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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - My lord, I would become absolutely terrified of CAS squads.
  1. #421


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    Re: PR Dev Journal.

    My lord, I would become absolutely terrified of CAS squads.

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  3. #422

    Terminal Boy's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by google View Post
    Actually, .8 might have map changes so that you can only see the location of your squadmates or something similair. This would make the different colored smoke really helpful.
    And hopefully fix the "land here" green smoke providing way more obscuration than the regular screening smoke grenades.



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  5. #423

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    Re: PR Dev Journal.

    Quote Originally Posted by Terminal Boy View Post
    And hopefully fix the "land here" green smoke providing way more obscuration than the regular screening smoke grenades.
    I prefer the narrow plumes of smoke from I believe 0.6, the ones where you automatically said 'requesting pickup' when you threw em...

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  7. #424

    Terminal Boy's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Ghost Dog View Post
    I prefer the narrow plumes of smoke from I believe 0.6, the ones where you automatically said 'requesting pickup' when you threw em...
    Those were the ones I meant.

    Is there only one smoke model in the BF2 engine? That would tend to explain why the marker smokes now have huge coverage since the regular screening smokes were improved.



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  9. #425

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    Re: PR Dev Journal.

    Quote Originally Posted by Terminal Boy View Post
    Those were the ones I meant.

    Is there only one smoke model in the BF2 engine? That would tend to explain why the marker smokes now have huge coverage since the regular screening smokes were improved.
    Ah, makes more sense .

    There should be more smoke models as the trip flares from the sniper kit use a different model which you can see below.


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  11. #426

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    Re: PR Dev Journal.

    Someone made the flare especially as something new but the two colours we have now are probably just the same design.


    Wow I found a preview video for Rhino's new Muttrah -

    http://www.youtube.com/watch?v=Yl1ZTd19Zyo&fmt=18


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  13. #427

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    Re: PR Dev Journal.

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Wow I found a preview video for Rhino's new Muttrah -

    [media]http://www.youtube.com/watch?v=Yl1ZTd19Zyo&fmt=18[/media]
    Oh wow, NPCs!

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  15. #428

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    Re: PR Dev Journal.

    Those are wicked graphics! I hope my PC can run them!


    Do you really want invincible bears running around raping your churches and burning your women?

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  17. #429

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    Re: PR Dev Journal.

    Hmm, that must be a leak of our new test build. Oh well.

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  19. #430

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    Re: PR Dev Journal.

    Somebody's going down for this.











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  21. #431

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    Re: PR Dev Journal.

    Wow... that is uncanny...
    Rhino did an amazing job!!!

    What is up with the freaky text.. (wow)

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  23. #432

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-DEV]Katarn View Post



    MEC Mobile Artillery ME4200

    Armor 10-80 mm (.39-3.14 in) flesh
    Primary armament 1x 35 cm PaK 400
    79 rounds

    Secondary armament 1x 5 cm gewehr 300
    600 rounds

    Engine QUADS 0.5 hp
    Power/weight <1 hp/tonne
    Suspension Tendons
    Operational range 70 km
    Speed 8 km/h
    Fire at will.

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  25. #433


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    Re: PR Dev Journal.

    Always felt the MEC rifle needed a little more power.

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  27. #434

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    Re: PR Dev Journal.

    Rofl, I WANT ONE

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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  29. #435

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    Re: PR Dev Journal.

    They need to make an energy drink for that..called GUN! Because you need that much energy to carry it.


    Do you really want invincible bears running around raping your churches and burning your women?

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