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10-20-2007, 08:52 AM #61
Re: The straight dope on HATs, LATs, and GLs
I was "whining" about this too at the end of the round. Normally I just shrug or course with my squad-mates over voip and move on. However near the end of the round I was literally seeing more AT weapons fly at me then bullets.
At that point the immersion in the game totally disappeared for me. I do expect more realism approaching behaviour from what was apparently a mostly TG manned squad.
Whatever it was It wasn't setting the right tone, the right example.What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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10-20-2007, 11:54 AM #62
Re: The straight dope on HATs, LATs, and GLs
Apparently the AT spamming in the end of the round was not from a person wearing a TG tag, but still a regular on the forums. I checked the BFR file and it was an SA-7 (MANPADS) spamming us. Even worse...
I know there aren't any rules about this as far as infantry goes but as it has a straight shot I think it should be considered a HAT.
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10-20-2007, 11:59 AM #63
Re: The straight dope on HATs, LATs, and GLs
I'm pretty sure thats on the same level HAT wise.
Either way, PM the an admin and try to get ahold of the BFR file name for him.
If it's who I would assume it is, they're already in hot water as it is.
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10-20-2007, 12:01 PM #64
Re: The straight dope on HATs, LATs, and GLs
I am interested to see what the new version of PR has in store, as alluded to by Fuzzhead. It would be premature to make new rules at this stage, considering all the changes that this still BETA is going through.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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10-20-2007, 02:23 PM #65
- Join Date
- Sep 2007
- Location
- NYC
- Posts
- 8
Re: The straight dope on HATs, LATs, and GLs
Thoughts on making the HAT just Lock-On for Vehicles, in .7. Not necessarily that 2 second lock-on but modify the vars to enable the user to fire the rocket when vehicles are mouseovered/triangulated from TV guided perspective.
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10-21-2007, 05:04 PM #66
Re: The straight dope on HATs, LATs, and GLs
Just because everyone does something does not mean that it is right to do.
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10-21-2007, 05:05 PM #67
- Join Date
- Sep 2007
- Location
- NYC
- Posts
- 8
Re: The straight dope on HATs, LATs, and GLs
Well there is a variable that enables the rocket to be shot. It won't be lock on. target mouseover a vehicle should enable HAT shot, and lead is still available
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10-22-2007, 02:22 AM #68
Re: The straight dope on HATs, LATs, and GLs
Alright here we go....I think what Ghostdog and Al are talking is important, and I take full repsonsibility for my actions. Here is my side of the story on Operation Phoenix.
My squad was taking fire from the Americans shooting at us from the East. My unscoped G3 was useless against the deadly eyeball zoom of the M16. I could not hit them if my life depended on it, as they were to far away. I run at 90% visibility and they were barely in sight. Tired of being shot and then revived, I took aim with my RPG and put down a supressive volley of rocket fire hoping for the best(not more than maybe 5?).
These actions although frowned upon for good reasons, helped save my squad from certain destruction. Under normal curcumstances I would not attempt doing such a thing, but desperate times call for desperate measures. So if everybody would just let the situation diffuse we might all be better off.
Last edited by TurkishDelight; 10-22-2007 at 02:25 AM. Reason: stuff
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10-22-2007, 03:28 AM #69
Re: The straight dope on HATs, LATs, and GLs

Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
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10-22-2007, 03:33 AM #70
Re: The straight dope on HATs, LATs, and GLs
Last edited by Ghost Dog; 10-22-2007 at 03:52 AM.
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10-22-2007, 04:15 AM #71
Re: The straight dope on HATs, LATs, and GLs
Breaking the rules? AT is allowed against infantry is it not?! I don't see how I was breaking the rules. I wouldn't consider it spamming either. It was precisely directed at visible targets. People wouldn't be so upset if they were 10 meters away and I threw 5 grenades, yet it is a similar tactic. Also if you want to contest realism, RPGs can be reloaded quickly unlike the AT4s and other "throw away" AT weapons. So yes it could conceivably be a realistic tactic. Some things need to be kept in proportion. I didnt go around HAT sniping your main base. So please dont give me any "I did what I had to" speeches. You did what you CHOSE to do.
Have a nice day
Turkish
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10-22-2007, 04:53 AM #72
Re: The straight dope on HATs, LATs, and GLs
Lol, you 're teaching me lessons in realism while you were using ANTI AIR on infantry.
As we were out in the open field, no mountain side or whatever other solid object nearby, I did feel like your actions weren't within the rules, that 's why I felt the need to bring it up. Add to that, that an SA-7 is more like a HAT than a LAT (straight shot, huge splash damage) and anyone in our situation would 've done the same.
Originally Posted by LAT Rules
EDIT: I didn't want this discussion to happen but it 's still on topic and proves the confusion created by the rules...
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10-22-2007, 05:37 AM #73
Re: The straight dope on HATs, LATs, and GLs
Hmmm....I think this whole situation has been jumbled up....I wasnt using AA on infantry....I was using an RPG(98% positive.....The people I was shooting at where on a mountain side FYI and we did not retreat.....We are not talking about the same occurance....Basically I was not the one shooting at you
Ghostdog. This is confusing!!!!! For some reason I thought that we were discussing the same event, but infact we are talking about two seperate occurances.....My head hurts.....
If we are talking about the same thing, then I must not remember a whole lot!Last edited by TurkishDelight; 10-22-2007 at 06:09 AM.
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10-22-2007, 06:32 AM #74
Re: The straight dope on HATs, LATs, and GLs
During the round we were indeed attacked by LAT by your squad, I checked the BFR file and most of the useage was within the rules even though some of it was questionable... I 'm not gonna debate that as it is hard to tell whether someone is aiming at a tree or a person.
What I was referring to is the last 10 minutes of the round, where you shot at least 7 AA missiles at our squad within 3 minutes. If you want proof, give me (or create) a Youtube account and I 'll refresh your memory.
If you have anything else to add, I suggest we discuss this over PM 's.
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10-22-2007, 12:46 PM #75
Re: The straight dope on HATs, LATs, and GLs
Alright guys, as I mentioned above, the new release of PR will bring some changes to the AT weapons. After that occurs, the admin team can review the changes and consult with the PR devs to come up with something appropriate.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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