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Discussion: Project Reality / PR:BF2 - PR Dev Journal. - [media]http://i40.tinypic.com/23itndl.jpg[/media] Wouldn't that be hell for the jets insides?
  1. #1066

    ZaBoo's Avatar

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    Re: PR Dev Journal.

    [media]http://i40.tinypic.com/23itndl.jpg[/media]

    Wouldn't that be hell for the jets insides?

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  3. #1067

    ReaperMAC's Avatar

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    Re: PR Dev Journal.

    Who knows

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  5. #1068


    Delta*RandyShugart*'s Avatar

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    Re: PR Dev Journal.

    its russian made, i bet it works just fine, look at the AK, you could bury the variants of that particular weapon for years, dig it up like a time capsule cock it and voila the baby would still fire as if it rolled off the assembly line in mother russia.
    Randy = Ace ! - Warlab






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  7. #1069

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    Re: PR Dev Journal.

    Quote Originally Posted by ReaperMAC View Post
    Then again, people are always complaining/"worrying"/speculating before they even see the actual map. (Point being, start criticizing after you've played the map).
    We have to do something to get more info out of you guys .

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  9. #1070

    Sabre_Tooth_Tigger's Avatar

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    Re: PR Dev Journal.

    The guns might work but jet turbines would hate that. Apparently it was hidden during the invasion outside the airport but was found without wings, taken back on a hercules it now rests in an american museum.

    50% faster then Concorde, ussr states still use them apparently


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  11. #1071


    Delta*RandyShugart*'s Avatar

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    Re: PR Dev Journal.

    its kind of ironic how the iraqi airforce decided to hide it. I got a chuckle out of that saber. Some use camo nets/underground bunkers, others hitch the jet way off the runway into the desert and then bury it. You can't make this stuff up!
    Randy = Ace ! - Warlab






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    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
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    We are not trying to attract mainstream gamers."


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  13. #1072

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    Re: PR Dev Journal.

    Quote Originally Posted by Ghost Dog View Post
    We have to do something to get more info out of you guys .
    I... will.... not.... breeaaakkkk

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  15. #1073

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    Re: PR Dev Journal.

    Quote Originally Posted by ReaperMAC View Post
    I... will.... not.... breeaaakkkk
    We'll just get gunner to sit on you.
    YEAH THATS RIGHT GUNNER, IM CALLING YOU OUT.

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  17. #1074

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    Re: PR Dev Journal.


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  19. #1075

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    Re: PR Dev Journal.

    Quote Originally Posted by pwn3ge106 View Post
    We'll just get gunner to sit on you.
    YEAH THATS RIGHT GUNNER, IM CALLING YOU OUT.
    You can be so mean when your sober.

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  21. #1076

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    Re: PR Dev Journal.

    Quote Originally Posted by ReaperMAC View Post
    I... will.... not.... breeaaakkkk
    I don't know Reapar, they might get through me

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  23. #1077

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    Re: PR Dev Journal.

    Razor-wire looks good but I don't like the fact it replaces infantry wire and has to be built.
    -Craz3y-


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    (O.o ) Disposable: These [Team stacking]threads are like a woman's period: They come (> <)around once a month and during that time no one is happy. Then it goes away, the sun comes out, birds sing, and everything is cool for 3 weeks, then hell returns again.

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  25. #1078

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    Re: PR Dev Journal.

    Quote Originally Posted by MarineSeaknight View Post
    I don't know Reapar, they might get through me
    Well... consider yourself... off the team Pathetic Weakling....

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  27. #1079

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    Re: PR Dev Journal.

    That razer wire will change everything if spec ops are the only people who can destroy or bypass it easily, will be interesting building a fort out of that stuff plus map statics


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  29. #1080

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    Re: PR Dev Journal.

    Quote Originally Posted by Craz3y|Assasin View Post
    Razor-wire looks good but I don't like the fact it replaces infantry wire and has to be built.
    It's better than having people place sandbags at entrances to prevent vehicles from entering.



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