Welcome to Tactical Gamer

+ Reply to Thread
Page 73 of 161 FirstFirst ... 23636465666768697071727374757677787980818283123 ... LastLast
Results 1,081 to 1,095 of 2403
Discussion: Project Reality / PR:BF2 - PR Dev Journal. - While I haven't been able to mess with it yet, I'm guessing that these new
  1. #1081

    Charity Case's Avatar

    Join Date
    Aug 2007
    Age
    25
    Posts
    878

    Re: PR Dev Journal.

    While I haven't been able to mess with it yet, I'm guessing that these new barriers will easier for infantry to bypass since their base will prevent them from fully blocking off entrances. I guess I'll have to go back to glitching sandbags on top of walls.

  2.  
  3. #1082

    MarineSeaknight's Avatar

    Join Date
    Feb 2008
    Location
    Southern California
    Posts
    2,925

    Re: PR Dev Journal.

    It's still a WIP, and couldn't it just be made so that the ends of the razorwire extend past the base?

  4.  
  5. #1083

    Katanama's Avatar

    Join Date
    Mar 2008
    Location
    Denmark
    Age
    24
    Posts
    1,056

    Re: PR Dev Journal.

    Quote Originally Posted by MarineSeaknight View Post
    It's still a WIP, and couldn't it just be made so that the ends of the razorwire extend past the base?
    Hope so. otherwise we will have to go back to the sandbag instead of the wire
    If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks




  6.  

     
  7. #1084

    Boris.T.Spider's Avatar

    Join Date
    Jan 2008
    Location
    In a web
    Age
    32
    Posts
    17

    Re: PR Dev Journal.

    So is this the end of the mined wire wall and another nail in the engineers cofin?

  8.  
  9. #1085

    Ghost Dog's Avatar

    Join Date
    Mar 2007
    Location
    Belgium
    Age
    29
    Posts
    1,851

    Project Reality v0.85 Update - Russian Forces

    Quote Originally Posted by [R-DEV]2Slick4U View Post
    The entire Project Reality Team would like to wish everyone a Happy Holiday! While this time of year is all about spending time with your friends and family, indulging in your favorite holiday foods, and enjoying all your recently opened gifts, we would like to ask you all to take a moment to step back from all the splendor, to remember the active military troops who are currently serving their respective countries away from their homes and loved ones this holiday season. We thank you for all of your sacrifices and pray for your safe return home. PR will be here waiting for you!

    Now, seeing that it is the Holiday Season and everyone is exchanging gifts, the Project Reality Team felt it just wouldn’t be right if we didn't give the public a taste of our highly anticipated Project Realty v0.85 release. So, here is small glimpse at what is coming in PR v0.85.


    Russian Forces - Community Faction - Ура!
    After a year and a half of hard work, the Russian Forces are coming to Project Reality. The Russian Forces is the first of many community factions to be included in Project Reality, which in the future will become increasingly integrated into the mod. A community faction is a project created by the community, with assistance and guidance from the Project Reality Development team. The Russian Forces community faction is led by [R-DEV]GeZe and its development team is comprised of multiple community members. Here's some visual goodness made by [R-DEV]AfterDune to show off the Russian Forces:

    [media]http://vimeo.com/2600946?pg=embed&sec=2600946[/media]


    First off is the Russian main assault rifle, the AK-74M, which fires the Russian 5.45x39mm round. It was a group effort creating this weapon, with contributions from [R-MOD]KP (models), [R-CON]THE.FIST (textures), [R-DEV]Pride (textures), [R-DEV]Katarn (model tweaks and import), [R-DEV]Chuc (textures and animations) and many others. Thank you also to Roman Stepanov for providing his personal high resolution photos for reference.





    In all of these screenshots, you will probably have noticed the new camouflage which the Russians utilize, called "Flora". These skins were done by [R-DEV]Matrox and [R-DEV]Chuc. They blend in amazingly well in woodland environments.





    Next up is the BTR-60 APC, which houses a powerful 14.5mm cannon. Thanks to EoD & [R-CON]Mescaldrav for the model, which [R-DEV]Chuc textured. [R-DEV]Undies is busy creating a BTR-80 which is a more realistic APC for the Russian Forces. Once completed, the BTR-80 will replace the BRT-60 in a later Project Reality release.





