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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Go here http://www.wegame.com/watch/Project_...8_UGL_Preview/
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  3. #362

    [R-PUB]bosco's Avatar

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    Re: PR Dev Journal.

    Chuc is da man, and he only started animating like 2 months ago.

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  5. #363

    ReaperMAC's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-PUB]bosco View Post
    Chuc is da man, and he only started animating like 2 months ago.
    He is freaking awesome.

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  7. #364

    Charity Case's Avatar

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    Re: PR Dev Journal.

    Is the "leaf sight" reticule actually ranged at 50m increments or is it just eye candy?

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  9. #365

    Pwn3ge's Avatar

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    Re: PR Dev Journal.

    What program does he use to animate?

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  11. #366

    [R-PUB]bosco's Avatar

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    Re: PR Dev Journal.

    3ds Max, I think.

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  13. #367

    MarineSeaknight's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Charity Case View Post
    Is the "leaf sight" reticule actually ranged at 50m increments or is it just eye candy?
    I'm pretty sure it's actually 50m increments.

    Big improvement on being user-friendly and realism over the current grenade launchers im my opinion.

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  15. #368

    Sabre_Tooth_Tigger's Avatar

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    Re: PR Dev Journal.

    The present hud overlay is accurate enough to be of some help so hopefully this one will improve on that


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  17. #369

    Waldo_II's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by MarineSeaknight View Post
    I'm pretty sure it's actually 50m increments.

    Big improvement on being user-friendly and realism over the current grenade launchers im my opinion.
    Edit: Nevermind, I forgot that gravity has a linear effect in BF2. Grr...

    But yeah, the new UGL HUD looks awesome.

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  19. #370

    206 Wolfpack's Avatar

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    Re: PR Dev Journal.

    .8 really does look like it will be a huge patch... Any new sounds for the guns/explosions?

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  21. #371

    Sabre_Tooth_Tigger's Avatar

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    Re: PR Dev Journal.

    Im hoping they will put in the bf2 muscle car with a general lee horn


    http://www.youtube.com/watch?v=ZcZhrNGIh9U

    For reasons of extreme realism it needs to be put in

    http://www.youtube.com/watch?v=FO83sBPTNes
    Last edited by Sabre_Tooth_Tigger; 07-13-2008 at 04:09 AM.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  23. #372

    ReaperMAC's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Fenian420 View Post
    .8 really does look like it will be a huge patch... Any new sounds for the guns/explosions?
    Hopefully, if the PR team decides to use Chammy, the sound effects dude who made several ARMA sound mods.

    http://www.realitymod.com/forum/f18-...uggestion.html

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  25. #373

    [R-PUB]bosco's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by ReaperMAC View Post
    Hopefully, if the PR team decides to use Chammy, the sound effects dude who made several ARMA sound mods.

    http://www.realitymod.com/forum/f18-...uggestion.html
    I think we have to poke Jaymz with sticks, just to make sure.

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  27. #374

    SamO's Avatar

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    Re: PR Dev Journal.

    The new update about the Grenade launchers is so awesome.

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  29. #375


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    Re: PR Dev Journal.

    Chummy's arma sounds suck. Sorry, I have to say it.

    ** Chammy. Whatever

    Coming into PR forums saying that his work is better is weak... I personally find his sound design to be amateur - the volumes are way off...

    Jaymz for president 08
    Last edited by Skud; 07-13-2008 at 02:35 PM.

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