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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Originally Posted by A_Grounded_Pilot Yeah, that's the whole point. You have a big, expensive scope
  1. #961

    Googol's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by A_Grounded_Pilot View Post
    Yeah, that's the whole point. You have a big, expensive scope and big, expensive optics on your APC. Use them to look before you shoot. The idea of fighting against the insurgents is that you can't just ventilate anything that moves. If that was the case, wouldn't it be easier and cheaper to flatten the whole city from 50,000 feet?
    but see, often times the Civis stand right next to an actual insurgent or triggerman. With the current deviation on vehicles and weapons, it's kind of hard to not hit a collaborator. Also, when a collaborater is working together with other insurgents, wouldn't they be deemed as insurgents? To be honest, I think the Civi/Collaborator is flawed and should be taken out of the game.
    Googol


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  3. #962

    SuperCobra's Avatar

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    Re: PR Dev Journal.

    Awesome! This will really make me want to play INS more. Always felt a lack of weps on their team.

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  5. #963

    A_Grounded_Pilot's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by google View Post
    but see, often times the Civis stand right next to an actual insurgent or triggerman. With the current deviation on vehicles and weapons, it's kind of hard to not hit a collaborator.
    Well, that's right, and it's the same in the real world. A collaborator is someone who works with you to help your cause. The idea is to give the insurgents an advantage. As an insurgent, if you see camo, you shoot. Reflex action. As the searching team, you have to look twice before you shoot. Not only does it help the insurgents get the drop in a firefight to make up for the lack of nice equipment, it represents the problem that is faced by the troops out there in the real world who can't always tell who is friend and who is foe. I understand your opinion, but I respectfully disagree.

    Regards,

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  7. #964


    d1sp0sabl3H3r0's Avatar

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    Re: PR Dev Journal.

    Nice to see that sandbags are going to be useful positions for infantry now with the firing slots in them.

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  9. #965


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    Re: PR Dev Journal.

    I like that addution to insurgency mode. Because in real life civis are thrown into crowds and are atop of buildings
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  11. #966

    Waldo_II's Avatar

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    Re: PR Dev Journal.

    Updated sandbags and MG nests. Notice the wood frame around the prone-holes on the sandbags.

    Quote Originally Posted by [R-DEV]CodeRedFox View Post
    These will most likely be the last I show until release. Luckily the tester team will get to put the hurt down on them and see whats breaks :-P



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  13. #967

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    Re: PR Dev Journal.

    Quote Originally Posted by Ghost Dog View Post
    Is that a G3 for the insurgents?

    Together will all the other stuff that will change, I might actually enjoy playing as an insurgent in the next version .

    ditto, I quite like them now since I managed to get a positive kdr many games


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  15. #968

    WaterIsPoison's Avatar

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    Re: PR Dev Journal.

    At least the mg nets won't be so exposed to sniper fire anymore. I'm always scared to get into the .8 .50 deployables.



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  17. #969

    Charity Case's Avatar

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    Re: PR Dev Journal.

    Looks like everyone's favorite insurgent shoot is getting a makeover:
    Quote Originally Posted by [R-DEV]PARAMEDIC.CA View Post
    Since its original publication I have continued to work on Operation Archer. The original release had challenged both the home PC and the server with its large destructible-static count (well over 600) and its extensive view distance (1111m). This in tandem with the insurgency faction being under equipped with weapons allowed for uneven game play with inexperienced gamers or uncoordinated team play.

    The recent Operation Archer candidate is well on its way to being finished (well, maps are never really finished). Through extensive collaborations with other Reality developers (especially Fuzzhead, Katarn, and Dr. Rank) and the very hard work of many of the others on the mod team I have been able to develop a much stronger version of the map.

    Some of the key items of improvement include: less destructible statics, improved aesthetics including vegetation and water, and more villages.

    The map overview:

    Size: 4km2
    Factions: US (Canadian placeholder) vs. Taliban
    Equipment: a pleasant surprise
    Modes: Insurgency (64, 16), AAS (32), and Skirmish (16)

    Here are a few snapshots I have collected and as we move forward with this map I will be glad to share more of them

    Taliban Truck with 50cal. overlooking main village.
    [media]http://i728.photobucket.com/albums/ww290/dev-pmedic/dev%20photos/BF2c3.jpg[/media]

    Road into main village...
    [media]http://i728.photobucket.com/albums/ww290/dev-pmedic/dev%20photos/BF2c.jpg[/media]

    Poppy farm and irrigation dam
    [media]http://i728.photobucket.com/albums/ww290/dev-pmedic/dev%20photos/BF22008-12-0320-48-10-87.jpg[/media]

    New guy on the block
    [media]http://i728.photobucket.com/albums/ww290/dev-pmedic/dev%20photos/BF2a.jpg[/media]

    Always some horsing around
    [media]http://i728.photobucket.com/albums/ww290/dev-pmedic/dev%20photos/BF2b.jpg[/media]
    STAY TUNED !

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  19. #970

    Googol's Avatar

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    Re: PR Dev Journal.

    Is that AAS game mode I see as a game mode for archer? THis will be moooost interesting.
    Googol


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  21. #971

    browna3's Avatar

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    Re: PR Dev Journal.

    yes fianly op arcehr will be alright t play on!
    currently i find it very boring
    + taliban forces with requestable kits

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  23. #972

    WaterIsPoison's Avatar

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    Re: PR Dev Journal.

    I always thought that Op Archer had a lot of hidden potential. Hopefully the updates will make Archer on par with Korengal.



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  25. #973

    MarineSeaknight's Avatar

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    Re: PR Dev Journal.

    I like pleasant surprises.

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  27. #974

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    Re: PR Dev Journal.

    I'm so glad I'm going to have my new computer by the time .85 comes out, hot damn PR team, you are good!

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  29. #975

    Googol's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by oldirti View Post
    I'm so glad I'm going to have my new computer by the time .85 comes out, hot damn PR team, you are good!
    You're coming back? Awesome!
    Googol


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