, and do little infantry work themselves. I've said it many times before as SL and such, if you're antitank, you are *not* on the front lines, you do NOT participate in firefights, you are a tank killer.
    I couldn't agree more: on paper that works out fine, but in reality the guy with the HAT is often faced with an enemy infrantry, no matter how careful you are. Sure you are supposed to be hiding in ambush, but you always have to get to the ambush place. That creates problems. Sure, your squad is supposed to go first and defend you, but when they're dead, what then? Whatever comes up, the same issue with the AT's is always apparent: the grey area.

    People may be happy to know that I carred the HAT for hours yesterday and didnt shoot a single infrantry with it, even when faced with several of the gray area situations.

    And as for pistols, I love the HAT pistol. It's accurate as hell and takes people down. It's great for close to medium fighting and is preferable to using the HAT. I dont understand why all players dont have a side-arm. Anyone? Ive been conditioned by CS to pull out the pistol whenver I spray and pray away all my bullets but that doesnt work here.

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  15. #23


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    Re: The straight dope on HATs, LATs, and GLs

    ^^ Say if I was aiming at a tank, infantry around the tank area is just a bonus and fair game, I suppose?

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  17. #24

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    Re: The straight dope on HATs, LATs, and GLs

    It s against the server rules ..What else do you need to know ..



    BostonBob

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  19. #25


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    Re: The straight dope on HATs, LATs, and GLs

    Of course if you shoot a tank and the infantry die, its legit. Splash damage is there for a reason.

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  21. #26

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    Re: The straight dope on HATs, LATs, and GLs

    Quote Originally Posted by Bisclaveret View Post
    The thing is, someone firing a HAT (which i would assume would be some kind of SACLOS (semi-automatic command, line of sight) beam-riding guided missile like the real-life ERYX, MBT LAW, Brimstone, etc judging from the way it operates) would never be in that position. Someone with one of those missiles would never be charging into a fight, etc. They would be hidden to ambush a tank as they came across in a burned out building, rock outcropping, behind sand dunes, etc. and well away from the fighting infantry. An anti-tank gun squad would have rifle and support squads with it in close proximity to protect them, and do little infantry work themselves. I've said it many times before as SL and such, if you're antitank, you are *not* on the front lines, you do NOT participate in firefights, you are a tank killer.
    +rep.

    If you run around the corner - uncovered by infantry - trying to take out an APC (meaning you 're in the frontline or playing lone wolf), you were not using the HAT the way it 's supposed to be used... Asfaik there 's no way of justifying an infantry HAT kill on TG. It 's against the rules so no matter in what situation you are, you 're the one who got yourself there, so find a legit way out.

    I do blame the game mechanics for all these 'incidents' and not the players, there 's no way you can enforce such rules on 64 players. Trying to achieve that on a public server is wishful thinking.

    Simple solution: replace the HAT with the Javelin and you 're all set... require a lock-on to a vehicle and people will no longer be able to shoot infantry.

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  23. #27

    Sabre_Tooth_Tigger's Avatar

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    Re: The straight dope on HATs, LATs, and GLs

    Ive thought the same but I think the devs have the Javelin marked as just too effective to be playable on maps.

    But if that was the case surely they'd make a special kit/class (like we had on airport with parachutes) just for the javelin to be on particular maps. (Maybe that'd not work actually )

    It'd be good for Oman, the cobras can achieve the same thing with hellfires but often they are not used well enough if at all correctly.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  25. #28

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    Re: The straight dope on HATs, LATs, and GLs

    Well yesterday we Brits got HAT poped by a chinese snookie in a bunker, my whole squad almost got blown up. Now that's some improper use of AT's . Then as I said that over VOIP, there we go, 5 minutes later the chinese started accusing us of improper use of AT's and we them.

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  27. #29


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    Re: The straight dope on HATs, LATs, and GLs

    Quote Originally Posted by PolarisFOX View Post
    Well yesterday we Brits got HAT poped by a chinese snookie in a bunker, my whole squad almost got blown up. Now that's some improper use of AT's . Then as I said that over VOIP, there we go, 5 minutes later the chinese started accusing us of improper use of AT's and we them.
    Actually, HAT's are permitted to nuke bunkers.

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  29. #30


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    Re: The straight dope on HATs, LATs, and GLs

    Quote Originally Posted by TheSkudDestroyer View Post
    Actually, HAT's are permitted to nuke bunkers.
    yeah? I have the impression that if I do that everyone in that bunker will be looking for my name to report that....? no?

    Good to know if it's true!
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