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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Originally Posted by Amdak Its actually more effective to just say the animation is there
  1. #511

    dbzao's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Amdak View Post
    Its actually more effective to just say the animation is there to cover up the dev's desires to extend the weapon draw time...
    You just answered your own question.

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  3. #512

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    Re: PR Dev Journal.

    dbzao: WINNAR!

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  5. #513

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    Re: PR Dev Journal.

    Quote Originally Posted by Ferris Bueller View Post
    As TG's resident medic, I'm obliged to show you the following:
    http://www.realitymod.com/forum/f196...its-medic.html
    Thank AFSoccer for bringing it to my attention.

    Excellent work by the devs!
    Was posted 2 pages ago but thx anyway, it looks good.
    Last edited by Ghost Dog; 08-07-2008 at 06:02 AM.

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  7. #514

    Ferris Bueller's Avatar

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    Re: PR Dev Journal.

    I'm going to find whoever posted that and shoot them. Then I'm coming after you Ghost Dog.

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  9. #515

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    Re: PR Dev Journal.

    Wow...
    I lol at the animation for the needlebobber.
    Its like fighting the dead.

    §Sirsolo
    |TG-Irr|Sirsolo since 18OCT08.

    Carpe Diem


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  11. #516

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    Re: PR Dev Journal.

    Quote Originally Posted by BigGaayAl View Post

    In the end they look quite nice. Only the second gun seems to have Iron sights that block most of your view. I wish they would implement Dyslecxi's point that sights should always be 50 percent transparant to simulate correctly shootin with both eyes open. Unless the soldiers are all one-eyed pirates off course. Request kit:'Automatic riflepirate'.
    HAHAHA! Riflepirate lol that is great!


    Do you really want invincible bears running around raping your churches and burning your women?

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  13. #517

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    Re: PR Dev Journal.

    Quote Originally Posted by Ferris Bueller View Post
    I'm going to find whoever posted that and shoot them. Then I'm coming after you Ghost Dog.
    Moi

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  15. #518

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    Re: PR Dev Journal.

    No more vanilla shock paddles. That medic system is great. Although, now newcomers to PR will almost surely leave you to die because they will be lost in what to do. It will be frustrating choosing a medic for a squad now.

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  17. #519

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    Re: PR Dev Journal.

    Quote Originally Posted by =Sonic_Striker= View Post
    Although, now newcomers to PR will almost surely leave you to die because they will be lost in what to do. It will be frustrating choosing a medic for a squad now.
    Well they need to RTFM .

    I wouldn't expect a lot of good games in the first month after release though. Maybe we should run password nights again just to get a decent level of gaming?

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  19. #520

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    Re: PR Dev Journal.

    Quote Originally Posted by =Sonic_Striker= View Post
    No more vanilla shock paddles. That medic system is great. Although, now newcomers to PR will almost surely leave you to die because they will be lost in what to do. It will be frustrating choosing a medic for a squad now.
    No it wont. Although the skinning and animation are some of the best work i've ever freaking seen, the epipen is just a reskin of the defib. It does the same thing. Also, if you read the thread on it, the chest compressions are not required to revive someone, that's just a neato trick the devs figured out that will unstick bodies, so no more having to throw bandages at people you're trying to revive to get them out of that nasty rock.

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  21. #521

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    Re: PR Dev Journal.

    Quote Originally Posted by ReaperMAC View Post
    Moi
    GENERATION KILL!

    I love the new medic animations, and don't worry Ferris, we'll let you have the first revive on the TG server when .8 arrives.

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  23. #522

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    Re: PR Dev Journal.

    Quote Originally Posted by Ferris Bueller View Post
    .... that will unstick bodies, so no more having to throw bandages at people you're trying to revive to get them out of that nasty rock.
    AND, Its a jerk-o thing that the coolest of the cool can do to people they dont intend to revive! Lols!
    "Sorry.. but.. your heart didnt start back up.. didnt think you were eligable for the epipen..."

    §Sirsolo
    |TG-Irr|Sirsolo since 18OCT08.

    Carpe Diem


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  25. #523

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    Re: PR Dev Journal.

    To be honest, the new medic update isn't that big of a deal, The CPR is just like throwing bandages down, it's used for unsticking people to objects. The stabber (don't know the terminology) that revives him is the shock paddles in a different model. The update with the "give up" is way more significant IMO.

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  27. #524

    Ferris Bueller's Avatar

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    Re: PR Dev Journal.

    Way to downplay the hours of hard work the devs did to give us a more realistic game man. I'm sure they appreciate it.

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  29. #525

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    Re: PR Dev Journal.

    Sorry for putting it so bluntly but it is what it is, as far as immersion goes it's a great update, but their have been better updates for gameplay.

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