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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - yah but it seems as though the US team will have a major advantage and
  1. #1051

    warpig1292's Avatar

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    Re: PR Dev Journal.

    yah but it seems as though the US team will have a major advantage and have all the cool toys while the taliban just fights with aks ect
    |TG-31st| WarPig1292





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  3. #1052

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    Re: PR Dev Journal.

    That is unfortunate but also true. I highly doubt the Insurgents can get their hands on the top of the line equipment that some armies use. Maybe if they hijack a truckload of em or something maybe. Cause i dont think ill likely see an insurgent flying an A-10 ya know.


    Do you really want invincible bears running around raping your churches and burning your women?

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  5. #1053

    [R-PUB]bosco's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by warpig1292 View Post
    yah but it seems as though the US team will have a major advantage and have all the cool toys while the taliban just fights with aks ect
    All the cool toys? They will prolly just have HMMWVs at the start and will have to earn the A-10 and possible other vehicles, like the LB and Stryker on Korengal.

    IF the map is US at all. Could be Germans aswell, for example.

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  7. #1054

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    Re: PR Dev Journal.

    Germans with MG3


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  9. #1055


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    Re: PR Dev Journal.

    I really want more conventional army maps myself... it's been almost nothing but insurgency for quite some time.

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  11. #1056

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    Re: PR Dev Journal.

    I think insurgency works better in general, if ever the server is not full it still plays well imo

    Besides conventional war is actually the rarity nowadays

    mg4 wip
    Quote Originally Posted by [R-CON]Kaijleor View Post



    To show it complete:
    1st P view:

    right side:

    http://www.realitymod.com/forum/f202...tml#post695877
    Quote Originally Posted by [R-CON]Kaijleor View Post
    So its done, after its exported Ill work on the textures again to suit it to the BF2 engine...


    http://www.hk-tac.com/item.asp?prodID=175
    http://www.hk-tac.com/subcat.asp?subcatID=7

    Quote Originally Posted by [R-CON]azn_chopsticks_boi


    http://spreadsheets.google.com/pub?k...fSGYgCR9amhSIg
    http://www.realitymod.com/forum/f202...sign-plan.html
    Last edited by Sabre_Tooth_Tigger; 12-21-2008 at 08:25 PM.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  13. #1057

    Pistolfied's Avatar

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    Re: PR Dev Journal.

    [media]http://www.youtube.com/watch?v=4pXfHLUlZf4[/media]

    MG4 made me jizz in my pants O_o

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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  15. #1058

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    Re: PR Dev Journal.

    What's this? A LMG with a scope? Sacrilege! It will never make it into the game. Never!

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  17. #1059

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    Re: PR Dev Journal.

    Quote Originally Posted by [R-PUB]bosco View Post
    All the cool toys? They will prolly just have HMMWVs at the start and will have to earn the A-10 and possible other vehicles, like the LB and Stryker on Korengal.

    IF the map is US at all. Could be Germans aswell, for example.
    Can i ask you will the insurgents/ taliban be more equiped than in last releases because it seems like on TG that an a10 would just be murder to and of the opfor around... I mean like the whole NATO team when i said us. and since there are humvees i assumed it would be US
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  19. #1060

    ReaperMAC's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by warpig1292 View Post
    I mean like the whole NATO team when i said us. and since there are humvees i assumed it would be US
    Quote Originally Posted by [R-PUB]bosco View Post
    IF the map is US at all. Could be Germans aswell, for example.
    and....

    Quote Originally Posted by warpig1292 View Post
    Can i ask you will the insurgents/ taliban be more equiped than in last releases.
    Quote Originally Posted by [R-PUB]bosco View Post
    [media]http://www.youtube.com/watch?v=-4TOwcPIpVU[/media]

    http://www.realitymod.com/forum/f196...ymore-1-a.html
    Quote Originally Posted by dbzao View Post




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  21. #1061

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    Re: PR Dev Journal.

    Just the ak74 alone would be good


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  23. #1062

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    Re: PR Dev Journal.

    Quote Originally Posted by warpig1292 View Post
    yah but it seems as though the US team will have a major advantage and have all the cool toys while the taliban just fights with aks ect
    Believe me it will be balanced.

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  25. #1063

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    Re: PR Dev Journal.

    Quote Originally Posted by ReaperMAC View Post
    and....







    I don't see any weapons on that cache to take out an A10. I 'm sure the devs will find a way to balance it, cause I was thinking the same thing as Warpig. A few manpads would definitely help but still... it 's the bloody A10 and afaik one rocket is not enough to destroy it .

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  27. #1064

    Sabre_Tooth_Tigger's Avatar

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    it came from the desert

    I think a single aa rocket can down an a10 unless it changed this version but this would be of some help also







    Bigger and better ammo cache



    http://en.wikipedia.org/wiki/Mig25#Former_Operators


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  29. #1065

    ReaperMAC's Avatar

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    Re: PR Dev Journal.

    Quote Originally Posted by Ghost Dog View Post
    I don't see any weapons on that cache to take out an A10. I 'm sure the devs will find a way to balance it, cause I was thinking the same thing as Warpig. A few manpads would definitely help but still... it 's the bloody A10 and afaik one rocket is not enough to destroy it .
    This is CodeRedFox's map we're talking about here There are even MANPADs on Korengal, Im sure he'll have a couple laying around. Maybe even some ZPUs.

    Then again, people are always complaining/"worrying"/speculating before they even see the actual map. (Point being, start criticizing after you've played the map).

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