Welcome to Tactical Gamer

+ Reply to Thread
Page 5 of 161 FirstFirst 12345678910111213141555 ... LastLast
Results 61 to 75 of 2403
Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Originally Posted by Charity Case Forget the suppression effects and check out the UH-1Y! If
  1. #61


    Delta*RandyShugart*'s Avatar

    Join Date
    Dec 2007
    Location
    Good ol Suburbia in Southern Westchester County NY
    Posts
    6,091
    Blog Entries
    49

    Re: PR Dev Journal.

    Quote Originally Posted by Charity Case View Post
    Forget the suppression effects and check out the UH-1Y! If that thing makes the patch I'm going to flip. And is it just me, or do the G3 iron sights look different? If only he had actually fired the new G3, then that video would have been complete...
    The US Marines Still use the "huey" and it being implemented is right on.

    Now I hope it will be used as a mobile command center, in conjunction with SeaHawks, I hope they don't take the seahawks out of the equation.

    - Charity I saw what you wrote, i wasn't trying be negative either i also adjusted and to further prove i plan on give you a nice big hug and high five later on during a round or 8.
    Last edited by Delta*RandyShugart*; 03-14-2008 at 05:29 PM.
    Randy = Ace ! - Warlab






    Randy/Bob/Magnum
    RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
    Tactical Gamer is not mainstream.
    We are not trying to attract mainstream gamers."


  2.  
  3. #62

    Charity Case's Avatar

    Join Date
    Aug 2007
    Age
    25
    Posts
    878

    Re: PR Dev Journal.

    Randy, I think you misinterpreted my use of the word "flip." I have edited my post to convey my heartfelt delight.
    Last edited by Charity Case; 03-14-2008 at 06:15 PM. Reason: Speslling.

  4.  
  5. #63


    Skud's Avatar

    Join Date
    Apr 2007
    Location
    NY
    Age
    21
    Posts
    8,042
    Blog Entries
    15

    Re: PR Dev Journal.

    Gotta love the negative comment left by excess01 or something similar...

    However, DAT BE SOME HUEY.

  6.  

     
  7. #64

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: PR Dev Journal.

    Think the surpression is a bit OTT but cant tell till its played I guess. I allready get plenty of blurry from regular fire, anyone who was defending heli base on fools road the other day knows what I mean.
    We had apc firing on us for 40 mins, so seeing this big suppression effect for 40 mins is going to really bug (probably thats the whole point!)


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  8.  
  9. #65


    Join Date
    Jun 2007
    Age
    27
    Posts
    280

    Re: PR Dev Journal.

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Think the surpression is a bit OTT but cant tell till its played I guess. I allready get plenty of blurry from regular fire, anyone who was defending heli base on fools road the other day knows what I mean.
    We had apc firing on us for 40 mins, so seeing this big suppression effect for 40 mins is going to really bug (probably thats the whole point!)
    Indeed the suppression looked very hardcore !!! But I guess the player will do what DEV want them to... keep their head's down!
    Play Tactical Gamer Only


  10.  
  11. #66

    gijoe's Avatar

    Join Date
    Mar 2007
    Location
    Canada
    Posts
    2,848

    Re: PR Dev Journal.

    Well holy gee wilikers lol. Huey with a couple of M60's in the side instead of mini guns would be the ideal package.

    New maps only create new problems, such as Albasrah and the crash problem. I guarantee at least one map will have issues maybe three. Looks good anyway.

    I really want to see some Harrier footage. Like the hover ability. I am curious how they did it.


    Do you really want invincible bears running around raping your churches and burning your women?

  12.  

     
  13. #67

    ReaperMAC's Avatar

    Join Date
    Jul 2007
    Location
    Southern California
    Posts
    174

    Re: PR Dev Journal.

    Quote Originally Posted by gijoe View Post
    Well holy gee wilikers lol. Huey with a couple of M60's in the side instead of mini guns would be the ideal package.
    Don't get your hopes up, atleast for this patch anyways.

  14.  
  15. #68

    Mnam's Avatar

    Join Date
    Dec 2007
    Location
    NJ
    Posts
    491

    Re: PR Dev Journal.

