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08-26-2008, 02:53 PM #646
Re: PR Dev Journal.
I didnt know it was allready in pr.
But Rhino said it will spawn once only on muttrah along with a cobra, thats fairly unbelievable because cobra has laser guided bombs so it must be alot bigger map then the old muttrah or that would be nuts.
Emdek should be pleased anyhow and they'll be no excuse for jabal type wipe outs or even the old muttrah failed assault though people still screw up gulf of oman so i guess we'll see
http://www.realitymod.com/forum/f10-...9-8-tease.html
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08-26-2008, 08:54 PM #647
Re: PR Dev Journal.
OMG!!
SABRE... your sig completly jacks with my browser..
Makes the screen bobble up and down constantly, making things diffficult to read..
even my own typing..
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08-26-2008, 09:05 PM #648
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08-26-2008, 09:48 PM #649
- Join Date
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Re: PR Dev Journal.

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08-27-2008, 02:10 AM #650
Re: PR Dev Journal.
Mortars, artillery, and JDAMs. Now marked conveniently on the briefing map!
SOURCE|TG-XV| Waldo_II
Violence doesn't solve anything.
Exceptions for: Slavery, dictatorship, communism, genocide, oppression, evil/racist/hateful regimes bent on world domination...
"If you take a step towards freedom, it'll take two steps towards you." - Tom Morello




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08-27-2008, 02:30 AM #651
Re: PR Dev Journal.
No Lambda class shuttles? No ridiculously large air-launched javelin?
0.8 sounds terrible
|TG|DocZoidIV
A Day in the Life of |TG-X|Turkish
"It looks so tasty...."
"That looks absolutely delightful!"
"Wow that's a lot of tasty stuff!"
"This is perfect, I love it!"



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08-27-2008, 02:55 AM #652
Re: PR Dev Journal.
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08-27-2008, 03:18 AM #653
Re: PR Dev Journal.
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08-27-2008, 04:34 AM #654
Re: PR Dev Journal.

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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08-27-2008, 06:03 AM #655
Re: PR Dev Journal.
Great to see new area attack. No more sitting on a hill, hat-sniping Kashan 16 for half a round I hpe. I enjoyed having to be on your toes for an arty strike. I am curious about how this will be implemented; how much time to reload it, and what damage the mortar will do.
I loved the arty, it could allow a small team to defend against zerg rushes a lot more. This is also a good way to make the co position more powerful and interesting. No motivation is better to havve someone go co then getting arty-ed and knowing you can't give some arty-lovin back to them.
I'm not sure, but I think in a modern battle, in most situations, no one can really sit still on a hilltop and dominate an area with impunity.What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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08-27-2008, 08:44 AM #656
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08-27-2008, 08:59 AM #657
Re: PR Dev Journal.
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08-27-2008, 10:47 AM #658
Re: PR Dev Journal.
Sarcasm doesn't work over the interent. Certainly I can't pick it up through text. I can hardly notice sarcasm with a voice...
But as studies show sarcasm is more affective when it isn't blatant.
Well, I've been told there are studies.
Unless, they were sarcastic about that.
In that case I'm just retarded.
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08-27-2008, 11:37 AM #659
- Join Date
- Jan 2008
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- West Vancouver, BC
- Age
- 19
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- 958
Re: PR Dev Journal.
www.instantrimshot.com
I'm putting this to good use.
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08-27-2008, 03:13 PM #660
Re: PR Dev Journal.
I think I didn't communicate that clearly in the post that there will be only one of these attack TYPES per team, meaning it will be OR jdam OR artillery OR mortars, but not multiple ones. They will still be reloaded and can fire multiple times in a round.
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