    There are many other new models and re-skinned existing models that are coming with the Russian Forces, though we wouldn't want to give everything away now, would we?

    You may have spotted that the Russians are on Fools Road in the above screens, but what other maps will the Russians be fighting on? Project Reality v0.85 will introduce 3 maps with the Russians and Chechen Rebel factions; Assault on Mestia, Fools Road and Kozelsk. The last being a new map with more info coming soon.

    As always, make sure you keep a close eye on the Project Reality website for more information, updates and of course the illusive Project Reality v0.85 release date. It could be a lot closer then you think....maybe.


    - The Project Reality Team
    Taliban and Russian Forces in 0.85 . Man I hope they don't wait till 5 januari when I have to start working again.

    Looks awesome.

  10.  
  11. #1086

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: PR Dev Journal.

    Quote Originally Posted by Boris.T.Spider View Post
    So is this the end of the mined wire wall and another nail in the engineers cofin?
    Not sure how it will work because engineers are maybe a request kit next version? dodgy changelog info, maybe that means they get their c4 back


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  12.  

     
  13. #1087

    Waldo_II's Avatar

    Join Date
    Dec 2007
    Location
    /home/minnesota
    Posts
    1,000

    Re: PR Dev Journal.

    I'm thinking they do. According to the changelog, engineers have become requestable kits.

  14.  
  15. #1088


    d1sp0sabl3H3r0's Avatar

    Join Date
    Jun 2007
    Location
    Suburban Chicago
    Age
    46
    Posts
    5,491

    Re: PR Dev Journal.

    Quote Originally Posted by Charity Case View Post
    While I haven't been able to mess with it yet, I'm guessing that these new barriers will easier for infantry to bypass since their base will prevent them from fully blocking off entrances. I guess I'll have to go back to glitching sandbags on top of walls.
    The information in the Dev Journal indicates that these need to be built once deployed, and seeing the sand base, one would assume that these are a combination of the 3 types of barriers, meaning that the new barrier could be "glitched" to height, same as the sandbags can. If this turns out to be true, then they will be quite effective as barriers in most situations.

  16.  
  17. #1089

    WaterIsPoison's Avatar

    Join Date
    Nov 2008
    Posts
    201

    Re: PR Dev Journal.

    Quote Originally Posted by Waldo_II View Post
    I'm thinking they do. According to the changelog, engineers have become requestable kits.
    I certainly hope not. It's going to be hella hard to provide tank/APC support if this is true.



  18.  

     
  19. #1090

    Waldo_II's Avatar

    Join Date
    Dec 2007
    Location
    /home/minnesota
    Posts
    1,000

    Re: PR Dev Journal.

    Quote Originally Posted by WaterIsPoison View Post
    I certainly hope not. It's going to be hella hard to provide tank/APC support if this is true.
    Also according to the changelog, crewmen have the wrench back

  20.  
  21. #1091

    WaterIsPoison's Avatar

    Join Date
    Nov 2008
    Posts
    201

    Re: PR Dev Journal.

    Quote Originally Posted by Waldo_II View Post
    Also according to the changelog, crewmen have the wrench back
    To be honest, that's disappointing to hear. I always like the dynamic of having to find an engineer to repair you instead of "lone tanking" it and repairing yourself.



  22.  
  23. #1092

    Pwn3ge's Avatar

    Join Date
    Jan 2008
    Posts
    849

    Re: PR Dev Journal.

    Also sited in the change log, is that Spec ops was removed. I think it is going to give the engineer his explosives back.

  24.  

     
  25. #1093

    Waldo_II's Avatar

    Join Date
    Dec 2007
    Location
    /home/minnesota
    Posts
    1,000

    Re: PR Dev Journal.

    Guys, this is the .851 changelog we are talking about here. The very first build. A lot of it will change, I promise you.

  26.  
  27. #1094

    SamO's Avatar

    Join Date
    Oct 2007
    Posts
    1,186

    Re: PR Dev Journal.

    Quote Originally Posted by pwn3ge106 View Post
    Also sited in the change log, is that Spec ops was removed. I think it is going to give the engineer his explosives back.
    I thought that was the sniper?

  28.  
  29. #1095

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: PR Dev Journal.

    Originally Posted by [R-DEV]dbzao View Post
    There will be an AK47 without bayonet.

    G3 will be limited to the Insurgent Cell Leader.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top