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08-28-2008, 11:22 AM #676
Re: PR Dev Journal.
Gentlemen, trust me, it's a whole new ballgame.
You guys are on the right track with the changes, and while I cant disclose specifics, I will give you a bit of insight:
-Firefights are going to be a lot less distanced. Fighting up close and personal is going to be prevalent.
-Tacical gameplay is going to be paramount. Run-and-gun rambo style gameplay is absolutely positively guaranteed to get you killed.
-The game is going to slow down significantly in some aspects and speed up in others.
-Giving Up after you get crit is going to be something of a double edged sword.
-LAT/HAT sniping are a thing of the past, except for possibly insurgents with RPGs (which is realistic anyway).
-Tanks having to return to main to rearm is a GOOD thing. How realistic is it that a tank can rearm from any old forward operating post? Tanks IRL require specific facilities to rearm, now the game reflects that to a higher degree.
|TG-6th|Ferris Bueller
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08-28-2008, 11:35 AM #677
Re: PR Dev Journal.
Whatever you say Super its always with a smile and sometimes a laugh, its great, makes me smile, but when i write it makes me feel like it was written by the grim reaper! lol
So another message from Mr Death, its not to you Super just everyone who sometimes forgets how much they should love and fear MGs ...
Its takes 5-10 riflemen to equal the amount of suppressing fire a LMG can lay down. Good intentions and teamwork from a squad can never make up the loss of not having an MG. The Americans died learning this when they faced German MG42 in WW2 and so will every squad in PR when they have to face an enemy LMG with just 6 rifles!
p.s. the Americans learnt by issuing 1 LMG and 1 GL per 4 men and therefore on a 64 player infantry map it would be realistic for 7 LMGs and 7 GLs to be available.
As well as lack of trust i also think i should wait till i play 0.8 before saying such things but hay it really worries me and i like to think i sort of know PR well enough to have an idea how things affect each other....lets just hope im terribly terribly wrong.Last edited by Top Cat AJA; 08-28-2008 at 12:33 PM.
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08-28-2008, 12:16 PM #678
Re: PR Dev Journal.
I love the change, you have to be conservative and have to know when to make a push with armor. No more lone wolfing armor units sitting on the hills of Kashan any more. You may not like it, but you will

A direct quote from fuzzhead:
Yes... medics are essential now
Pretty much like a knife...
Yeah... but they will grow on you. Like minimap removal and squad leader spawning removed.
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08-28-2008, 12:31 PM #679
Re: PR Dev Journal.
Yes, the new limits on kits worries me greatly. However, this will push squads to core kits forcing them to use more advanced tactics rather than relying on a LMG or GL to do all the dirty work. So when a squad does come up a LMG, flanking will be essential.
But I do like the ammo changes alot, it makes for a more realistic combat situation.Googol








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08-28-2008, 12:35 PM #680
Re: PR Dev Journal.
IRL there are people that preform the job of bringing amunition and fuel to the armor to minimize the down time of friendly armor units. As far as i know an old armor battalion would have a section for fuel and ammonition, this would be part of the HHC. Dont know about the new combined arms battalion.
My biggest grief is the limitation on AR's since in the real world you would have an AR for each fireteam assuming you split the squad in 2. The thing about needing 2 medic that I read somewhere on the PR forums I really hope not since that would finish the butchering of the infantry squads firepower
I wont make any assumptions on how this affects gameplay.If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks









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08-28-2008, 03:37 PM #681

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Re: PR Dev Journal.
i am stoked for the return of supply trucks!!!
Plus i like the new commander features, though i haven't read everything fully about it but I liked what reaper quoted.........i enjoy being commander and though i can't wait to see the new weapon features/deviations (i don't really worry about vehicles because i am rarely in them) i can't wait to see if you can deploy .50 cal machine guns at a FB or bunker or an AA emplacement and Sit back as I look over the battlefield like John Connor in the beginning of T2.Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-28-2008, 03:44 PM #682

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Re: PR Dev Journal.
call the whambulance......jesus its not even out yet and people are complaing.....get over yourselves, the dev's spend their personal time, so do the testers........anyone who is "upset" and crying, just don't DL it, it would make the rest of us who are anticipating it, and who are interested in seeing the changes that much more happy.........
Its this type of whining that leads to people doing their own thing, not following the rules and thinking they are a one man army/crying/whining all the time no matter how well they or their team are doing.
Hats off to all the testers, and to all the dev's who have spent the time to put this together for us, i am so excited that muttrah city is back and I hope my sarcasm in regards to the release didn't piss anyone off.......Hats off to you guys for making PR possible with the BF2 Engine!!!Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-28-2008, 03:55 PM #683
Re: PR Dev Journal.
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08-28-2008, 04:04 PM #684
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Re: PR Dev Journal.
I'm with Ghost Dog, here.
He wasn't whining, Randy.
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08-28-2008, 04:16 PM #685

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Re: PR Dev Journal.
.8 HASN'T EVEN BEEN RELEASED YET, that's what gets me.......... new releases are always going to add things/delete things, I didn't mean to necessarily single you out Ghostdog, but come on, this is the dev journal, i.e. the development journal of Project Reality, the dev's are kind enough to release the manual before the release i am sure most of you can hold your feelings and or your posts on the things you don't already like, or think is harsh until sunday, or monday.........
We all should be looking at the bigger picture, more maps, a new addition of gameplay other than Insurgency or AAS, different vehicles, the u.s. army is making an appearance, new skins, etc etc.....Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-28-2008, 04:19 PM #686
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Re: PR Dev Journal.
So...he can't express his opinions on what's been released so far, Randy?

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08-28-2008, 04:28 PM #687
Re: PR Dev Journal.
The point of a forum is to discuss things. If content has been released people can discuss it. I agree with you Randy in the fact that .8 will be better in the big picture. But there are going to be some harsh changes which people can discuss if they like. I mean, there's a reason the devs have dev updates and release information.
Googol








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08-28-2008, 04:30 PM #688

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Re: PR Dev Journal.
i'm not saying that, never did.....and this is meant for anyone who has been critical or "expressed their harsh views" in the past few days.......sit back and relax, i know we are all exciting for this much anticipated release, but instead of critiquing bit by bit of what the manual says or what the teaser trailer involves or what the dev's have posted, wait until you get to see it with your own eyes....but that's my honest opinion, and i am just throwing it out there....
"game on."Randy = Ace ! - Warlab












Randy/Bob/Magnum
RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
Tactical Gamer is not mainstream.
We are not trying to attract mainstream gamers."
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08-28-2008, 04:34 PM #689
Re: PR Dev Journal.
Guys - keep the topics of conversation to the purpose of the thread and keep the discussion civil - I'd hate to lock up a 46 page thread.
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08-28-2008, 05:06 PM #690
Re: PR Dev Journal.
These changes are phenomenal! Teamwork and realism, I like it. Cant wait to try commanding.
Although the only thing that I may have a problem with is the kit limitations but ill see when it comes out.
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