Welcome to Tactical Gamer

+ Reply to Thread
Page 75 of 161 FirstFirst ... 25656667686970717273747576777879808182838485125 ... LastLast
Results 1,111 to 1,125 of 2403
Discussion: Project Reality / PR:BF2 - PR Dev Journal. - Wow, that AKS-74U is gonna be the weapon of choice in insurgency mode.
  1. #1111

    Googol's Avatar

    Join Date
    Dec 2007
    Location
    South Bethlehem, PA
    Posts
    1,435

    Re: PR Dev Journal.

    Wow, that AKS-74U is gonna be the weapon of choice in insurgency mode.
    Googol


  2.  
  3. #1112

    SamO's Avatar

    Join Date
    Oct 2007
    Posts
    1,186

    Re: PR Dev Journal.

    Accuracy isn't going to be that good, because deviation is, just like suppression, based on your FPS (Deviation is based on server side fps which is a constant 30 on all dedicated servers, whereas on local it can go up to 99).

    I loved all the weapons, i wish the AK47s' Iron sights were as useful as the 74's. I also hope the 47 is much more powerful than the 74. The sprinting looked very good,and the bayonet was tight as hell.

  4.  
  5. #1113

    SamO's Avatar

    Join Date
    Oct 2007
    Posts
    1,186

    Re: PR Dev Journal.

    Quote Originally Posted by [R-DEV]Jaymz View Post
    Disclaimer: The sprint time you see in this video is not a representation of the 0.85 sprint/stamina settings.

    The intended changes are,

    SOLDIERS: Final standardisation of sprint times. 30 seconds of sprint time (15 for collaborators). Refill time is 80 seconds. (jaymz)

    Disregard what i said about the sprint

  6.  

     
  7. #1114

    TurkishDelight's Avatar

    Join Date
    Aug 2007
    Posts
    2,150

    Re: PR Dev Journal.

    LOL at people speculating about weapons they have never fired.......Relax.


    I wish the video would work for me
    |TG-X|Turkish


  8.  
  9. #1115

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: PR Dev Journal.

    Quote Originally Posted by Waldo_II View Post
    Anti-infantry laz00rs have returned, it seems.
    74 replaces the ppsh for militia i think


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  10.  
  11. #1116

    Berlancic's Avatar

    Join Date
    Sep 2008
    Location
    Australia, Brisbane - best city in Oz.
    Age
    16
    Posts
    1,406

    Re: PR Dev Journal.

    I've fallen in love with the AK-74U, I've fallen in love with all the russian weapons. I can't wait!
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



  12.  

     
  13. #1117

    ReaperMAC's Avatar

    Join Date
    Jul 2007
    Location
    Southern California
    Posts
    174

    Re: PR Dev Journal.

    Quote Originally Posted by Waldo_II View Post
    Also according to the changelog, crewmen have the wrench back
    Where does it say this?

  14.  
  15. #1118

    SamO's Avatar

    Join Date
    Oct 2007
    Posts
    1,186

    Re: PR Dev Journal.

    Quote Originally Posted by [R-DEV]Jaymz View Post
    The AK series video Chuc posted seems to have sparked a lot of curiosity about the sprint & stamina changes coming in 0.85. That video itself didn't portray them correctly so here are the values showing what has actually changed,



    In short, you get 10 seconds of extra sprint time and your stamina replenishes 20 seconds faster.

    Note : The exception to this rule is the collaborator class, which has only 10 seconds of sprint.
    More info on sprint.

  16.  
  17. #1119

    A_Grounded_Pilot's Avatar

    Join Date
    Aug 2007
    Location
    Chicago!
    Age
    28
    Posts
    1,191

    Re: PR Dev Journal.

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    74 replaces the ppsh for militia i think
    NOOOooooooooo!!!!!!!!!!!

  18.  

     
  19. #1120

    MarineSeaknight's Avatar

    Join Date
    Feb 2008
    Location
    Southern California
    Posts
    2,925

    Re: PR Dev Journal.

