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05-27-2008, 07:50 PM #181
Re: PR Dev Journal.
Hmm yes, but what if we where to limit the ammunition of the cluster bomb on an A-10 to about 1 per re-armament. This way, the A-10 would have to keep landing to reload which would greatly decrease the use of the cluster bomb. This is because the A-10's primary objective should be to respond to CAS markers and bomb those targets. This makes the cluster bomb a secondary weapon that can be asked for by squads to take out an annoying inf squad once in a while.
Googol








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05-27-2008, 09:08 PM #182
Re: PR Dev Journal.
Cluster bombs aren't realistic anyways. They are banned by the Geneva convention. Cluster bombs would often not detonate but stay live and would detonate if pressure was put on them. Basically turning them into a mine. Vietnam still suffers from cluster bombs killing people and look at how long ago the Vietnam Conflict happened.

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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05-27-2008, 09:15 PM #183

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Re: PR Dev Journal.
terrorists beheading people on tv i bet are also banned from the geneva conventions, but people still do it.......you could make them AP incendiary....so it would be for armor.....its even a better incentive, that it might not blow up right away, that way it could also end up being like a cluster mine of sorts.
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05-27-2008, 09:16 PM #184
Re: PR Dev Journal.
Limiting ammunition has nothing to do with the possibility of including the cluster bomb in the mod. It's been proven to work offline, however. Let me find the video of SatNav's CBU...
[R-MOD]Bob Marley explaining all that network code stuff about why we can't use em
[media]http://youtube.com/watch?v=IDfrrVjR6nk&feature=related[/media]
[media]http://youtube.com/watch?v=3fH1vARfNuU&feature=related[/media]
Also, for PR testers, look on the Tester Forums for a recently-made thread on this.
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05-27-2008, 09:31 PM #185
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05-27-2008, 09:39 PM #186
Re: PR Dev Journal.
Here is proof: http://www.icrc.org/web/eng/siteeng0...8?opendocument
p.s. randy, terrorists aren't bound to the Geneva convention.
BTW. you don't need to be so hostile D:
Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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05-27-2008, 11:37 PM #187
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05-28-2008, 03:11 AM #188
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05-28-2008, 05:54 AM #189
Re: PR Dev Journal.
As far as i know cluster munitions are not banned since some NATO countries still use them.
and for the .50 cal i dont really know i heard some soldiers say that the barrets are to be used on infantry, but they are pretty effective.If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks









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05-28-2008, 06:50 AM #190
Re: PR Dev Journal.
Cluster bombs are not yet banned, but they 're trying to get them banned...
I do however prefer the JDAM, it 's much more impressive imho.
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05-28-2008, 07:06 AM #191
Re: PR Dev Journal.
would be interesting to have a Commander-authorized "napalm airstrike" assett on jungle/heavily-wooded maps like OGT or Mestia instead of the JDAM
and on a shorter 45 min timer
imagine Operation Barrucada with Marine harriers completely lighting up a ridgeline against that pretty horizon...
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05-28-2008, 01:27 PM #192
Re: PR Dev Journal.
Judging by the Canadian flag in your sig I'll hazard a guess that you're a fellow Canuck. I hate to be the bearer of bad news but we still equip and train our CF-18's to drop CBU munitions. The newest variety actually have timers on the submunitions that will detonate unexploded ordnance usually within 8-24hrs after arming.
As far as how they would fit into PR, I too share Skud's concerns but think that this will be balanced out by the rapid number of TK's pilots would incur should they feel like just performing random uncoordinated drops.
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05-28-2008, 06:39 PM #193
Re: PR Dev Journal.
Thats what I was thinking too. The problem with cluster bombing is they are too inaccurate and unpredictable.They would have to be dropped at an exact altitude because they would explode after falling X number of meters, If the bomb detonates too high, the smaller explosive bombs would be too far scattered to be effective on a specific area, and would land in the areas around the intended target area, killing friendlies. With the kinds of munitions we have in use right now, the target area can always be predicted.
And if the PR people cared about the Geneva conventions, you would be getting docked tons of points each time you kill a medic (if the medic is healing instead of shooting you)|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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05-28-2008, 07:28 PM #194
Re: PR Dev Journal.
Cluster bombs were in the news today, some nato countries have banned their usage for some of the reasons mentioned above
http://news.bbc.co.uk/1/hi/world/europe/7423714.stm
I last heard of them being used by Israel against Lebanon
1. The cluster bomb, in this case a CBU-87, is dropped from a plane and can fly about nine miles before releasing its load of about 200 bomblets.
2. The canister starts to spin and opens at an altitude between 1,000m and 100m, spraying the bomblets across a wide area.
3. Each bomblet is the size of a soft drink can and contains hundreds of metal pieces. When it explodes, it can cause deadly injuries up to 25m away.
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05-28-2008, 07:57 PM #195
Re: PR Dev Journal.
If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks









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