Welcome to Tactical Gamer

+ Reply to Thread
Page 16 of 161 FirstFirst ... 6789101112131415161718192021222324252666 ... LastLast
Results 226 to 240 of 2403
Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Originally Posted by Mix0lydian skud-->USAF? good decision yuppers. But no USAF in game yet Not
  1. #226


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,042
    Blog Entries
    15

    Re: PR Dev Journal.

    Quote Originally Posted by Mix0lydian View Post
    skud-->USAF?

    good decision
    yuppers.

    But no USAF in game yet

    Not enough chairs to sit around in.

  2.  
  3. #227

    gijoe's Avatar

    Join Date
    Mar 2007
    Location
    Canada
    Posts
    2,848

    Re: PR Dev Journal.

    If there is gonna be a USAF there has to be a RCAF. Only fair.


    Do you really want invincible bears running around raping your churches and burning your women?

  4.  
  5. #228

    browna3's Avatar

    Join Date
    Jan 2008
    Location
    Leicester, United Kingdom, United Kingdom
    Age
    21
    Posts
    2,987
    Blog Entries
    27

    Re: PR Dev Journal.

    there'd have to be RAF aswell then

  6.  

     
  7. #229

    Googol's Avatar

    Join Date
    Dec 2007
    Location
    South Bethlehem, PA
    Posts
    1,435

    Re: PR Dev Journal.

    Or no AFs at all... (please dont hurt me)
    Googol


  8.  
  9. #230

    Mix0lydian's Avatar

    Join Date
    Aug 2007
    Location
    New Jersey, USA
    Posts
    467

    Re: PR Dev Journal.

    don't think there will be air force-only maps unless we get 1324334x13442q5423 km sized maps

    it's assumed that the jets on future US Army maps (ie Kashan) will be representative USAF

    likewise with the brit army+RAF on Qinling

    seems like only the USMC is able to hold on to its owned fixed-winged assetts

  10.  
  11. #231


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,042
    Blog Entries
    15

    Re: PR Dev Journal.

    The USAF will never have a role in the game. I was only kidding. It's an "assumed" role like Mix mentioned.

  12.  

     
  13. #232

    Dr. Zoidberg's Avatar

    Join Date
    Jan 2008
    Location
    Prince Edward Island, Canada
    Age
    20
    Posts
    96

    Re: PR Dev Journal.

    Quote Originally Posted by gijoe View Post
    If there is gonna be a USAF there has to be a RCAF. Only fair.
    Sure, though the mod will have to go 40 years back in time
    |TG|DocZoidIV

    A Day in the Life of |TG-X|Turkish
    "It looks so tasty...."
    "That looks absolutely delightful!"
    "Wow that's a lot of tasty stuff!"
    "This is perfect, I love it!"




  14.  
  15. #233

    Pwn3ge's Avatar

    Join Date
    Jan 2008
    Posts
    849

    Medic updates!

    http://www.realitymod.com/forum/f196...-dynamics.html
    Yay! New features for the medic class! These ideas are great! I love the new Give up button and the extended revive times!

  16.  
  17. #234

    Googol's Avatar

    Join Date
    Dec 2007
    Location
    South Bethlehem, PA
    Posts
    1,435

    Re: PR Dev Journal.

    Pretty cool, perhaps I wont have to nervously say "15 seconds" any more.
    Googol


  18.  

     
  19. #235

    SamO's Avatar

    Join Date
    Oct 2007
    Posts
    1,186

    Re: PR Dev Journal.

    That looks very promising.

  20.  
  21. #236

    Ghost Dog's Avatar

    Join Date
    Mar 2007
    Location
    Belgium
    Age
    29
    Posts
    1,851

    Re: Medic updates!

    Quote Originally Posted by pwn3ge106 View Post
    http://www.realitymod.com/forum/f196...-dynamics.html
    Yay! New features for the medic class! These ideas are great! I love the new Give up button and the extended revive times!
    Thx for the headz up.

