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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - If you can place 10 sandbags +1 50 cal sandbag... You can cover about 100
  1. #346


    Skud's Avatar

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    Re: PR Dev Journal.

    If you can place 10 sandbags +1 50 cal sandbag...

    You can cover about 100 m AFAIK

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  3. #347

    [R-PUB]bosco's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-DEV]duckhunt View Post
    hi all, been pretty busy with rl stuff but have been chipping away at this when i can. Its coming together nicely and just needs a few final touches. Please DO NOT ask about which release it will in. Here are 3 screens from the urban area, the map also features some rural areas. Its all work in progress and does not represent the final build.





    http://www.realitymod.com/forum/f196...tml#post709279

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  5. #348

    206 Wolfpack's Avatar

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    Re: PR Dev Journal.

    Wow, I've got to say that looks pretty damn amazing for BF2 engine, Should go and retexture all the previous PR maps once theyre all done and the mod is at 1.0

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  7. #349

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    Weapon animations.

    Check this out.

    http://www.realitymod.com/forum/f196...nimations.html

    http://www.realitymod.com/forum/715398-post1.html

    I love the H-AT animations, can't wait to get these ingame.

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  9. #350


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    Re: PR Dev Journal.

    Wow, the brits put bullets into their rifles! Lucky guys!

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  11. #351

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    Re: PR Dev Journal.

    Quote Originally Posted by TheSkudDestroyer View Post
    Wow, the brits put bullets into their rifles! Lucky guys!
    Hmm, I thought the brits had engineered materializing bullets that magically appear in the breech when there is an empty clip attached to the gun which disconnects from the gun in 30 shots and needs to be reinserted.

    I guess I was wrong...

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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  13. #352

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    Re: PR Dev Journal.

    The sks clip load is my favourite, pity the gun sucks

    I wonder what the HAT animations might mean. One of my fav animations is the scoped AA kit when you go from prone to standing


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  15. #353


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    Re: PR Dev Journal.

    The HAT animations are simply 20 seconds long to entertain the user when he cannot fire the weapon yet. It's minor, but it lets the user know his weapon is not ready yet. As of now, it's just a "waiting period" and to new players it may be confusing.

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  17. #354

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-DEV]Nickbond592 View Post
    Hi all,

    Just here to let you all know about my map 'Tad Sae' which will hopefully make it into the next installment of Project Reality. A few of you may remember the old thread in the community modding section of the forums around January/February time when i first endeavored on making a map for PR after Dr rank convinced me to take up the challenge, so with out further ado enjoy !





















    I haven't yet decided on which American faction will participate in the duel with china, but this map is a infantry focused battle involving mixed density jungle, the main river, temple, local cave and collection of small villages i hope you like it !
    http://www.realitymod.com/forum/f196...p-tad-sae.html


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  19. #355

    Portable.Cougar's Avatar

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    Re: PR Dev Journal.

    Tad sae looks right up my alley

    Cant wait for some frest maps


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  21. #356

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    Re: PR Dev Journal.

    yeah, the caves look really interesting



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  23. #357

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    Re: PR Dev Journal.

    It looks even better 'in real'

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  25. #358

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    Re: PR Dev Journal.

    Quote Originally Posted by [r-pub]bosco View Post
    it Looks Even Better 'in Real'
    Qft

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  27. #359

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-DEV]Chuc View Post
    Not shown but will be in 0.8, the HK79 on the G3A3.

    [WEGAME]Project_Reality_0_8_UGL_Preview[/WEGAME]
    The new sights are really sweet and the M16 grenade launcher gets an ACOG.
    Googol


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  29. #360

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    Re: PR Dev Journal.

    Video doesn't show

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