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10-06-2009, 12:19 AM #1696
Re: PR Dev Journal.
No Jeepo, they're still growing enough poppies to be able to cause enough damage....
I loved the new stuff too, Asad will be even better IMO!
As for USxUK, wtf?? Is that because I asked you if you were british?
|TG-69th|Kevlar

"Oh I know I don't think I see what I see what I'm thinking."
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10-07-2009, 02:16 AM #1697

- Join Date
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Re: PR Dev Journal.
IDF vs. Hamas looks really cool especially the way the uni's look. I hope Hamas brought enough Hummus.
I'm with you Jeepo with a UK vs. US map. All jokes aside, a map which resembles the French or German countryside would be a cool setting. Kind of like Sahrani with the random vineyards.
Harrier vs. Harrier duel in the skies.
I am looking forward to seeing the galeal (sp? I'm on my iPhone), and how it handles. Hopefully it won't be nerfed too much.
Anyword if a Helmand Province 2009-2010 is in the works?
Or if the Chinooks and Merlins will be equipped with side or ramp door guns?
Maybe in the future the Huey will get an update as well, especially since the new Huey models are about to enter service in a few months.Randy = Ace ! - Warlab












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Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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10-07-2009, 02:33 AM #1698
Re: PR Dev Journal.
"
I'm with you Jeepo with a UK vs. US map. All jokes aside, a map which resembles the French or German countryside would be a cool setting. Kind of like Sahrani with the random vineyards.
Harrier vs. Harrier duel in the skies. "
I'm becoming an experienced mapper, and I'll tell you now that it wouldn't be worth the work to make a new map just for that.
However, it is a simple job to make an audit for training/fun purposes (as long as you abide by the server license ofc)
here is the tut http://www.realitymod.com/forum/f189...map-audit.html
anyone can do it.
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10-11-2009, 03:48 PM #1699
Re: PR Dev Journal.
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10-13-2009, 02:16 PM #1700
Re: PR Dev Journal.
Can't edit my previous post. Could a MOD merge them?
http://www.realitymod.com/forum/f196...ml#post1157370
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11-04-2009, 12:37 PM #1701
Re: PR Dev Journal.
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11-04-2009, 11:12 PM #1702
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11-06-2009, 03:58 PM #1703
Re: PR Dev Journal.
Insurgents will be able to kill the bluefor CO now with a well placed RPG or grenade.
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11-07-2009, 12:25 AM #1704
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11-07-2009, 12:37 AM #1705
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11-07-2009, 01:24 AM #1706
Re: PR Dev Journal.
I like the ACVs, like Arma 2 mobile HQs. And yeah the little props for each faction is awesome. Hehe, playboy. The commander will probably be staring at that rather than the commanding screen hehe.
|TG-69th|Berlancic2"Speed. Aggression. Surprise."



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11-07-2009, 02:07 PM #1707
Re: PR Dev Journal.
They're static objects, just like the old command trailers. I would imagine they'd be put somewhere safe or the ACVs themselves made indestructible for gameplay's sake, as well as mirroring the precedent set by the former command trailers.
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11-08-2009, 02:24 PM #1708
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Re: PR Dev Journal.
After reading the thread, they are not mobile nor are they destructible, but you can still get shot out of them.
Though I doubt they'll be placed where that's possible on most maps. It'll at the very least be very difficult I'm sure.
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11-08-2009, 08:08 PM #1709
Re: PR Dev Journal.
I wonder if mortars will be able to kill the CO? not that it would make a big gameplay change but this could affect a team in the middle of a well cooridinated assualt or something.
|TG-69th|chrisweb89









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11-10-2009, 03:22 AM #1710
[Vehicles] AAVP7A1 and AAVC7A1
AAVP7A1 and AAVC7A1:
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