    I 'll quote here:

    Quote Originally Posted by [R-DEV]dbzao View Post
    Here is some work regarding the medics and healing dynamics we are working on.

    The medics will probably get:

    6 field dressings (up from 5)
    4 smoke grenades (up from 2)
    10 charges for defribilator (up from 6)

    All good, but the next change is the big one here. In previous releases, in order to revive someone, you have to be extremely well coordinated and on the ball. Being able to identify when a squad member goes down, identifying what took them out, doing the right action (fall back, surpress the enemy, pop smoke & wait, then move in and revive) BEFORE the wounded time runs out is such a strong demand that it makes the class very very difficult, specially when more than one soldier is down at the same time.

    The change involves bumping the respawn time to 60 seconds (for now) so the medics have a bigger interval to revive his team members. But wait, no need to panic. When down, the SUICIDE button changes to GIVE UP that the player can click to go from critically wounded to the killed state. The timer is then switched to the normal spawn time of 30 seconds (plus other penalties) minus the time the player has already waited.

    Players who are killed straight out (headshot, died in a vehicle, died by explosion, etc) won't get the extended critically wounded time and will go directly to the standard killed time of 30 seconds (plus other penalties).

    So if you don't have a medic around, you can bypass the extended time and go to the normal spawn time we already have today. But if your medic is still up, you may want to not give up that soon and that may save your squad from moving all the way from main base again or something like that.

    Another change was to reduce the health after revived to the "black vision" state, so it won't be a good idea to jump up and run away. Let the medic get you the first aid and after your vision comes back to normal it's ok to move to a safer location. Just a more "realistic" behavior we want from soldiers coming out of a critical wound.
    I often play as a medic and all I can say is AWESOME... it 's hard enough to find the bodies let alone revive them with the bugged hitboxes.

  22.  
  23. #237

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: PR Dev Journal.

    Quote Originally Posted by Mix0lydian View Post
    don't think there will be air force-only maps unless we get 1324334x13442q5423 km sized maps

    it's assumed that the jets on future US Army maps (ie Kashan) will be representative USAF

    likewise with the brit army+RAF on Qinling

    seems like only the USMC is able to hold on to its owned fixed-winged assetts
    If they ever put in that wake island remake thats like 4 times the size of kashan and mostly water and planes, then it'd make sense to have an entire team as an air force
    These medic changes could be the biggest gameplay change in next version if you consider all those normally lost tickets because medic class is such a pain to play.

    I got to say I hate medics who 'steal' my kills by reviving my victims, though its nice when they are added to the death toll


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  24.  

     
  25. #238

    SamO's Avatar

    Join Date
    Oct 2007
    Posts
    1,186

    Re: PR Dev Journal.

    I wish people had more than 2 "I need a medic" calls...it's hard to find them after that.

  26.  
  27. #239

    gijoe's Avatar

    Join Date
    Mar 2007
    Location
    Canada
    Posts
    2,848

    Re: PR Dev Journal.

    Yeah but then here comes the I NEED A MEDIC spam....


    Do you really want invincible bears running around raping your churches and burning your women?

  28.  
  29. #240

    PhoenixxFire's Avatar

    Join Date
    Jul 2005
    Location
    Moron Valley, Southern California
    Age
    25
    Posts
    509

    Re: PR Dev Journal.

    Quote Originally Posted by oldirti View Post
    I wish people had more than 2 "I need a medic" calls...it's hard to find them after that.
    Quote Originally Posted by gijoe View Post
    Yeah but then here comes the I NEED A MEDIC spam....
    I think he is referring to the fact that you can call for a medic when you are critically wounded (by left clicking), only twice, while you are in that state.

    It also helps, because when they click to call for the medic, the medics in the near vicinity recieve a symbol on their maps to guide them to the wounded player (on the occasion that you didnt know exactly where the player went down, or as sometimes happens, the player's dot on the map dissapears).

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top