    Quote Originally Posted by A_Grounded_Pilot View Post
    NOOOooooooooo!!!!!!!!!!!
    Have no fear, it's only speculation, I think.

  20.  
  21. #1121

    Charity Case's Avatar

    Join Date
    Aug 2007
    Age
    25
    Posts
    878

    Re: PR Dev Journal.

    Quote Originally Posted by ReaperMAC View Post
    Where does it say this?
    Quote Originally Posted by MarineSeaknight View Post
    Have no fear, it's only speculation, I think.
    While I appreciate your work as beta testers, please keep the taunting to the realitymod forums.

  22.  
  23. #1122

    Berlancic's Avatar

    Join Date
    Sep 2008
    Location
    Australia, Brisbane - best city in Oz.
    Age
    16
    Posts
    1,406

    Re: PR Dev Journal.

    I hope my comp can support PR 0.85, I think after 0.9 it'll start failing.

    I'm also thinking it might start lagging on the new Fezybad map.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



  24.  

     
  25. #1123

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: PR Dev Journal.

    bf2 is coming upto 4 years old, that means by the standard pace of technology you could have quadrupled the power of your system in the mean time for the same price of gear back in 2005.

    A bit of cheap memory goes a long way, I also recommend people defrag hard drives to avoid any interruptions mid game - jkdefrag


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  26.  
  27. #1124

    Berlancic's Avatar

    Join Date
    Sep 2008
    Location
    Australia, Brisbane - best city in Oz.
    Age
    16
    Posts
    1,406

    Re: PR Dev Journal.

    I defrag every month or so, I'm thinking of getting all the computer parts and assembling them myself (much much cheaper). I have disected and stripped down my comp, I know how to do it. Just need to gather the money, I have already made a list.
    |TG-69th|Berlancic2
    "Speed. Aggression. Surprise."



  28.  
  29. #1125

    [R-PUB]bosco's Avatar

    Join Date
    Dec 2007
    Location
    Germany
    Posts
    271

    Re: PR Dev Journal.

    Quote Originally Posted by [r-dev]dbzao View Post
    i wanted to share some of the work on the logistics system of the mod.

    This is the work of a bunch of people, r-devs and r-cons, so i wont list them all here because i will probably forget some names.


    logistics trucks

    these are 2 man vehicles used to provide logistics support with supply crates and repairs (see bellow).




    supply crates

    deployed by the logistics trucks and heavy transport helicopters (default right-click), provides faction specific infantry ammunition and supplies for deploying forward outposts. You are not able to rearm or build fos from enemy supply crates.




    repair "crates"

    deployed by the logistics trucks (default x), can repair vehicles in close proximity. Only one allowed per truck but with unlimited "supply", so you can move up, deploy a new one, and the old one will disappear. No need to rearm them like the supply crates. For 0.85, the wrench will only be used for mine disposal.




    vehicle resupply/repair depot

    positioned mostly at main bases, provide vehicle ammunition and repairs. On carrier maps they will appear at forward control points once captured.






    apcs

    these are going to be the main transport vehicles for the conventional forces. No more jeeps spawning from forward outposts and transport trucks being used once and abandoned everywhere. This will require a higher level of teamwork between squads and apcs will need to start acting like infantry transport and stop being used as "light tanks". Jeeps and transport trucks will feature on maps that fit the scenario of the map.




    kit request

    the only places to request kits will be the new supply crates (faction specific), the apcs and the vehicle depots. You will be able to request all types of kits (except crewman and pilot) from these places.




    interview

    i did an interview/talk with elemanoel for the project reality argentina community where i talk about most of these changes. He asked questions in spanish and i answered them in english, so everyone here can probably follow it without many problems.

    You can download the mp3 here:

    [media]http://gloryhoundz.com/prmm/users/dbzao/pr_argentina_interview.mp3[/media]
    http://www.realitymod.com/forum/f196...logistics.html

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top