Welcome to Tactical Gamer

Discussion: Project Reality / PR:BF2 - PR Dev Journal. -
  1. #2041


    Join Date
    Jan 2009
    Location
    United States of America
    Posts
    982

    Re: PR Dev Journal.


  2.  
  3. #2042

    Charity Case's Avatar

    Join Date
    Aug 2007
    Age
    25
    Posts
    878

    Re: PR Dev Journal.

    For those of you who don't visit the PR forums, you should know that the above video isn't part of the dev journal (the guy who coded it isn't a dev) and the features shown in it haven't been announced for PR.

  4.  
  5. #2043


    Join Date
    Jan 2009
    Location
    United States of America
    Posts
    982

    Re: PR Dev Journal.

    Yeah, Mosquill did all that. Maybe I should've said that in my post. At any rate, DB's said that Mosquill's stuff might be included in future releases.

  6.  

     
  7. #2044

    ParanoidSFguy's Avatar

    Join Date
    Sep 2008
    Location
    Riga, Latvia
    Age
    18
    Posts
    195

    Re: PR Dev Journal.


  8.  
  9. #2045

    Paine's Avatar

    Join Date
    Aug 2008
    Posts
    350
    Blog Entries
    10

    Re: PR Dev Journal.

    with regard to the 3d optics... I like the idea, but the area outside the viewfinder should not zoom, it should stay at 1.0. Your other eye doesn't magically magnify because the one is pressed to optics... it just looses focus. SO the area outside the optics should be blurred to the point only shapes and movement are visible, while the area inside the optics is focused .

  10.  
  11. #2046

    Katanama's Avatar

    Join Date
    Mar 2008
    Location
    Denmark
    Age
    24
    Posts
    1,056

    Re: PR Dev Journal.

    in the BF2 engine you zoom the whole screen that is why we have the black perimeter on optics with a zoom today. I don't think that there is a way around this
    If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks




  12.  

     
  13. #2047

    Celestial1's Avatar

    Join Date
    Sep 2008
    Posts
    1,516

    Re: PR Dev Journal.

    No, there is no way to have a dynamic zoom in BF2. Whole screen zooms, or no zoom.


    It's not going to be very noticeable in the heat of things, and it will still give you a peripheral heads up as to what's around outside the scope (the zoom on the outside will make scopes less effective than with dynamic zoom in CQB, because you've now got a restricted FOV, making aimpoints/ironsights a good alternative).

  14.  
  15. #2048

    ParanoidSFguy's Avatar

    Join Date
    Sep 2008
    Location
    Riga, Latvia
    Age
    18
    Posts
    195

    Re: PR Dev Journal.

    http://www.realitymod.com/forum/blog...po-update.html

    Blog about changes made in Muttrah.

  16.  
  17. #2049

    Celestial1's Avatar

    Join Date
    Sep 2008
    Posts
    1,516

    Re: PR Dev Journal.

    Not a Dev Journal Entry
    Posting here so that it gets more recognition:


    Having trouble with CTDs during game or loading a new map? You might want to try out this tool that [R-DEV]AfterDune found, which optimizes your memory while playing. He's just testing it out as of now, but it might help solve some memory issues causing you to CTD when PR takes up more memory than your computer can handle.

    http://www.realitymod.com/forum/f10-...laying-pr.html

  18.  

     
  19. #2050

    Ghost Dog's Avatar

    Join Date
    Mar 2007
    Location
    Belgium
    Age
    29
    Posts
    1,851

    Weapons Update.

    Weapons Update:

    Quote Originally Posted by [R-DEV]Chuc View Post
    We welcome to the team 2 new R-CONs, Matty and Salmonella
    They've been incredibly productive so far, with Salmonella versed everything in the production cycle from modelling, UV mapping, texturing and exporting; and Matty being an extremely fast and capable modeller and UV mapper.

    Some of the stuff they've been working on -

    C7CT conversion - Original C7A2 model by [R-DEV]Katarn, conversion by [R-CON]Matty



    C7/C8 series Ironsight Component - [R-CON]Matty
    (NOTE - For those wondering, we are also making an Eotech.. but that's for another time.)





    M249 PIP conversion - Original Minimi model by [R-DEV]Katarn, conversion by [R-CON]Matty



    ACOG model conversion - Original ACOG model by [R-DEV]Katarn, conversion by [R-CON]Matty



    C14 Timberwolf - Original model by [R-MOD]KP, completed by [R-CON]Salmonella



    kiGJmZMETF0

    -------

    For those hankering for some more opfor weapons, don't you worry.. that'll be for another update

  20.  
  21. #2051


    chrisweb89's Avatar

    Join Date
    May 2008
    Location
    Canada
    Posts
    1,355

    Re: PR Dev Journal.

    Can't wait not to be stuck with scopes as the CF even when fighting in close quarters.
    |TG-69th|chrisweb89


  22.  
  23. #2052


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,044
    Blog Entries
    15

    Re: PR Dev Journal.

    Quote Originally Posted by Startrekern View Post
    I'm confused as to why the round curves left while the tank is moving.

    Me being the man of science I am, I know that Coriolis force curves projectiles to the right.

  24.  

     
  25. #2053

    Celestial1's Avatar

    Join Date
    Sep 2008
    Posts
    1,516

    Re: PR Dev Journal.

    The projectile is moving at a forward speed equal to that of the tank.

    If the tank is driving forward at 40mph, the shell is also moving forward (along with towards the target) 40mph when it leaves the gun.



    I'm not sure if it would be that pronounced IRL, or whether anything negates that, but that would be my best guess. (I'm also not that great at physics sometimes, so forgive me if I'm an idiot and am spewing nonsense.)

  26.  
  27. #2054

    Paine's Avatar

    Join Date
    Aug 2008
    Posts
    350
    Blog Entries
    10

    Re: PR Dev Journal.

    yes as celest said, the reason it curves is because the engine is no longer acting a force on the round, as it was when the round was in the chamber. This is why the gunner aims behind the target, to compensate for that.

  28.  
  29. #2055


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,044
    Blog Entries
    15

    Re: PR Dev Journal.

    Right...

    If I'm in a car, and I throw a ball out the window, the ball will curve right due to coriolis force. Always.

    Tank shells at that range would not curve at all, at least to the human eye.

    I think the BF2 physics are just whacked, that is all.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top