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04-25-2009, 04:15 PM #1486
- Join Date
- Jan 2009
- Posts
- 52
Re: PR Dev Journal.
? is around the corner.
? did that come from.
? killed me.
? Who, What, Where. All the time.
The Question Mark.

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04-25-2009, 07:33 PM #1487
Re: PR Dev Journal.
That is such a good idea! I can imagine - instead of weapons cache it could be the drugs cache, and kill the druglord would also be great fun. I would like to see what mapmakers could do with jungle setting mixed with buildings and farms. Maybe the blufor side could be the new PMC faction that they are planning - hired to stop drugs production. That would be awesome.
|TG| (:djames-d)

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04-25-2009, 08:03 PM #1488
Re: PR Dev Journal.
AFAIK not gonna happen. They are focusing on VIP extraction etc.
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04-25-2009, 10:27 PM #1489
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04-25-2009, 11:25 PM #1490
Re: PR Dev Journal.
|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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04-26-2009, 04:42 AM #1491
Re: PR Dev Journal.
AFAIK, you're wrong...
Quote regarding PMC's and their "objectives".
You do understand that there is a line between a Private Security Contractor and a Mercenary? The PSC faction will not be 'fighting against' anyone, simply protecting vital assets.
That aside, I'd love to see maps based in the Western hemisphere.
-REad
LINK http://www.realitymod.com/forum/f353...tml#post982842
Indeed.
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04-26-2009, 10:13 AM #1492
Re: PR Dev Journal.
Great news from Dr Rank (maker of the Sangin)!
http://www.realitymod.com/forum/f196...ml#post1003950
Information about assets and gamemodes.
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04-26-2009, 11:03 AM #1493
Re: PR Dev Journal.
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04-26-2009, 11:07 AM #1494
Re: PR Dev Journal.
Holy crap, the Taliban are just gonna get utterly destroyed if they step outside...









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04-26-2009, 11:08 AM #1495
Re: PR Dev Journal.
King of the hill looks bad ass!!!











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04-26-2009, 11:24 AM #1496
Re: PR Dev Journal.
I'm quiet pleased to see that the DEVs are varying the types of insurgency game modes. This "king of the hill" would probably also work on maps like Korengal and Archer. It'd be cool if Archer had a varying FOB each round (kind of like AASv3 except for King of the Hill).
Googol








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04-26-2009, 11:43 AM #1497
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04-26-2009, 01:18 PM #1498
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04-26-2009, 01:39 PM #1499
Re: PR Dev Journal.
Looks ambitious, the taliban will need AA kits or it wont work otherwise. Dont taliban get this as a requestable kit, cant remember now
Even if they have them in most pub games they get lost, like happens on ramiel or basra now
A harrier or 3 chinooks is awesome, this is a map the size of Kashan I take it
What pictures are these
http://www.themonkeysfist.ca/maps/dt2.jpg)
(IMG:http://www.themonkeysfist.ca/maps/layout.jpg)
(IMG:http://www.themonkeysfist.ca/maps/west2.jpg)
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04-26-2009, 01:47 PM #1500
Re: PR Dev Journal.
Yes, 4 x 4 km, and no, the Taliban do NOT get any AA, which is more realistic. In real life, the taliban didn't have AA, and had lots of RPG's, which CAN take down a 'nook, they will just have to be inventive. As for the fixed-wing being overkill, I disagree, the only thing that stopped the Terry's from over running the Brits was our CAS, as it got quite hairy if you look up the real life battles around Sangin. Of course it may play out really well, or really bad, but think of it as a WIP for a new game mode, and enjoy it. I think it sounds good, and me personally I am relishing the thought of running around as Brit infantry on aggressive patrols to keep the terrys away.....











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