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06-06-2008, 11:49 PM #286
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06-06-2008, 11:58 PM #287
Re: PR Dev Journal.
.607RC1 had the best TG crowd you could have ever asked for. I really miss those old regulars that used to be on every night...
As for what those walls looked like... I found an old AAR thread by BigGayAl that had those sandbag walls in that round (I was in his squad, first .6 experience, still was wearing my old clan tags HTB), but he didnt have any screenshots of the sandbag walls. just some random stuff.
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06-07-2008, 12:26 AM #288
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06-07-2008, 12:29 AM #289
Re: PR Dev Journal.
I don't think there should be a point system at all...but that's just me. You should know how well you, your squad, and your team performed. Both by your experiences during the round, and the final outcome of the game.


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06-07-2008, 12:42 AM #290
Re: PR Dev Journal.
The final outcome of the game is usually directly linked to kdr though so personally I dont take that as any great judge either.

Thats the scoreboard that will be removed alltogether ? I admit its not exactly accurate but I will kinda miss it just for all the random crap it spews out while another map loads
Heal and revive has to be pretty accurate and medic is an under praised job
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06-07-2008, 12:53 AM #291
Re: PR Dev Journal.
Well, even on the best squad thing...that can be entirely inaccurate. If there is armor on the map...9 times out of 10 they will get it. Just for all of the kills they accumalate. Yeah, they will have the most points...but were they the best squad? Or was it that infantry squad that single handedly held an enemy infantry squad and another mechanized infantry squad at bay while defending the frontlines, since the armor squad was busy elswhere on the map helping the assault that failed? You tell me whether you think it is a bit flawed or not....


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06-07-2008, 12:35 PM #292
Re: PR Dev Journal.
I've run infantry squads that beat out armor. But that usually means really bad armor or your squad is full of angry Olympian gods.
Either way I think the point scheme motivates people to try their best. Everything needs some type of reward even if we know it's kinda meaningless :P
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06-07-2008, 03:08 PM #293
Re: PR Dev Journal.
Winning the game, knowing you just wiped the enemy off the map in 20 minutes, having a great time, etc.
I think the tab screen should stay and still show in the loading...just so people can see their kills and deaths. This is also a good way to tell if a squad is efficient. When I command, at about mid round, positive KDR is about 20% of what I look at when deciding which squad to have attack vs defend. The other things I look at are...
1. Target importance (~40%)
2. Squad composition...weapons and members (~20%)
3. Current location (~10%)
4. Any other intel recieved (~10%)

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06-07-2008, 03:20 PM #294
Re: PR Dev Journal.
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06-07-2008, 04:02 PM #295
Re: PR Dev Journal.
....wow. Talk about detail...


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06-07-2008, 04:14 PM #296
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06-07-2008, 04:23 PM #297
Re: PR Dev Journal.








Sig by Sonic
A good leader requires both character and strategy. If he is to be with out one, let it be strategy. - General Rick Hilliar, Former Canadian Chief of Defence
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06-07-2008, 08:20 PM #298
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06-11-2008, 08:08 AM #299
Map - Khara [WIP]
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06-11-2008, 08:11 AM #300
Re: PR Dev Journal.
the first an 3rd screenshot on the right amazed me, i thought they were real life photos...

Life's too short to live it fast.






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