    Well this isnt in the dev journal but last night i saw on the server list the offical PR test server running Operation Archer and here is the link for it in the wiki

    http://guide.realitymod.com/index.ph...eration_Archer

    feast your eyes

  16.  
  17. #69

    ReaperMAC's Avatar

    Join Date
    Jul 2007
    Location
    Southern California
    Posts
    174

    Re: PR Dev Journal.

    OMG, you were spying on us!

  18.  

     
  19. #70

    Mnam's Avatar

    Join Date
    Dec 2007
    Location
    NJ
    Posts
    491

    Re: PR Dev Journal.

    lol nope just continuously refreshing the server list to c if the TG server would drop down to below 64 players was refreshing for about 15 minutes and was bored a saw the offical test server than today was reading the PR dev journal forum on the map sangin or the shipping crane cant rember which one lol and saw that some1 else found the link for op archer in the wiki

  20.  
  21. #71


    Join Date
    Feb 2008
    Location
    Give you a hint. They sell bacon here.
    Posts
    296

    Re: PR Dev Journal.

    That supression fire is really overpowered. I really dont think it should last that long, but oh well...

    I am the leader Of the Zombie Defense Militia. We hold think tanks on how to live in a zombie apocalypse.
    Baseless self confidence kills more people each year than bathtubs.

  22.  
  23. #72

    Mnam's Avatar

    Join Date
    Dec 2007
    Location
    NJ
    Posts
    491

    Re: PR Dev Journal.

    found some pictures of the hueys in the screenshot section of the PR website

    PR website added new screenshots of the heuys and of i think op Archer

    http://www.realitymod.com/media-screenshots.html

  24.  

     
  25. #73

    SamO's Avatar

    Join Date
    Oct 2007
    Posts
    1,186

    Re: PR Dev Journal.

    Quote Originally Posted by Charity Case View Post
    Forget the suppression effects and check out the UH-1Y! If that thing makes the patch I'm going to flip (in a good way ). And is it just me, or do the G3 iron sights look different? If only he had actually fired the new G3, then that video would have been complete...
    It's not a new gun, someone just made the sites actually look how they're supposed to look. So , rather than your eye being really close to the reticle, it's now closer to where your eye would be IRL.

  26.  
  27. #74


    Delta*RandyShugart*'s Avatar

    Join Date
    Dec 2007
    Location
    Good ol Suburbia in Southern Westchester County NY
    Posts
    6,091
    Blog Entries
    49

    Re: PR Dev Journal.

    Quote Originally Posted by squadexodus View Post
    That supression fire is really overpowered. I really dont think it should last that long, but oh well...
    look at it this way squadexdus, if you are under heavy fire, your head is ducked down and you are looking for all the cover you can kit while being a bit disoriented and a bit confused....at the same time you are trying to pop off shots at the enemy who is now trying to overrun you. You are being suppressed, and now reverse it, think of the confusion you are causing the other side when you put down suppressing fire.

    Its a nice addition IMO, now it can have a positive effect.
    Randy = Ace ! - Warlab






    Randy/Bob/Magnum
    RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
    Tactical Gamer is not mainstream.
    We are not trying to attract mainstream gamers."


  28.  
  29. #75

    Ferris Bueller's Avatar

    Join Date
    Sep 2006
    Location
    1123, 6536, 5321
    Age
    29
    Posts
    9,242

    Re: PR Dev Journal.

    Yeah, well they may as well remove the medic altogether now, because if someone goes down in a firefight, no amount of smoke you throw out or skill you have is going to get them back up and fighting. At 12m for the start of suppression effects, it makes getting to a downed squadmate/teammate nearly impossible. Not to mention that if you get a bullet that hits close or actually hits you, you can no longer see where the person is and it blurs your vision enough that you cant get an accurate placement for the defib. Another beautiful nerf on a class that keeps taking it in the rear, patch after patch after patch.

    The old light blur for suppression, mixed with a black screen for death would have been just fine. I think the new suppression effects are entirely overkill.

    As for the rest of the features in the patch, I love em. I just have to find a new job to do now.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top