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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Originally Posted by [R-DEV]2Slick4U Hello and welcome to the Project Reality Highlights Reel #5! We
  1. #1861

    [R-PUB]bosco's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-DEV]2Slick4U View Post
    Hello and welcome to the Project Reality Highlights Reel #5! We hope everyone had a great holiday and would like to wish you all a happy and prosperous new year. While being the first reel of 2010, this will be the last regular update before the official release of Project Reality v0.9. We are currently testing release candidate builds, so the PR v0.9 release is close at hand and will hopefully be out before the end of this month! Now, let's get on with the highlights and build up some anticipation!




    - PR v0.9 Map Loading Screens
    A peek at the upcoming maps in Project Reality v0.9. These slightly edited screen shots are the background images that show on the loading screen, when loading into the specific map.
    Read more...




    - New US Army Kit Geometries
    Since the vanilla Battlefield 2 kits are simple and do not offer a lot of diversion, a proper replacement was needed. The all new US Army kit geometries aim to reflect their real life counterparts and improve distinction between the various kits.
    Read more...




    - New Russian Forces Kit Geometries
    The infantry of the Russian Forces are now fully kitted out with proper kit geometries. Every detail from GRAD vests, to PKM pouches, to RPG backpacks has been included for authenticity.
    Read more...




    - Other Featured Highlights


    That is by far not all, so feel free to browse both The PR Highlights Forum and The Dev Blogs for more unshown goodies!

    Now sit back and hold tight for the Project Reality v0.9 release! See you on the battlefield!


    - The Project Reality Team


    http://www.realitymod.com/forum/f380...-reel-5-a.html

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  3. #1862

    AlmightyLion's Avatar

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    Re: PR Dev Journal.





    TG-6th|Almightylion

    "It's feedom for everybody or freedom for nobody"" - Malcolm X

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  5. #1863


    chrisweb89's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by AlmightyLion View Post
    Same, can't wait for this stuff.

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  7. #1864


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    Re: PR Dev Journal.

    Agree, hope it will revive PR in the European timezone but I 'm pretty sure it will.
    Xfire: Iaintyourm8 | Ingame: GhostDog | Steam: Zuigmijnballen


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  9. #1865

    Googol's Avatar

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    Re: PR Dev Journal.

    [media]http://media.realitymod.com/highlights/05/us_kit_geometries_01.jpg[/media]

    Hrm, the soldier in the middle is holding the mag with his trigger hand while the other hand is holding the barrel. Doesn't seem very combat ready . Just a small observation that I found humorous, it'll probably be fixed.
    Googol


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  11. #1866

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    Re: PR Dev Journal.

    Quote Originally Posted by google View Post
    [media]http://media.realitymod.com/highlights/05/us_kit_geometries_01.jpg[/media]

    Hrm, the soldier in the middle is holding the mag with his trigger hand while the other hand is holding the barrel. Doesn't seem very combat ready . Just a small observation that I found humorous, it'll probably be fixed.
    Looks to me like his finger is on the M203 trigger.

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  13. #1867

    Googol's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by DiscoJedi View Post
    Looks to me like his finger is on the M203 trigger.
    Hadn't thought of that, good point.
    Googol


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  15. #1868

    Mix0lydian's Avatar

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    Re: PR Dev Journal.

    i see there is an animation for using the SL radio

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  17. #1869


    Portable.Cougar's Avatar

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    Re: PR Dev Journal.

    Lies!

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  19. #1870

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    Re: PR Dev Journal.

    incredible stuff

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  21. #1871

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    Re: PR Dev Journal.

    Quote Originally Posted by DiscoJedi View Post
    Looks to me like his finger is on the M203 trigger.
    Disco for the win!
    What's weird about a young goats head, smoking a joint, tied with a scarf to a mobile artillery gun? - Jeepo


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  23. #1872

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    Re: PR Dev Journal.

    Weapons: Deployable Anti-Tank

    Looks great! Does this mean Marine will be out of a job?
    What's weird about a young goats head, smoking a joint, tied with a scarf to a mobile artillery gun? - Jeepo


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  25. #1873

    Dreadnought's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by DiscoJedi View Post
    Looks to me like his finger is on the M203 trigger.
    grenadier with aimpoint?
    |TG-Irr| Dreadnought


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  27. #1874

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    Re: PR Dev Journal.

    Quote Originally Posted by Dreadnought View Post
    grenadier with aimpoint?
    I'm pretty sure they were gonna make most of the kits like the SL one now. You can request aimpoint if you right click and the scoped one if you left click.

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  29. #1875

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    Re: PR Dev Journal.

    Quote Originally Posted by McGann View Post
    Weapons: Deployable Anti-Tank

    Looks great! Does this mean Marine will be out of a job?
    F no!

    That means job security on every single map.

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