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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Originally Posted by starstriker1 means that there's an excuse to have armies other than Russia
  1. #1981

    Portable.Cougar's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by starstriker1 View Post
    means that there's an excuse to have armies other than Russia involved.
    Perfect


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  3. #1982

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    Re: PR Dev Journal.

    Quote Originally Posted by Startrekern View Post
    Really, a Victory-class and an Imperial-class look mostly the same, just one's a weee bit bigger

    yeah, kinda...the Vic's tiers are closer together and looked more like the tank turret. I actually though of that before i saw your comment.
    "It's called a randomizer, and it's fitted to the guidance systems and operates under a very complex scientific principle called pot luck."

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  5. #1983


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    Re: PR Dev Journal.

    The Vicstar was actually originally a Republican vessel, just like the Acclamator series.. the ISDs were introduced later. Then came the Executor-Class SuperStarDestroyer.

    And it was massive.. 19km long.


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  7. #1984


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    Re: PR Dev Journal.

    I don't recall this being a Star Wars mod, do any of you guys? I think the thread is called "PR Dev Journal", so keep it on topic.

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  9. #1985

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    Re: PR Dev Journal.


    not exactly from the journal
    but a 0.9 preview uploaded by db
    |TGXV|STeaLthBananaaa



    We snipe the TG way


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  11. #1986


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    Re: PR Dev Journal.

    I want PR now!!!!!!!!
    I think the bugs are all worked out and that cage clearly does its job of keeping stuff away from the scimi.
    |TG-69th|chrisweb89


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  13. #1987


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    Re: PR Dev Journal.

    Oh god I was dying watching that. Whoever made that video deserves an Oscar.



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  15. #1988

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    Re: PR Dev Journal.

    That was awesome. Not only will the scimitar be able to handle loads of ramming and damage, it will be able to make technicals and bombcars fly 50m into the air.

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  17. #1989


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    Re: PR Dev Journal.

    And if you ever get a vehicle stuck, well now you know who to call to get it out.
    |TG-69th|chrisweb89


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  19. #1990

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    Re: PR Dev Journal.

    Quote Originally Posted by Axis_Sniper View Post
    Oh god I was dying watching that. Whoever made that video deserves an Oscar.
    db uploaded it onto his youtube channel so i assume it was him filming
    i guess he is trying to tell us that 0.9 is not ready to be released yet :P
    ..unless we want the caged-scimi to act like that lol
    |TGXV|STeaLthBananaaa



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  21. #1991


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    Re: PR Dev Journal.

    Perhaps one of the most anticipated maps in .9 (from the testers) is Yamalia. This map offers something for everyone, has fantastic terrain and features every game mode in PR except insurgency, so it has a lot of versatility and the replay factor on it should be very high.

    Quote Originally Posted by [R-DEV]Deer
    Here is my second map for 0.9, Yamalia =) Its based on lowlands on northwestern area of siberia and has Canadians vs Russians. Map is combination of open bogs and taiga forest. Hopefully visual look makes you feel like being in middle of nowhere in siberia. Im sure having to walk through 4km map with no vehicles at all makes you feel just that

    Gamemodes
    Map will have 3 layers for standard AAS v3 gamemode, there is actually about 17 flags in the map but only 6 of them will be randomly picked for each round, so there will be lots of variation when it comes to flags =) There is also the new Vehicle Warfare gamemode, and CNC and Skirmish.

    Vehicles
    Just kidding about no vehicles =) Both teams has plenty of transportation, including APCs, trucks, jeeps and helicopters. Tanks are only on vehicle warfare gamemode.

    Fortifications
    Hopefully this map makes it more fun and interesting to build your own fortifications, each flag has already some fortifications but by building more yourself you can make flags be real fortresses which will require some teamwork and tactics to be destroyed.




    Screenshots





























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  23. #1992

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    Re: PR Dev Journal.

    Wow! Nice screenshots. I didn't realize the Maginot Line went all the way to Siberia.

    (Is that really a mile-long trench line?)
    |TG-6th|Belhade
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  25. #1993


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    Re: PR Dev Journal.

    2 things in that trailer that made me squeal. One was the ability to ride on top of the BTR-90s, the other was the melee the guy did at the end. I hope the Russians have an insurgency map. Gonna be awesome to see an IED go off on a BTR with guys riding on top.



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  27. #1994

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    Re: PR Dev Journal.

    Iron Ridge has an INS layer against Milita.

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  29. #1995


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    Re: PR Dev Journal.

    Is the militia gonna be exactly the same from the Chechyans? Or is there gonna be some changes?



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