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06-18-2008, 07:05 PM #316
Re: PR Dev Journal.
It's Deploy Nuclear Silo/Attack Dog Farm.
|TG-6th|Ferris Bueller
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06-18-2008, 07:18 PM #317
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06-18-2008, 07:22 PM #318
Re: PR Dev Journal.
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06-18-2008, 07:41 PM #319
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06-19-2008, 12:24 AM #320

- Join Date
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Re: PR Dev Journal.
man i really wanted a french maginot line option..........shucks.
Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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06-19-2008, 12:31 AM #321
Re: PR Dev Journal.
|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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06-19-2008, 02:45 AM #322
Re: PR Dev Journal.

Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
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06-19-2008, 04:10 AM #323
Re: PR Dev Journal.
Pfft, you're all wrong. The missing button will be 1 billion A-10s/J-DAM Gun with 1000 extra clips, 10000 rounds per clip, and is fully auto with no recoil.

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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06-19-2008, 09:23 AM #324
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06-19-2008, 09:27 AM #325
Re: PR Dev Journal.
The missing button is obviously for a deployable AC-130 gunship.
Googol








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06-19-2008, 01:33 PM #326
Re: PR Dev Journal.
Actually, I think a better idea than attack dogs would be "distraction dogs". Have a bunch of cocker spaniels go up and start wiggling their nubby tails and licking the enemy, who would then immediately put down their guns to pet the puppies and then immediately be surrounded and defeated by friendly forces.
|TG-6th|Ferris Bueller
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06-19-2008, 01:49 PM #327
Re: PR Dev Journal.
Unless its an Abrams sabot round that hits your vehicle and vapourizes into particles you can inhale. The unlucky armor / vehicle crews of Sadams first idiot parade who survived know that one all too well ;D
But unless the devs plan to simulate years of crippling pain we shouldn't have to worry too much about that, although the whole shower idea intregues me...
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06-19-2008, 01:55 PM #328
Re: PR Dev Journal.
Yeah, but the chances of you surviving a DU round impact is low. The cause for depleted uranium is that it pierces armor by heating to plasma and literally burning its way through, and then spraying molten metal and armor shrapnel around the inside of the vehicle, killing its occupants. Plus, if you get hit with an abrams shell, you're probably not going to survive that.
|TG-6th|Ferris Bueller
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06-19-2008, 03:24 PM #329
Re: PR Dev Journal.
I do wish tank battles would be more geared towards "1 shot and you are dead"...
|TG-X|Turkish

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06-19-2008, 04:44 PM #330
Re: PR Dev Journal.
but tanks take more than one hit frequently before going down... really matters on what tank it is,
But Ferris pretty much put it down with what happens with the tank rounds hitting.
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