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09-02-2009, 04:37 PM #1666
- Join Date
- Nov 2008
- Age
- 22
- Posts
- 496
Re: PR Dev Journal.
Liquid:
Tracers are used for forces to be able to locate their fire and direct friendlies toward enemy units by firing toward them. So you can see where targets are.
They are an optional thing in all weapons with usually every 5thor so round being a tracer, though in insurgent cases they usually jsut stick to regular bullets as for the example you gave, it's easier to ambush and also the better killing power of that 2-3 extra bullets per mag :P

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09-02-2009, 05:06 PM #1667
Re: PR Dev Journal.
Really nice to see that they fixed the attack huey. It's alose nice that they made the Ats get their splah back since the LAT's job is partly anti-personell and fortification.
|TG-69th|chrisweb89









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09-02-2009, 07:55 PM #1668
Re: PR Dev Journal.
Ok dumb question, but what does this mean (Fixed M249 ELCAN deployed/undeployed mag-linking.)?
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09-02-2009, 08:04 PM #1669
Re: PR Dev Journal.
|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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09-02-2009, 08:16 PM #1670
Re: PR Dev Journal.
Ah ok, I'm an idiot. For some reason I thought they were gonna screw with how accurate it is.
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09-02-2009, 08:45 PM #1671
Re: PR Dev Journal.
Whenever mag-linking is mentioned, it refers to making the BF2 engine match the amount of ammunition in both weapons, so that if you fire off a magazine in deployed mode a magazine is taken away in undeployed mode too.
No more medics/ARs leaving your squad and making your squad crippled? If so, awesome.- Fixed kit reservation issues.
Definitely a good thing, also means that grenade traps can be properly marked. Hopefully they will get some use, they can be very useful if they aren't taking out 13 other insurgents.- Updated mine markers so players can place multiple ones.
Huh. Full color for conventional armies. Never woulda thought, but cool nonetheless.- Added commander UAV to conventional armies (full color) and Chechen (greyscale) command posts.
Also +1 awesomeness for attack hueys being righted. I can only imagine on the first day that someone will still use it like it was a flying tank.
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09-04-2009, 05:05 AM #1672
Re: PR Dev Journal.
Yep, and then they'll realize the hard way it's not the tank it was famed to be.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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09-04-2009, 01:54 PM #1673
Re: PR Dev Journal.
Seems.....uncharacteristic.



I'm Back.
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09-04-2009, 07:17 PM #1674
- Join Date
- Mar 2009
- Posts
- 172
Re: PR Dev Journal.
[media]http://i25.tinypic.com/309uflf.jpg[/media]
TG is known for it's teamwork and maturity, but well, does not count if there is a cache in main. :P
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09-04-2009, 09:08 PM #1675
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09-05-2009, 06:56 AM #1676
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09-05-2009, 07:35 AM #1677
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09-05-2009, 07:46 AM #1678
Re: PR Dev Journal.
it was here. There was a saw where squad leader 8 was that was killing us.
[media]http://i696.photobucket.com/albums/vv327/idjamesd/309uflf.jpg[/media]|TG| (:djames-d)

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09-07-2009, 03:18 PM #1679
- Join Date
- Mar 2009
- Posts
- 172
Re: PR Dev Journal.
Guys why the hell did I post this screenshot in the Dev-Journal? oO...
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09-08-2009, 05:34 AM #1680
Re: PR Dev Journal.
I know you're not suppose to shoot into main. It's really bloody hard when there's a cache right next to it. And not to camp the main. Because if you shoot someone 100m away from main on fallujah they're going to call it baserape. And everyone on the insurgent team will have a hissy fit.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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