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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - What bullpup is that that they modelled?
  1. #736

    mentholated's Avatar

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    Re: PR Dev Journal.

    What bullpup is that that they modelled?

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  3. #737

    Ghost Dog's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by SuperCobra View Post
    Looks like chuc is at it again guys, check it out!

    http://www.wegame.com/watch/project_...ip_animations/



    Its the new Israeli Defense Weapon Animations, you can view the thread on the PR forums here:

    http://www.realitymod.com/forum/f196...ce-forces.html
    Check 7 posts up .

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  5. #738

    SuperCobra's Avatar

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    Re: PR Dev Journal.

    Your too quick Ghost :P, My bad.

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  7. #739

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    Re: PR Dev Journal.

    Googol


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  9. #740

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    Re: PR Dev Journal.

    Sorry to double post, but no-one seems to respond to these cool updates.
    Quote Originally Posted by [R-DEV Kill Pirate
    The PR community has spoken, and we the Dev's have listened. The community wanted more CQB big city maps and I am proud to give you Karbala. Karbala is the holiest city in Iraq and one of the major strongholds for the insurgency in the war. I used many photos in re-creating the city in hopes of bringing a true CQB experience to the PR community.
    This map features a huge complex city with both wide and closed in streets, outskirt oil facilities, outskirt villages, river villages and river slums. A big thanks to [R-DEV] Dr. Rank for all his help and advice from start to finish

    Info

    2km

    US Army vs Insurgents

    US Armament
    *2- Apaches
    *1- Blackhawk
    *2- Abrams Tanks
    *1- Stryker
    *5- Humvees


    City













    This image has been resized. Click this bar to view the full image. The original image is sized 1280x916.















    Residential Area









    Outskirt Areas







    http://www.realitymod.com/forum/f196...tml#post816476



    In my opinion, there are too many army vs insurgents maps in the works...
    Googol


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  11. #741

    Pwn3ge's Avatar

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    Re: PR Dev Journal.

    Awesome!
    It looks really good - better than average for maps, i dont know what it is though...

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  13. #742

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    Re: PR Dev Journal.

    I think the Americans get a little of an overkill.
    -Craz3y-


    (\__/)
    (O.o ) Disposable: These [Team stacking]threads are like a woman's period: They come (> <)around once a month and during that time no one is happy. Then it goes away, the sun comes out, birds sing, and everything is cool for 3 weeks, then hell returns again.

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  15. #743

    caffeine's Avatar

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    Re: PR Dev Journal.

    As it should be


    Haikus are easy.
    But sometimes they don't make sense.
    Refrigerator.

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  17. #744

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    Re: PR Dev Journal.

    Quote Originally Posted by google View Post
    In my opinion, there are too many army vs insurgents maps in the works...

    Aye. We need Marines.

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  19. #745

    llPANCHOll's Avatar

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    Re: PR Dev Journal.

    I think the Cache system for insurgent maps ends up being like an Easter Egg hunt, and once people memorize where the caches are the fun just runs right out of it. I for one would like to see new life breathed into the the Insurgency Maps by adding an AAS mode, if a server chose to run them that way, they could.

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  21. #746

    Canada2005's Avatar

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    Re: PR Dev Journal.

    New textures look good.

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  23. #747

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    Re: PR Dev Journal.

    Basra used to be like that, then they added 10x more locations and you just cant guess then


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  25. #748

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    Re: PR Dev Journal.

    The lightmap on Karbala looks gorgeous.

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  27. #749

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    Re: PR Dev Journal.

    doesn't bring anything new to the table, not so exciting to me.



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  29. #750

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    Re: PR Dev Journal.

    Looks kinda like Ramiel+Kurfah.

    ~Sirsolo

    I think we need a ship to ship CQB battle royale.
    |TG-Irr|Sirsolo since 18OCT08.

    Carpe Diem


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