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12-27-2007, 10:34 AM #16
Re: PR Dev Journal.
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12-28-2007, 10:54 AM #17
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12-28-2007, 10:57 AM #18
[Gameplay] Laser Target Designation and CAS
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12-28-2007, 11:04 AM #19
[Gameplay] AA and flares
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12-28-2007, 11:06 AM #20
[Map-wip] Fallujah minimap update
Last but not least an update on the Fallujah map, which won't be in 0.7 though.
Be sure to check out the original site for more updates.
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12-28-2007, 11:45 AM #21
Re: PR Dev Journal.
They should charge for .7! Holy Crap!
If they have 3 more releases after this to get to their ultimate vision (1.0), then I just can't imagine what else they will do. This is truly amazing work!
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12-28-2007, 11:53 AM #22
Re: PR Dev Journal.
Ghost Dog,
I am very happy the "collective-drop" issue was addressed. This will ultimately change the way the helicopters are flown, there have been instances of wanting to quickly "mask and unmask" while trying to hit a target and it could not be done quickly enough due to the low rate of descent, my course of action would be to initiate a yaw kick with a roll either left or right to lose the altitude. There will have to coordination between the aircrews to make all this work, one set of eyes watching the area, the other shooting. Lots of people get tunnel vision, especially the overzealous SL's who want the kills vs. survivability, there should be the discussion of "If we come under fire from this position, where is our position to successfully "mask" again quickly, ravine, hillside, etc." Doubtful if anyone designed a arming distance rate on the missles either, not that I would want to be that close anyways, forcing to fly towards rather than away to close the arming gap. It will be interesting to put some true practices to the test, looks great.
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12-28-2007, 12:07 PM #23
Re: PR Dev Journal.
d1sp0sabl3H3r0,
A girl was doing touch and go's near my house a month or so ago, landed it nicely until the third attempt and got squirreley on the pedals and did a 45 degree turn down into a ravine. My guess is that she wanted the brakes and got a turn instead. :-) She lived, shook up and nervous, doubt she will fly again.
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12-28-2007, 12:11 PM #24
Re: PR Dev Journal.
hehe, good old rudder F'ups. im working on my PPL and a few months ago I was coming off the runway when a BIG shiny King Air B200 caught my eye, he was about 10 feet infront of me and i pushed both the rudder pettles hard, apparently the Right one harder because i almost went into the grass
. no ditch though thank god. the B200 went around and we taxied by him. in regards to landings, Cakewalk.
Landing in Crosswinds...................Cakewalk with extra rudder movements :P
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12-28-2007, 12:26 PM #25
Re: PR Dev Journal.
Had one scare when I was a student - instructor and I were landing to the west. Unfortunately for us, the FAA (the "We're not happy until you're not happy" folks) was testing the instrument approach to the east. I was in a Cessna 152, they were in a King Air. I don't know why we didn't hear them on the frequency - other instructors said they did later - but we didn't. We saw him flying down the runway at us on final. MAJOR PUCKER! We ended up doing the worst bounce I've ever had, to the point of almost catching the runway with our left wing, and to top it off my wife and kids were in the parking lot watching this! Plane was ok - we were ok - even better we never heard from the FAA. My wife hasn't forgiven me yet, though.
I've got another good story about another run-in with the FAA in Teterboro, but I'll save that for another day.
Any landing where you can use the plane again is a good landing. Any landing that you can walk away from is a great landing.
Take offs are optional, landings are mandatory.
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12-28-2007, 02:55 PM #26
Re: PR Dev Journal.
And people were saying jets were over powered. I have the Devils to attest for me that I've shot down 4 Jets in one Kashan round with shouldermount AA.
However, with the new designated targeting system, Jets will be MORE deadly to tanks. You can expect Shouldermount AA squads
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12-28-2007, 03:53 PM #27
Re: PR Dev Journal.
The bottom line is that to be successful, there is going to be a lot of teamwork required. Coordination between ground and air is obvious now, but additionally asset protection will be vital, as Skud has alluded to above. Expect to see some infantry devoted to protecting armor assets, and supply trucks to have some type of escort. Additionally, I think devoting an attack chopper to escort a supply chopper would be a good idea. I wish that the engine could support more than 31 players to a side, because to do it right would require about 10 more per side.
A team that applies at least some of these strategies should demolish any team without them. Coordination is the key.
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12-28-2007, 05:02 PM #28
Re: PR Dev Journal.
Hence my discussion of "Masking and Un-Masking" due to little or no support. We use it even when we "external" cargo, it works but patience is needed along with good SA. A game of cat and mouse with the AA and other assets in real life.
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12-28-2007, 05:09 PM #29
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12-28-2007, 05:10 PM #30
Re: PR Dev Journal.
1 more off topic- we were landing at Ontario, Ca...some little airfield near there at night on googles blacked out, quick right turn at the approach end right onto taxiway and what was 20 feet in front of us and closing? A cessna!! Lights came on, blinded the poor guy with the winch spotlight, he stopped about 15 feet in front of us and the radio match ensued, he wanted us to pick up and take off, we told him he was nuts and we would win the physics battle, 53E V. Cessna. So we went min power and he barely got turned around without flipping over, he never had a single beacon flashing the whole time, he even took off later without them on. Civies scare me. :-)
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