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05-15-2009, 07:44 PM #1546
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05-15-2009, 08:58 PM #1547
Re: PR Dev Journal.
>I have engaged civis with medbags equipped and received penaltys. I just realized that was a result of this bug:
I was confused in the post you responed to because I was unaware of this bug. Now, if a civi has a medbag or epip out AT ALL, they are flagged as hostile, which is how the mechanic was intended to work.- fixed civilian not being marked as helping insurgents when holding medicbag/epipen for more than 60s.
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05-16-2009, 02:24 AM #1548
Re: PR Dev Journal.
I don't know how many med-bag holding civvies I shot before I finally realized the mechanic was bugged. Glad it's fixed. The improved civvie mechanics along with the other insurgency tweaks will make the gametype endlessly better.
There's a huge difference between marshaling a defense of three caches and two caches.
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05-16-2009, 12:27 PM #1549
Re: PR Dev Journal.
"- changed G3A3 series mag count from 8+1 to 6+1 and from 6+1 to 4+1 for supporting classes."
Why!? WHY!?
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05-16-2009, 01:21 PM #1550
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05-16-2009, 04:17 PM #1551
Re: PR Dev Journal.
they're still 20 round mags though aren't they?


These Things We Do... That Other's May Live
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05-16-2009, 04:24 PM #1552
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05-16-2009, 05:16 PM #1553
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05-16-2009, 06:29 PM #1554
Re: PR Dev Journal.
7.62 rounds are heavier than 5.56 rounds. If you can imagine having 20 of them in a mag and multiply that by 8 or 9 and you have a pretty heavy load. Reducing their load out has little impact on gameplay and is more realistic. The majority of your squad should be rifleman anyway (ammo bags + teamwork ftw).
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05-16-2009, 07:30 PM #1555
Re: PR Dev Journal.
The 7.62x51 cartridge is approximately twice the weight of a 5.56x45mm cartridge.
9*30 = 270
7*20 = 140
140 =~ 270/2.
Plenty fair, plenty realistic.|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
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05-16-2009, 07:48 PM #1556
Re: PR Dev Journal.
I don't think I've ever run out of G3 ammo in any case. Just a realism change that like others have said, with have a minimal effect on gameplay.
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05-16-2009, 11:01 PM #1557
Re: PR Dev Journal.
Have to disagree. Taking 2 magazines out of a class will not make that great an impact on gameplay, if any. It'll basically mean throwing down your extra ammo a little more often or rearming just a little more often.
Personally, I've never actually seen any number on my G3 mag count lower than 3-4. Could be different for you, but even then, I doubt it happens often enough to be a problem.
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05-17-2009, 12:37 AM #1558
Re: PR Dev Journal.
Since most people can't shoot with the G3 anyways, you probably won't go below 2 mags before dieing.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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05-17-2009, 11:45 PM #1559

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Re: PR Dev Journal.
I am very happy they are keeping it in the game, 2 weeks ago I saw a front page picture of the NY Times which had a Insurgent with a G3 on his back......talk about reality looking you in the eye.
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We are not trying to attract mainstream gamers."
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05-18-2009, 04:15 AM #1560
Re: PR Dev Journal.
Not very realistic to see someone shoot accurate at 800m on full auto while standing straight with nothing to support his gun. I guess there is no other way because of engine limitations and the 8 second settle time will compensate for abuse but I 'm not too sure about this change.changed all LMG deployed deviation so it now takes eight seconds to settle, but they can be fired from all stances
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