-
08-09-2008, 01:36 AM #556
Re: PR Dev Journal.
I think that that is going to be freakin awesome! I now see what it means by the engie will be vital. Blowing open doors is pretty vital...to the games awesomeness!!!!
One thing i always wanted was pungi sticks like in vietnam. I know thats the Vietnamiese (SP?) but it would be sweet for china maps!


Do you really want invincible bears running around raping your churches and burning your women?
-
08-09-2008, 03:06 AM #557
Re: PR Dev Journal.
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
-
08-09-2008, 03:42 AM #558
Re: PR Dev Journal.
Yes. Pulp Fiction FTW!
"I believe that forgiving them (the perpetrators of the 9/11 attacks) is God's function. Our Job is simply to arrange the meeting." - H. Norman Schwarzkopf
-
08-09-2008, 04:25 AM #559
Re: PR Dev Journal.
All this cool new stuff makes me wonder what will happen to the players with lower end computers...
But, the breachable doors and gates is really cool. Perhaps this will lead to a point in PR where all buildings are enterable.Googol








-
08-09-2008, 06:13 AM #560
Re: PR Dev Journal.
Looks like someone has been reading my mind with the korengal map. Been hoping for ages that the Devs would work on some Afghanistan mountain type maps with snow, perhaps a hilltop fortress or cave complex and wahey!
The new release appears to have a new level of polish to it. Cannot wait!TG PR Admins: Fighting for YOU on the frontlines in the War on Stupidity.
|TG-6th|Wickens


Being Ninja and Lone Wolfing FOB's is what PR:BF is all about, right?....
-
08-09-2008, 11:38 AM #561
Re: PR Dev Journal.
Hehe.. them and their caves. Maybe we can find Osama as an easter egg?
§Sirsolo|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


-
08-09-2008, 04:16 PM #562
-
08-10-2008, 02:20 AM #563
-
08-10-2008, 10:43 AM #564
Re: PR Dev Journal.
Pffff
Skud.. no fair, the rest of us dont have the ability to even call it our least favourite map
But it does have some nice basejumping places!
And I like how the rope can somehow magically be used downwards too. I just hope none of those *Get to the top misplace fall to your death* glitches happen..
§Sirsolo|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


-
08-10-2008, 12:24 PM #565
Re: PR Dev Journal.
I'm sure they will still happen. It's something you will have to just deal with occasionally.
Just remember. Don't go up the rope first


-
08-10-2008, 01:34 PM #566
Re: PR Dev Journal.
The bonuses of rank.. you dont have to =P
§Sirsolo|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


-
08-10-2008, 01:36 PM #567
Re: PR Dev Journal.
Aw man, i cant wait to blow down a door with a shotgun.. that will be very satisfying
-
08-10-2008, 01:44 PM #568
Re: PR Dev Journal.
Like in No Country for Old men..
Note to Devs: Make silencers for EVERYTHING.
§Sirsolo|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


-
08-10-2008, 05:15 PM #569
Re: PR Dev Journal.
Solo, in case you dint know, you can throw any rope down by right-clicking instead of left clicking.
|TG-6th|Ferris Bueller
-
08-10-2008, 05:34 PM #570
Re: PR Dev Journal.
Yea its a bit like chucking a nade, the amount of time you hold down the right click varies the strength with which it is thrown.
You can blast blocked fences with a shotgun now, for a while it was the only way they could be removed I think
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote





!














Bookmarks