-
08-25-2009, 10:59 PM #1651
Re: PR Dev Journal.
As it is, the foxhole is ineffective to fire coming from higher altitudes, but extremely effective against level or lower level fire, whereas due to the roof the HMG is unable to be killed from high altitudes, but not very effective against fire coming from the front (a marksman/sniper can kill an HMG gunner from the front, since he's well exposed and cannot easily move out of the way)
Giving the foxhole a solid roof imo may not be the right way to go... but then again it would make it a lot more effective as cover, meaning that defenders will have an easier time...
I've effectively managed to convince myself that it's not a bad idea, but I'm still tossed.
-
08-26-2009, 01:35 AM #1652
Re: PR Dev Journal.
I think giving it a roof would make it harder to get in and out of and more of a bunker, imo.
As long as the foxhole is still effective against grenades and small arms fire, I'm all for em'! They look great and I can't wait to play with it.
-
08-28-2009, 01:31 AM #1653

- Join Date
- Dec 2007
- Location
- Good ol Suburbia in Southern Westchester County NY
- Posts
- 6,091
- Blog Entries
- 49
Re: PR Dev Journal.
I have to disagree with covering for foxholes. It might just be me, but a foxhole with covering isn't a foxhole, now I do understand that there are variations of foxholes that have been seen throughout various wars, but a sandbagged covered hole from my perspective is a foxhole.
I am for the developers placing covered versions or makeshift bunkers on certain locations like I have seen before, but to give a option for the SL to place a makeshift covered foxhole is a bit much. Now if there would be a arcitechual (sp?) engineer kit option that could be an interesting kit, but then again you might end up having a terrace and a penthouse attached to the foxhole/bunker at the end of the day vmaybe it goes well in San Francisco but not in PR.Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
-
08-28-2009, 06:29 AM #1654
Re: PR Dev Journal.
You can use HMG nests as cover anyhow, you don't have to be in the MG, but it acts like a low bunker. The foxhole is meant to be a hole, not a roofed hole.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



-
08-29-2009, 12:12 AM #1655
Re: PR Dev Journal.
Amen to that Berlanic...
I've used MG nests as my own private bunkers over and over again, and it gives you pretty decent cover...|TG-69th|Kevlar

"Oh I know I don't think I see what I see what I'm thinking."
-
08-29-2009, 12:40 AM #1656
Re: PR Dev Journal.
I see your point, and I raise you a +1 in agreement.
just IMO, I think some of the detail present in the foxhole would be nice to be added to the firebase (some dug-in sandbags, maybe a walkway, a wood-piece for the floor)...
It would look similar a foxhole, but with the covering and the radio box inside.
I'm no expert, though, so if it isn't realistic in that aspect, then I wouldn't complain... I just think giving the firebase itself a little more detail and a little more use in itself would be nice (especially like where in areas where the firebase itself blocks the position of good foxhole, like near a ridge). But hey, I like what we've got as it is, too!
(Maybe even add an option for a small bunker deployable that could help protect against heavier attacks with a roof, and thick walls, but might not have a lot of ways to fight from inside, so that an infantry squad can take cover during a mortar attack if they've got no time to run out of the attack radius in the hopes that they survive because of the bunker)
-
08-29-2009, 02:56 AM #1657
Re: PR Dev Journal.
Just throwing this out there, but what if the commander uav trailer were a larger complex that could be deployed in addition to the fire bases? I'll bet that would make for some different scenarios in CnC mode...
-
08-29-2009, 12:45 PM #1658
Re: PR Dev Journal.
You would just put it in the main like you used to have to do.
-
08-29-2009, 02:26 PM #1659
Re: PR Dev Journal.
They need to add medic bunkers from CoH. Then I can put an MG42 inside of it. I can also put a Flak 88 right next to it. And maybe a fortress of sandbag walls, concrete tank barriers, and mines.
One can dream, right?
-
08-30-2009, 01:23 AM #1660

- Join Date
- Dec 2007
- Location
- Good ol Suburbia in Southern Westchester County NY
- Posts
- 6,091
- Blog Entries
- 49
Re: PR Dev Journal.
It would be a neat addition if the CO had the option to Be a CO from the air, have a designated helo for this. Though I do understand where the negatives come into play, though I am basing this suggestion primarily as Blufor on insurgency maps.
Example - The USMC still uses the Huey as a command/support helo as one of it's various roles. The Army I suspect or possibly within certain detachments might also use a blackhawk, Kiowa or another variant as well.Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
-
09-02-2009, 03:10 AM #1661
-
09-02-2009, 04:00 AM #1662
Re: PR Dev Journal.
Awesome! Not only are they adding the commander UAV, but they are reverting the LAT and HATs to their normal infantry killing ways in .85...And fixing the attack hueys!









-
09-02-2009, 04:35 AM #1663
Re: PR Dev Journal.
I like how they reverted the AT killing infantry. L-ATs I think in some cases are meant to be used against infantry. the AT4 doesn't use an 84mm HE round for nothing.
I wonder how much of an impact removing tracers will have. Probably a lot harder to find technicals and PKMs.
And now static AA will hope to kill an attack huey.|TG-69th|Berlancic2"Speed. Aggression. Surprise."



-
09-02-2009, 03:56 PM #1664
Re: PR Dev Journal.
Tracers I did wonder why that was still like that, maybe it was in place of a muzzle fire illumination and other harder to replicate signs of firing
RPG blast I thought was silly weak, it has deviation and settle time now I think so thats enough difficulty I reckon
The informants idea sounds pretty original and well in line with the outnumbered forces dynamic
-
09-02-2009, 04:31 PM #1665
Re: PR Dev Journal.
Can some1 tell me why would they remove the tracers from the insurgents weapons? sure it will help improve ambushes of the opfor but does that make sense? doesn't high caliber weapons such as the PKM release tracers?








Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote


|TG-6th|GhostDog







Bookmarks