Welcome to Tactical Gamer

Discussion: Project Reality / PR:BF2 - PR Dev Journal. - It's just a suggestion. Nothing official.
  1. #1636

    MarineSeaknight's Avatar

    Join Date
    Feb 2008
    Location
    Southern California
    Posts
    2,925

    Re: PR Dev Journal.

    It's just a suggestion. Nothing official.

  2.  
  3. #1637

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: PR Dev Journal.

    The shotgun kill now is actually arrest because its assumed non lethal cartiridges are used like beanbags, plastic bullets or rock salt to knock the target over. Theres no reason to change that to knife or zip tie only which doesnt work when they are on top of a lamppost or whatever


    This shouldnt really be in this thread if its not already backed by a dev


    Sabot shotgun rounds -
    http://science.howstuffworks.com/shotgun11.htm


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  4.  
  5. #1638


    Join Date
    Mar 2007
    Location
    Portland, OR
    Age
    29
    Posts
    21

    Re: PR Dev Journal.

    Whoever made those kit geometries should be banned.

    -REad

  6.  

     
  7. #1639

    MarineSeaknight's Avatar

    Join Date
    Feb 2008
    Location
    Southern California
    Posts
    2,925

    Re: PR Dev Journal.

    Quote Originally Posted by ReadMenace View Post
    Whoever made those kit geometries should be banned.

    -REad
    Good thing it wasn't you or anything...

  8.  
  9. #1640

    Ghost Dog's Avatar

    Join Date
    Mar 2007
    Location
    Belgium
    Age
    29
    Posts
    1,851

    PR 0.87 and BF2 patch 1.5

    Update:

    Quote Originally Posted by [R-DEV]AncientMan View Post
    Hey there

    Let me give the PR community a bit of insight on what is currently going on with PR.

    We all know that DICE is trying to release a 1.5 patch for BF2. So what we have been doing is making a PR v0.87 hotfix which includes support for BF2 1.5, small fixes and the commander UAV.

    At the moment, PR v0.87 is looking pretty much done, but we don't know what 1.5 final will bring that requires further tweaking/fixing. The patch will be quite small, hopefully less than 20mb if nothing further needs changing when BF2 1.5 final releases. However, the problem has always been "when".

    We were on hold waiting for the release, but since it didn't come by the end of July, we decided to branch it out and start development work on PR v0.9. The initial plan for v0.9 has been polished, tasks have been allocated, and devs have already started commiting thousands of changes to the repository. It's definitely shaping up to be one of the biggest releases yet, with lots of new maps, vehicles, weapons, tweaks, fixes, and hopefully the IDF and Canadian factions. If all goes to plan, we're aiming at releasing at the end of the year.

    After PR v0.9 release we have the plan to move into smaller release cycles. I think we will all appreciate faster updates from PR to keep things fresh.

    So that's just a small insight on what is going on in the PR DEV world at the moment

  10.  
  11. #1641

    Dreadnought's Avatar

    Join Date
    Mar 2009
    Location
    Matthews, NC
    Age
    27
    Posts
    412

    Re: PR Dev Journal.

    woot
    |TG-Irr| Dreadnought


    If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One --
    I am become Death, the shatterer of Worlds.

    -J. Robert Oppenheimer, lead scientist of Manhattan Project quoting Bhagavad Gita

  12.  

     
  13. #1642


    chrisweb89's Avatar

    Join Date
    May 2008
    Location
    Canada
    Posts
    1,352

    Re: PR Dev Journal.

    I can't wait till Canadain Forces and hopefully the 1.5 patch will be able to stop some of the hacking and things
    |TG-69th|chrisweb89


  14.  
  15. #1643

    Ghost Dog's Avatar

    Join Date
    Mar 2007
    Location
    Belgium
    Age
    29
    Posts
    1,851

    Svd.

    New model for SVD:
    Quote Originally Posted by [R-CON]-kodiak- View Post
    Sometimes during production things may need to be redone and the hours spent on a model or texture are thrown out the window almost immediately. That was the case for the original SVD model I created. It was good, but not good enough for PR standards. But it had potential so I was given the task to remake the SVD adding more detail where needed and a list of things needed to be changed before it was worthy.

    [media]http://i96.photobucket.com/albums/l197/Tac0m/3D%20Art/SVD-render.jpg[/media]

    This is a WIP of the new improved Russian SVD I'm in the process of creating. I was pretty much told to go nuts on this model and so I did. There is faaaar more modeling detail on this SVD than the previous. Nosferatu has guided me through this weapon from almost the beginning this time. Give that guy props, he knows his stuff.

  16.  
  17. #1644

    Ghost Dog's Avatar

    Join Date
    Mar 2007
    Location
    Belgium
    Age
    29
    Posts
    1,851

    Fox holes update.

    New fox holes (WIP):

    Quote Originally Posted by [R-DEV]CodeRedFox View Post
    [media]http://www.realitymod.com/forum/members/2104-albums33-picture690.jpg[/media]

    Hey guys,

    So here is one of the projects I have been working on. After allot of playing, watching and experiencing we are going to be updating the fox holes. The Major problem was the lack of being able to enter it without jumping. This one will be a little larger and hopefully more protection.

    This is WIP as we do some testing and visual fixes. Coloring is not 100% correct as its just placed in the editor.

  18.  

     
  19. #1645

    Berlancic's Avatar

    Join Date
    Sep 2008
    Location
    Australia, Brisbane - best city in Oz.
    Age
    16
    Posts
    1,406

    Re: PR Dev Journal.

    Looks nice. I like all that extra lumps of dirt in the foxhole, or are they sandbags and wood? Looks more detailed anyhow.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



  20.  
  21. #1646


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,042
    Blog Entries
    15

    Re: PR Dev Journal.

    I think the foxhole is fine the way it is, but like the look of that one even more. It's my favorite deployable asset.

  22.  
  23. #1647

    Dreadnought's Avatar

    Join Date
    Mar 2009
    Location
    Matthews, NC
    Age
    27
    Posts
    412

    Re: PR Dev Journal.

    ooh, prone from a foxhole...
    |TG-Irr| Dreadnought


    If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One --
    I am become Death, the shatterer of Worlds.

    -J. Robert Oppenheimer, lead scientist of Manhattan Project quoting Bhagavad Gita

  24.  

     
  25. #1648

    brettwad's Avatar

    Join Date
    Jun 2009
    Location
    Winchester, Virginia, United States
    Age
    46
    Posts
    712

    Re: PR Dev Journal.

    Quote Originally Posted by Dreadnought View Post
    ooh, prone from a foxhole...
    Yes, that's a nice idea!!!

  26.  
  27. #1649

    Googol's Avatar

    Join Date
    Dec 2007
    Location
    South Bethlehem, PA
    Posts
    1,435

    Re: PR Dev Journal.

    yay, I won't have to try to bunnyhop my way out of a foxhole only to get shot whilst doing it.
    Googol


  28.  
  29. #1650

    Eavy Gunner's Avatar

    Join Date
    Feb 2008
    Location
    North East Lincolnshire, England.
    Age
    19
    Posts
    817

    Re: PR Dev Journal.

    I think they should do what they did with the MG nest and put a roof on it.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top