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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - http://www.wegame.com/watch/Project_..._Machine_Guns/ It's going to be awesome
  1. #496

    Googol's Avatar

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    Re: PR Dev Journal.

    Googol


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  3. #497

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    Re: PR Dev Journal.

    omg! Its now an emplacement weapon. That is amazing.

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  5. #498

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    Re: PR Dev Journal.

    Wow, I 'm impressed... love the new animations.

    The more they show us, the better it looks.

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  7. #499

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    Re: PR Dev Journal.

    Para m249!!!!

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  9. #500


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    Re: PR Dev Journal.

    A few things that i would definitely like someone to explain to me :

    PKM part :
    Why would the round not be on the right spot that it would require the gun's user to place it there?
    Maybe i just didnt see it right, but did he actually cock the PKM twice?

    HK21 part :
    Right, so i can get the whole "cocking the gun" thing, but what the hell was checking the end of the belt and touching the rear sights for?

    M249 part :
    Like with the PKM...Whats with the whole checking the round part? And why the hell would the user just shake the gun for no reason?

    Type 95 part :
    Seriously? Just why the hell is it required to screw around with the bipod like that for no reason?

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  11. #501

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    Re: PR Dev Journal.

    Thats how long it takes to prepare the gun I guess. We are very used to always having a perfect gun that never needs adjustment and he has animated some of the stuff we never normally see

    Whats the map shown with the chinese lmg I wonder


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  13. #502

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    Re: PR Dev Journal.

    At first glance the Chinese LMG looks Over Powered to be honest, at standing posistion it has considerably less recoil than the rest, though i bet it will be off set by less damage.

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  15. #503

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    Re: PR Dev Journal.

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Thats how long it takes to prepare the gun I guess. We are very used to always having a perfect gun that never needs adjustment and he has animated some of the stuff we never normally see

    Whats the map shown with the chinese lmg I wonder
    Operation Barracuda
    [media]http://i60.photobucket.com/albums/h29/Dr_Rank/op%20barra%20dev%20journal/bf22008-04-1315-43-59-64.jpg[/media]

    ... and about the animations, I think it 's nice to see he actually checks the gun after magically popping it out of his pocket .

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  17. #504


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    Re: PR Dev Journal.

    Quote Originally Posted by TurkishDelight View Post
    How are you supposed to do chest compressions and get any perfusion at that rate, let alone with body armor on?

    I was also unaware that an Epi-Pen treats GSWs?
    The compressions unstick the body from the world.

    As for BAWWWWING over the machine guns... The Devs don't care. Sorry. These are changes in animation for gameplay purposes.

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  19. #505

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    Re: PR Dev Journal.

    Quote Originally Posted by TheSkudDestroyer View Post
    The compressions unstick the body from the world.

    As for BAWWWWING over the machine guns... The Devs don't care. Sorry. These are changes in animation for gameplay purposes.
    The machine guns are awesome... Is that what you meant by BAW?

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  21. #506


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    Re: PR Dev Journal.

    BAWWWWING is crying on the internet/moaning.

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  23. #507

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    Re: PR Dev Journal.

    That sentence needs grammatical review.

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  25. #508


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    Re: PR Dev Journal.

    Quote Originally Posted by TheSkudDestroyer View Post
    As for BAWWWWING over the machine guns... The Devs don't care. Sorry. These are changes in animation for gameplay purposes.
    Yes of course, everything said that isnt "OMFG!!! AWESOME!!!" is obviously just whining, not god forbid asking if someone can explain whats the point in ridiculously long draw animations.

    Its actually more effective to just say the animation is there to cover up the dev's desires to extend the weapon draw time instead of wasting bytes over accusing others of whining.

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  27. #509

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    Re: PR Dev Journal.

    Bah people rarely use the automatic rifleman as is, marksman and other kits are way more popular. Add to that the difficulties getting the kit in your squad consistently....

    Makes me think some Dev just really really hates being killed by a saw. Meanwhile our squads are getting hat-sniped, blown up by tanks, bombed by airplanes and softly caressed by jdams.

    I'll be running around as a pilot with my knife out on Kashan in .8 .

    Well it probably won't be as bad as I think. Amdak has a point though that the guy that checks his bulletis more neurotic then I would like next to me in combat. SL:"open fire". SM "wait I have to check if my bullets are still there and wiggle my gun around and then I have to flick the light switches 4 times and wash my left hand 3 times".

    In the end they look quite nice. Only the second gun seems to have Iron sights that block most of your view. I wish they would implement Dyslecxi's point that sights should always be 50 percent transparant to simulate correctly shootin with both eyes open. Unless the soldiers are all one-eyed pirates off course. Request kit:'Automatic riflepirate'.
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  29. #510

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    Re: PR Dev Journal.

    Quote Originally Posted by BigGaayAl View Post

    I'll be running around as a pilot with my knife out on Kashan in .8 .
    i'll join you

    Life's too short to live it fast.





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