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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Those shots did look super-awesome.
  1. #1771

    Belhade's Avatar

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    Re: PR Dev Journal.

    Those shots did look super-awesome.
    |TG-6th|Belhade
    "I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy





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  3. #1772

    Portable.Cougar's Avatar

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    Re: PR Dev Journal.

    I can tell you that all those shots are taken from normal PR, no special effects. Some even off my crapy PC.


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  5. #1773



    Jeepo's Avatar

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    Re: PR Dev Journal.

    Just wait guys......just wait.........

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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  7. #1774

    MarineSeaknight's Avatar

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    Re: PR Dev Journal.

    We gave them shots from ArmA to hype up .9 some more.

    In fact, none of these are from PR, and .9 is going to be the worst update evar.



    evar.

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  9. #1775


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    Re: PR Dev Journal.

    Too bad marine doesn't really know because hes not a tester.
    |TG-69th|chrisweb89


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  11. #1776

    [R-PUB]bosco's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-DEV]dbzao View Post
    I was able to get the next few maps in the server rotation to show up in the "Detailed Server Information" dialog box.



    It's updated every minute, so even if the server changes the next map or the maplist, it will still show up correctly if the player updates his view.

    Server admins are still able to put their own text in that field, but if they add a special "pr_maplist" keyword in it, we will add the next few maps that fit in that space. For example:



    I'm sure other players like me will enjoy this new little feature.

    By the way, let's see who can find a secret
    http://www.realitymod.com/forum/f196...-rotation.html

    No more spamming people over Xfire

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  13. #1777

    |TG-Irr|Nixon's Avatar

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    Re: PR Dev Journal.

    Great feature, will be very usefull!



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  15. #1778

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-PUB]bosco View Post

    No more spamming people over Xfire
    Too true, too true.

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  17. #1779

    VCDreves's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-PUB]bosco View Post
    http://www.realitymod.com/forum/f196...-rotation.html

    No more spamming people over Xfire

    What's with the ".905"? Sorry if someone has already pointed this out.

    In-Game: |TG-Irr|Dreves

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  19. #1780


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    Re: PR Dev Journal.

    Quote Originally Posted by VCDreves View Post
    What's with the ".905"? Sorry if someone has already pointed this out.

    There's our version of PR and then the test version of PR.

    We play, as of right now, 0.874. They are testing version 0.905.

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  21. #1781

    [R-PUB]bosco's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by MarineSeaknight View Post
    Too true, too true.

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  23. #1782

    MarineSeaknight's Avatar

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    Re: PR Dev Journal.

    Though now that I think about it, you're still going to xFire me about it boscoee, cause you're too lazy to load up PR to check.

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  25. #1783

    [R-PUB]bosco's Avatar

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    Re: PR Dev Journal.

    I won't comment on that at this point.

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  27. #1784


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    Re: PR Dev Journal.

    If that feature's available in-game it stands to reason it could be added to PRSPY.

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  29. #1785


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    Re: PR Dev Journal.

    Quote Originally Posted by Startrekern View Post
    If that feature's available in-game it stands to reason it could be added to PRSPY.
    I'm not too sure. Geze or db would be able to say.

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