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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Originally Posted by Belhade Rifleman AT/Rifleman AP? I take it the second is Armor Piercing,
  1. #1831

    |TG-Irr|Nixon's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Belhade View Post
    Rifleman AT/Rifleman AP? I take it the second is Armor Piercing, the H-AT kit?

    At first glance the SL "Command Weapon" seems a little bulky and I don't like the idea of the SL dropping his rifle to issue orders. But I'm sure it won't be much of an issue in game...
    The icon looks like a AP mine not a rocket, so I guess an anti-personnel class



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  3. #1832

    elemanoel's Avatar

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    Re: PR Dev Journal.

    AP stands for ANTI PERSONAL (claymore marker)
    [PRLA] Elemanoel

    De la cuna de Fangio





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  5. #1833

    AlmightyLion's Avatar

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    Re: PR Dev Journal.

    The responsibility of the commander is just shrinking and shrinking
    For the better or worse ?




    TG-6th|Almightylion

    "It's feedom for everybody or freedom for nobody"" - Malcolm X

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  7. #1834

    Sabre_Tooth_Tigger's Avatar

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    Re: PR Dev Journal.

    Thats great, should help cas and team in general. Will CO still be able to delete these markers


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  9. #1835


    Axis_Sniper's Avatar

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    Re: PR Dev Journal.

    Just food for thought, but just imagine Insurgency, with all those grenade traps your friendlies continually place around the only entrance/exit to your FB/Cache...Now imagine it in a map like Muttrah...Now imagine it in one of Nardini's squads. You thought dislodging him from the bunkers was hard enough....Now he has claymores.



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  11. #1836


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    Re: PR Dev Journal.

    Man, there better be some way to circumvent those claymores. Otherwise, certain defensive positions are about to become IMPOSSIBLE to attack without first sending in someone to be the cannon fodder. In some places, particularly places like the mine on Qwai, its already to the point that you can't get past a determined defense short of crashing their computers with excess smoke.

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  13. #1837


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    Re: PR Dev Journal.

    Some things I got out of that:

    1) RUSSIA vs. IDF with the IDF on the defensive. That's a RUSSIAN carrier out there.
    2) CAS is going to be so much easier now. Yay specifics.
    3) Firebases don't explode anymore?
    4) IDF has a different truck. It's colors/wheels are off.
    5) Beirut map is either random AAS (it appears there could be more flag locations), or a new type of AAS altogether. It says 'aasv4' in the flags.

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  15. #1838

    Dreadnought's Avatar

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    Re: PR Dev Journal.

    want
    |TG-Irr| Dreadnought


    If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One --
    I am become Death, the shatterer of Worlds.

    -J. Robert Oppenheimer, lead scientist of Manhattan Project quoting Bhagavad Gita

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  17. #1839


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    Re: PR Dev Journal.

    Great I think, but I am worried about SL overload, I have a hard enough time atm, plus all that to deal with....
    I am not complaining I think they look awesome, but it will make the SL's job harder and it's already tricky to find a decent SL.

    Found a Chuc/ancients vid on YT with a quad on Jabal can't post the link yet....

    Search PR v0.9 Test

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  19. #1840


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    Re: PR Dev Journal.

    No way!

    This will make the SL's job a lot easier! It's a beautiful, flexible system.

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  21. #1841

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    Re: PR Dev Journal.

    Quote Originally Posted by Startrekern View Post
    That's a RUSSIAN carrier out there.
    Oh wow nice!

    Russia only has like 1 or 2 aircraft carriers total in their navy

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  23. #1842


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    Re: PR Dev Journal.

    Oh holy mother of sweet Allah-Jesus!

    Look! 'DROP KIT'! We can drop kits!

    !!!








    (This will come as a relief to my squad members..)

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  25. #1843

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    Re: PR Dev Journal.

    Quote Originally Posted by Axis_Sniper View Post
    Just food for thought, but just imagine Insurgency, with all those grenade traps your friendlies continually place around the only entrance/exit to your FB/Cache...Now imagine it in a map like Muttrah...Now imagine it in one of Nardini's squads. You thought dislodging him from the bunkers was hard enough....Now he has claymores.
    If the army using them follows the Mine Ban Treaty most uses should be restricted to command detonated (US would need to follow this in areas with civilians, like the Insurgency maps) and that should make it slightly less effective for one of those situations, like trying to use C4 to defend a doorway.
    Just because everyone does something does not mean that it is right to do.

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  27. #1844

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    Re: PR Dev Journal.

    The LGM's are already in place with CAS jets. And the LGB's are just laser guided bombs. You can drop the bombs from stupid altitudes but you have to get up close to see the the target with the LGM's. Just like you would when you gun in a chopper.

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  29. #1845

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    Re: PR Dev Journal.

    Not from the Dev Journal (that I know of) but it got something to do with the "Spectator Camera" post:






    [media]http://www.youtube.com/watch?v=jEsXY33TYok&feature=rec-LGOUT-exp_fresh+div-1r-3-HM[/media]




    TG-6th|Almightylion

    "It's feedom for everybody or freedom for nobody"" - Malcolm X

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