-
07-21-2009, 12:51 AM #1606
Re: PR Dev Journal.
Damn I like the new UAV they implementing...
Gonna be nice apparently!
"UAV! DUCK!"|TG-69th|Kevlar

"Oh I know I don't think I see what I see what I'm thinking."
-
07-21-2009, 12:56 PM #1607
-
07-21-2009, 01:19 PM #1608
Re: PR Dev Journal.
I think the UAV would probably be fun, but I'm not sure it's taking the commander role in the right direction. There should be other ways to make it more fun without putting him heads down for half the game.
If it was 5 mins up, 30 mins down, that might be better, but even then, something's not right... I dunno.





-
07-21-2009, 02:10 PM #1609
-
07-21-2009, 02:44 PM #1610
Re: PR Dev Journal.
Right, but that doesn't mean that the commanding officer should be spending HALF his time playing with them, which is what might happen if they're up for 10 minutes and then can be called up again in 10 minutes.
I also think it significantly changes the nature of the game if there's something that I presume is hard to hear/see that can watch your battlefield manoeuvres without any real risk. It makes forward scouting, spotters, etc. much less useful. It makes retreat, re-position and re-engage operations less useful, too.
Maybe if it had no flares or less effective flares and cost a lot of tickets if hit, it would be okay, but even then, something seems wrong...





-
07-21-2009, 02:57 PM #1611
-
07-21-2009, 03:19 PM #1612
Re: PR Dev Journal.
Oh, yeah, something like the tank turret delay but lasting maybe 5 or 10 mins before you could launch a UAV would be very good.






-
07-21-2009, 06:04 PM #1613
Re: PR Dev Journal.
Balfa, just because he has the UAV up, doesnt mean that's the only thing he can see. DB posted a video of Ramiel with the UAV where he was flying around saw a technical, flipped to the Commander Map screen, and started placing "target" markers on the map.
The commander's job isnt going to change, nor is his head going to be down looking at pretty pictures 24/7. Think of the UAV as one more tool in his arsenal. He still can talk to squads and direct them the way he wants with the commander screen, only now, he can in real time tell a squad "nope you're going the wrong way, that a left right now", thus improving over all command/control.
I honestly think this will only further enhance the coordination between a squad and the CO.

These Things We Do... That Other's May Live
-
07-21-2009, 06:40 PM #1614
Re: PR Dev Journal.
I hope you're right. I just like the current requirement to have units in the area in order to see something.






-
07-22-2009, 11:27 AM #1615
- Join Date
- Jan 2008
- Location
- Leicester, United Kingdom, United Kingdom
- Age
- 21
- Posts
- 2,987
- Blog Entries
- 27
Re: PR Dev Journal.
dont forget tho that the other team will probably have one too, so its not going to make the game any more unbalanced. in fact i think this will add a touch more realism to it
also from the video's it seems like the UAV only has a limeted FOV so i guess lots of things could be happening outside the veiw of the commander that sill still require infantry on the ground to spot. Also think of the big maps like Kashan and quinling, they have a big playing area so getting the UAV to see all of it isnt going to work. Trust the DEV's to implement this in a fair way
-
07-23-2009, 12:46 AM #1616
-
07-23-2009, 02:33 AM #1617

- Join Date
- Dec 2007
- Location
- Good ol Suburbia in Southern Westchester County NY
- Posts
- 6,091
- Blog Entries
- 49
Re: PR Dev Journal.
I wonder if the Javelin could be coded in? It would be cool, could work like a laser guided missile but in a HAT.
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
-
07-23-2009, 03:52 AM #1618
Re: PR Dev Journal.


These Things We Do... That Other's May Live
-
07-23-2009, 04:43 AM #1619
- Join Date
- Jan 2009
- Location
- United States of America
- Posts
- 982
Re: PR Dev Journal.
Well, considering that Hellfires now go straight out and then drop, I think that the arc of a Javelin could be coded too.
The only issue would be locks. I think you'd have to make a Javelin able to hit a laze for it to be effective, requiring an officer/spotter to laze something for it.
-
07-23-2009, 09:50 AM #1620
Re: PR Dev Journal.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote







|TG-6th|GhostDog







Bookmarks